Announcement

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The Great Skotos Split Is Here [UPDATED]

The long-planned Skotos split is here. We are going to be separating Skotos into the four games that we're passing off to individual players (Marrach, TEC, the game formerly known as Ironclaw Online, the game formerly known as Lazarus Sleeping), and in the near future the core Skotos site will shutdown.

Here's how it will work:
* On Monday, we will turn off the ability to make any purchases through the main site. This will be the end of credit card purchases for Skotos games.
* We will run final automated credit card purchases on Tuesday morning. This is typical, in that our regular subscriptions are always set to run on the 1st through the 28th.
* On Wednesday, we will begin converting the games over to the new auth server that I've been working on for the last month and a half. All data will be converted over from the moment I grab the database. This means that all of your account information, including all payments (but not including any credit card information or Paypal information) will be duped to all the games: you'll be able to play any of them for the time you'd previously paid at the main Skotos site.
* We'll then start integrating the individual sites for each game with the new stand-alone setup.
* And likely I'll be resolving bugs in the auth server that only turn up through extensive usage.
* Meanwhile, we'll start handing off games to the individuals who will be running it in the future. I'm at this point over the time I'd initially committed to Skotos by a bit more than three weeks, but I'm expecting I'll need to offer support a little into May to make sure everyone is running well and that I've helped Christopher, Skotos, and the game leads deal with any intricacies of the hand-off.
* We'll request that all games remove all information from users who didn't stick with their game within a year.

I hope this will go as smoothly as possible. There will surely be bumps in the road. In particular, expect some random downtimes on Wednesday, when I convert over the games to the new servers, and expect the potential for problems on *next* Thursday, when I see how things work in the new setup.

A Few Updates as of 5/3:

1.) Castle Marrach, TEC, and Allegory of Empires are now split out from the main Skotos UserDB, which is the first (and biggest) step in separating these games. Multiversal Revelations will follow on Monday.

2.) Each site has a new login page of the form login.itsdomainname. This is the proper place to login to that game, and where you should access all UserDB functionality. Anything you do on the main Skotos users pages will no longer be reflected. Yes, that means you should be using the new pages to update your accounts, purchase months of play, and purchase subscriptions. Credit card payments are no longer possible, but Paypal is.

3.) Skotos is still running the games as of this moment, but they'll be transferred to the individual teams by this time next month.

4.) We've had some problems with credit cards continuing to run on the older UserDB system. We've refunded any bills that went through on the main system following the split, and apologize for the inconvenience. The plan is to turn the old UserDB off tomorrow, so that will absolutely stop the bills at this point. If you were accidentally billed, do note both that the amount was refunded the same day AND it isn't reflected on the new systems. [And as of Monday morning, those old charges seem to have been halted entirely.]

5.) We've discovered that about 20 accounts have credits of various amounts of them. This is a concept that is no longer supported in any meaningful way on the new UserDB, so we'll convert those credits to days of play at the most generous ratio.
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Grendel's Revenge Free Accounts

On December 15th of 2012, Grendel's Revenge enabled free accounts for play. This announcement is following in the suit of TEC's own free account announcement, serving as a reminder to any new or returning players that are browsing the forums.

For all the details about what free accounts are, look no further than here: http://forum.skotos.net/showthread.php?t=95655

In order to log into GR for free, simply visit this page to sign into your Skotos account (ignoring any subscription notices it may give): https://www.skotos.net/user/login.php

Then click the following link for Zealotry/Firefox: zealotry:@GrendelsRevenge.skotos.net...login/Zealotry

Or this link for Alice/Internet Explorer: http://grendelsrevenge.skotos.net/mo...in/alice.shtml

Problems? Questions? You can email the GR staff group at grendel.staff@gmail.com
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Important Updates

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  • Freemote

    A new RP tool has been added to Grendel's Revenge: Freemoting. Freemoting is a new way for you to interact with other players. Freemoting is just like emoting, but your name does not have to be at the beginning.

