Announcement

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Grendel's Revenge Free Accounts

On December 15th of 2012, Grendel's Revenge enabled free accounts for play. This announcement is following in the suit of TEC's own free account announcement, serving as a reminder to any new or returning players that are browsing the forums.

For all the details about what free accounts are, look no further than here: http://forum.skotos.net/showthread.php?t=95655

In order to log into GR for free, simply visit this page to sign into your Skotos account (ignoring any subscription notices it may give): https://www.skotos.net/user/login.php

Then click the following link for Zealotry/Firefox: zealotry:@GrendelsRevenge.skotos.net...login/Zealotry

Or this link for Alice/Internet Explorer: http://grendelsrevenge.skotos.net/mo...in/alice.shtml

Problems? Questions? You can email the GR staff group at grendel.staff@gmail.com
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Important Updates

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  • So tired.

    We all know how contagious a yawn is.

    If you witness someone yawning, it's possible you catch the bug and yawn as well.

    For you hiders out there, if you're hidden well enough, you haven't got much to worry about, but if you're not, it's possible you'll blow your cover.
    Game Master Sceadu

    Comment


    • Sneak attack

      A bug that was allowing characters to use the sneak attack ability with little to no round time has been corrected.
      Game Master Sceadu

      Comment


      • Unhiding

        The roundtime that was inadvertantly added for a hidden character purposly revealing themselves using the unhide command has been removed.

        There will still be a roundtime for a hidden character when "fumbling" out of their hiding place as "fumbling" isn't intentional, therefor catching the character unawares.
        Game Master Sceadu

        Comment


        • Name length limit

          Character names and grunt names are now limited to 12 letters or less.
          Game Master Sceadu

          Comment


          • Minor Updates

            Here is a list of a few minor recent updates:

            Due to the change in yawning, a short roundtime was added.

            It is no longer possible to commit suicide in the main room of the shrine.

            It is now possible to guard other monsters in the shrine, but objects and exits are still unguardable.

            Shouting a battlecry of " " is no longer possible.

            A bug that was keeping traps on abandoned lairs from triggering was fixed.
            Game Master Sceadu

            Comment


            • WM Tiering and Marks

              Wandering monsters will now retain their first mark when tiering instead of having all marks wiped.

              For example, this means if a wanderer with the teleport ability marks his den first, and then adds multiple marks afterwards, when he tiers he will lose all marks except the one to his den.
              Game Master Sceadu

              Comment


              • Grotto/Quagmire/Hot Springs

                The damage dealt by grottos/quagmires/hot springs has been increased.

                Note: Damage dealt by these structures is based on invested favor.
                Game Master Sceadu

                Comment


                • Clan Alliance System

                  Clans can now form alliances with each other. When a clan forms an alliance all effects of battlecry, intimidate, and inspire will act as though all members of the alliance are of the same clan. Also traps in allied lairs will not trigger on the members of the alliance. Only the leader of the clan may form or break an alliance.

                  Commands:
                  ally with <clan leader name>
                  accept <name of leader offering the alliance>
                  allies

                  The ALLIES command will bring up a list for anyone to view who their clan is allied with, but only the leader will have access to the other functions which include the option to break alliances.

                  Alliances do not give non-clan members access to teleporter marks in an allied clan lair.

                  Please @report any problems.
                  Game Master Sceadu

                  Comment


                  • Focus

                    The focus ability now gives a bonus to damage based on ranks in the ability and it's related attributes. The bonus will only take affect while the character with the ability is actually focusing.
                    Game Master Sceadu

                    Comment


                    • Success Rolls / Stun and Koncentrate

                      Success in any ability can no longer be higher than 950 nor drop below 50.

                      Being stunned will make the ability to Koncentrate more difficult.
                      Game Master Sceadu

                      Comment


                      • The Pit

                        There is now a chance that a monster will be forced to prove his/her worth in battle when entering the Pit and be rewarded for doing so.

                        Details must be found out IG.

                        Please @report any problems.
                        Game Master Sceadu

                        Comment


                        • Room Kabooms

                          The bug that was preventing room kabooms from tossing victims through open portals has been corrected.
                          Game Master Sceadu

                          Comment


                          • Magic Doors and Noncorporeal

                            Magic doors will now prevent novice noncorporeal characters from fading through them.

                            Once a noncorporeal user becomes good enough, they'll begin to have a chance of successfully fading through the magic doors.

                            Ranks in the noncorporeal ability will increase the chances of successfully fading through a magic door.

                            In the spirit of this change, a roundtime has been added to fading.
                            Game Master Sceadu

                            Comment


                            • Intimidate / Battlecry

                              A battlecry will now cancel out the effects of being intimidated.

                              Intimidation will now cancel out the effects of a battlecry.

                              Enjoy.
                              Game Master Sceadu

                              Comment


                              • You've got mail!

                                Now when a player logs in and has unread mail they will recieve a notification informing them that they have new mail and a list of all new mail messages.

                                Instructions on how to check and read your mail is included in the notification.
                                Game Master Sceadu

                                Comment

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