Announcement

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Grendel's Revenge Free Accounts

On December 15th of 2012, Grendel's Revenge enabled free accounts for play. This announcement is following in the suit of TEC's own free account announcement, serving as a reminder to any new or returning players that are browsing the forums.

For all the details about what free accounts are, look no further than here: http://forum.skotos.net/showthread.php?t=95655

In order to log into GR for free, simply visit this page to sign into your Skotos account (ignoring any subscription notices it may give): https://www.skotos.net/user/login.php

Then click the following link for Zealotry/Firefox: zealotry:@GrendelsRevenge.skotos.net...login/Zealotry

Or this link for Alice/Internet Explorer: http://grendelsrevenge.skotos.net/mo...in/alice.shtml

Problems? Questions? You can email the GR staff group at grendel.staff@gmail.com
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Important Updates

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  • The continuous damage caused to non-clan members by a lair hot springs / grottos / quagmires has been updated. Please @report any problems.
    Game Master Sceadu

    Comment


    • Use the new @birthday command to enter in your birthday for possible future additions.
      Game Master Sceadu

      Comment


      • Changes to Stun

        A character must now be approached to their target to use the stun ability against them. Also stun victims will now have a random time between 2 and 10 seconds after recovering from a stun before they can be stunned again.

        As always, please @report any problems.
        Game Master Sceadu

        Comment


        • New Ability

          Snipe

          Snipe will allow a monster, which is proficiant in both missile weapons and hiding to fire from a hidden position as long as there is no one standing nearby to notice them.

          Requirements: 500 ranks in both the Hide ability and Missile weapons.

          Bonus: Since a sniper is proficiant in judging things such as distance and windage, they will be more accurate when using both missile weapons and thrown weapons even when not sniping.

          The roundtime for sniping is much more than just firing while standing out in the open due to the fact that the sniper is taking more time to be sure he/she is not noticed. If a sniper fires while anyone is near (in the same area), they will stumble out of hiding and be discovered. There is also a chance (based on ranks in snipe) that a sniper will fumble out of hiding when sniping even if no one is in the same area as they are.

          Command line: snipe <target>

          Note: We do not currently have a picture or helpfile available for the new skill. I'll hopefully be working on the helpfile in the next couple of days. A picture may take longer.
          Last edited by Sceadu; 06-04-2006, 01:01 AM.
          Game Master Sceadu

          Comment


          • It is not possible to use Intimidate or Resonance while standing in the arena entrance. Also, it is impossible to hide on the arena floor as there would be no place to hide.
            Game Master Sceadu

            Comment


            • New Command

              I've added the @custom?-item command that TEC uses to protect custom items (items that have had SP spent on them to alter them in some way) from being eaten by the system if they accidently get discarded or lost due to a glitch in the system. Use this command to designate any items you've spent SP on so we may find them easily in the future if we need to.

              Syntax: @custom-item <item>
              or just @custom <item>

              DO NOT use this command on items that have not had SP spent on them.

              Note: This will not save custom items from being destroyed in an IC manner such as acid.
              Game Master Sceadu

              Comment


              • You should now notice a reward when logging in on your birthday. Enjoy!
                Game Master Sceadu

                Comment


                • To handle some issues we were having with arena matches, you will now lose Grendel’s favor if you sleep during an active match. The amount of favor you loose may be increased if we continue to have the same issues in the future.
                  Game Master Sceadu

                  Comment


                  • The problem with people abusing newbie status in the arena should now be fixed. Anyone with newbie status will automatically loose it once they enter the arena floor.
                    Game Master Sceadu

                    Comment


                    • The problem with people abusing smoke bombs and exploding spheres in the arena entrance has been fixed.
                      Game Master Sceadu

                      Comment


                      • Abandoned lairs will now decay at a much greater rate of speed.
                        Game Master Sceadu

                        Comment


                        • The bugs that were allowing people to hide on the arena floor have been fixed.
                          Game Master Sceadu

                          Comment


                          • The amount a fortified monster heals has been increased to be more on level with the amounts of damage that can be done now days.
                            Game Master Sceadu

                            Comment


                            • In the spirit of the above change, the amounts of damage that can be blocked by carapace and endure have been increased.
                              Game Master Sceadu

                              Comment


                              • From this moment on, you will have to wait 5 minutes from the time you log out with one character to log into another. You can log in and out with the same character all you want without the restriction.
                                Game Master Sceadu

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