    USAGE: freemote <what>
    NOTE: Use %n in place of your name in your freemote.

    EXAMPLE: freemote Descending from the skies above, %n reached out a
    finger, which glew. With a booming voice, he spoke, "Let all emote freely." Pence was also present.

    Would show to everyone in the room:

    Descending from the skies above, Svyn reached out a
    finger, which glew. With a booming voice, he spoke, "Let all emote freely." Pence was also present.

    ===========================
    Notes:
    Freemoting without including your name is not allowed.
    "Power freemoting" (Freemoting in which you force the actions of another player) is not allowed.
    We're going to be monitoring freemoting very carefully for any abuse.
    Abuse will not be tolerated, and WILL result in the loss of the privilege.
    Grendel's Revenge Gamemaster

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    • Originally posted by GM_Svyn View Post
      A new RP tool has been added to Grendel's Revenge: Freemoting. Freemoting is a new way for you to interact with other players. Freemoting is just like emoting, but your name does not have to be at the beginning.

      USAGE: freemote <what>
      NOTE: Use %n in place of your name in your freemote.

      EXAMPLE: freemote Descending from the skies above, %n reached out a
      finger, which glew. With a booming voice, he spoke, "Let all emote freely." Pence was also present.

      Would show to everyone in the room:

      Descending from the skies above, Svyn reached out a
      finger, which glew. With a booming voice, he spoke, "Let all emote freely." Pence was also present.

      ===========================
      Notes:
      Freemoting without including your name is not allowed.
      "Power freemoting" (Freemoting in which you force the actions of another player) is not allowed.
      We're going to be monitoring freemoting very carefully for any abuse.
      Abuse will not be tolerated, and WILL result in the loss of the privilege.
      Freemoting in it's current form has been disabled.

      In it's place, we have expanded the existing emote command. You can now use the %n shortcut in an emote to insert your name. This new functionality functions just like freemote did.

      Note: Emotes without the '%n' shortcut will behave normally.

      We've also included a second shortcut for your name of @ you can use @ in emotes in place of %n to insert your name.

      Please note that free emotes done in this manner will not automatically capitalise. Capitalisation will need to be done manually.

      We've also introduced the ability to target others and objects with your emotes. To do such, you put the name of what you want to target between <>.
      Ex:
      escending from the heavens, %n points a glowing finger at <pence>.
      Pence would see:
      Descending from the heavens, Svyn points a glowing finger at you.
      Others would see:
      Descending from the heavens, Svyn points a glowing finger at Pence.

      As always, please @report any issues.
      Last edited by GM_Svyn; 08-08-2013, 10:33 PM.
      Grendel's Revenge Gamemaster

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      • An OOC Chat Channel

        I'm bringing back the Important Updates thread.

        Those who just check here, make sure you don't miss the following other sources of updates:

        With that out of the way, we've just released the @gchat channel. It's a public, fully out-of-character chat channel available in-game. Here's how to join in:

        @toggle-gchat - Turn the channel on (or off).
        @gchat - Talk on the channel (if it's currently active).
        @host-gchat - Start hosting the channel, making it active and setting a topic, if no one is hosting the channel at the moment.

        Come on in - conversation's lively.

        (And as a final note, the effect that strengthened the monsters' connection to the void enough for the call command to work will likely be fading away soon.)
        Last edited by Wyrhtan; 06-09-2014, 04:16 PM.
        Wyrhtan, Grendel's Revenge GameMaster

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        • The glitch preventing humans from spawning after last night's event has been resolved.
          Grendel's Revenge Gamemaster

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          • After several player reports of decreased spawn rates, spawn rates have been slightly increased across the board. They should be back to normal now, but may require additional tweaking.

            As always, @report any issues.
            Grendel's Revenge Gamemaster

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            • Babayaga's stock has been refilled, and should periodically add new items.


              As always, please @report any issues.
              Grendel's Revenge Gamemaster

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