Announcement

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Grendel's Revenge Free Accounts

On December 15th of 2012, Grendel's Revenge enabled free accounts for play. This announcement is following in the suit of TEC's own free account announcement, serving as a reminder to any new or returning players that are browsing the forums.

For all the details about what free accounts are, look no further than here: http://forum.skotos.net/showthread.php?t=95655

In order to log into GR for free, simply visit this page to sign into your Skotos account (ignoring any subscription notices it may give): https://www.skotos.net/user/login.php

Then click the following link for Zealotry/Firefox: zealotry:@GrendelsRevenge.skotos.net...login/Zealotry

Or this link for Alice/Internet Explorer: http://grendelsrevenge.skotos.net/mo...in/alice.shtml

Problems? Questions? You can email the GR staff group at grendel.staff@gmail.com
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Important Updates

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  • #16
    The reset for the released version will happen tonight after the event. That'll probably be about 10pm Eastern. The reset will take roughly 2 hours during which the game will be closed.

    - Bruce

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    • #17
      The lair access restrictions now only apply when changing levels. If you're on a level of the lair, you may remain there without an escort. You'll need an escort to leave that level of the lair again.

      - Bruce

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      • #18
        Contacting the Administrators and StoryGuides

        I hope everyone is doing well, and enjoying Grendel's Revenge.

        We are asking all the players to please use the assist command to report a problem or ask for assistance. This command allows us to log the problem, so that someone may answer it later if they are offline.

        We have also added a new command to the list of commands so that players can communicate with the StoryGuides. Therefore, when a storyguide contacts you or replies to an assist you submitted, you may respond back using this command:

        sgp?roclaim <text>

        The command, proclaim, is still in place, but should only be used if you are speaking to one of the administrators or if you do not get a response from one of the storyguides or through an assist.

        Thank you. If any one has any questions, please feel free to contact one of us using any of the above channels.
        ~Woodz

        Game Designer
        Worlds Apart Productions

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        • #19
          Favor Point Gain for Combatants

          To solve some of the balance problems with advancement for monsters who mainly gain Grendel's favor from battling, we have tweaked the number and level of adventurers that spawn as well as increased the favor point gain for each kill.

          Happy 'Hooman' Hunting!
          ~Woodz

          Game Designer
          Worlds Apart Productions

          Comment


          • #20
            Could touch, tail attack, boulder throw changes

            The damage of cold touch, boulder throw, and tail attack has been increased. The damage on these actions are now at an equivalent level to other actions of their types.
            Monsters! Monsters! Grendel's Revenge GameMaster

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            • #21
              The carapace and endure damage bugs should be fixed. Please refer to the new help files for further information about their usage.
              Monsters! Monsters! Grendel's Revenge GameMaster

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              • #22
                Recent ability modifications:

                Cure: Works now

                Corpse Feast: Healing amount greatly increased. Can now cure small amounts of poison and disease.

                Stun: Increased duration at lower levels, so that it is useful. Decreased duration at higher levels, so it is not overpowering. Randomized duration, instead of it being constant.

                Evasion: Helps you retreat
                Monsters! Monsters! Grendel's Revenge GameMaster

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                • #23
                  Boss Monster:

                  Movement penalty decreased. Out of lair penalty decreased.

                  Intimidate:

                  Fixed. (Effect greatly increased)

                  Bureaucracy and Dungeonmaster:

                  To-hit and defensive bonuses now work. Dungeonmaster reduction of building cost works.

                  Stun:

                  Stunned enemies are easy to retreat from.

                  Stop Em:

                  Stop Em now helps prevent enemies from retreating from you.

                  Koncentrate:

                  Now works with all weapons. Does not reduce damage, only increases accuracy.
                  Last edited by JasonH; 10-01-2002, 09:07 AM.
                  Monsters! Monsters! Grendel's Revenge GameMaster

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                  • #24
                    Inspire:

                    Inspire now works at a distance. At starting levels the master and minion will still need to be in the same room, but as favors are added to inspire, this distance can increase to become very significant.

                    Battlecry:

                    Battlecry also now works at a distance. The further you are from the source of the battlecry, the less the effect will be.

                    Grunt Mastery:

                    The defensive and hit point bonuses for grunts have been increased.

                    Hoarding:

                    Resource carrying capacity bonuses increased. Resource carrying capacity increases also now apply to direct minions of the monster.

                    Warmonger:

                    The hit point bonus now works.
                    Monsters! Monsters! Grendel's Revenge GameMaster

                    Comment


                    • #25
                      CHANGES TO CORPSE DECAY:

                      Some changes have been made to corpse decay. The purpose of these changes are to reduce the amount of items littering the world, to increase the amount of resources persisting in the world, to provide a resource reward for killing uglies with traps when no one is around to loot the corpses, and to prevent the proliferation of high-powered items.

                      When corpses decay, the items inside of them now decay with them. Resources inside the corpse now drop to the ground in the area that the corpse was in. You can still get items out of a corpse before it decays, but once it decays, they are gone forever. Players do not lose items from their corpses decaying, but they do lose any resources.

                      Grunts and offering:

                      Grunts will now accept an item that is offered to them by their master, or by anyone if they do not have a master.
                      Monsters! Monsters! Grendel's Revenge GameMaster

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                      • #26
                        As an addendum:

                        If a corpse decays in a storage room and there is no room to store the resources in the room, the resources will decay as well.
                        Last edited by JasonH; 10-03-2002, 04:50 PM.
                        Monsters! Monsters! Grendel's Revenge GameMaster

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                        • #27
                          Structure upgrades and structure effects should now all be working properly. Any upgraded structure has had its proper effects installed. Any further upgrades or new structures built should have the proper effects, as listed in the help files. Thanks for bearing with us while we fixed the bugs, enjoy your structures!
                          Monsters! Monsters! Grendel's Revenge GameMaster

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                          • #28
                            A new command is available:

                            unlearn <ability name>

                            Example:

                            unlearn fireball

                            Will cause you to unlearn an ability. This ability will be completely removed from your character. You will not receive any favors or karma, but your level will be reset appropriately. Tooth and Nail, and fly, for chimera who did not purchase it, cannot be unlearned.
                            Monsters! Monsters! Grendel's Revenge GameMaster

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                            • #29
                              A new command is available to chimera:

                              devour <armor or shield>

                              Example:

                              devour studded leather

                              All chimera now have the ability to devour armor and shields. Devouring a piece of armor or shield will add a defensive bonus to the chimera that is temporary. Chimera must wait one hour between each devouring. The amount of protection will depend on the protection value of the armor and the level of the chimera. The duration of the effect will depend on the level of the chimera.

                              Enjoy the feast!
                              Last edited by JasonH; 10-25-2002, 11:52 AM.
                              Monsters! Monsters! Grendel's Revenge GameMaster

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                              • #30
                                Armor round-time changes.

                                Armor now effects your roundtime on all actions. The more armor you wear, the more your roundtime will be affected.

                                Below a certain level of armor protection based on your level, you will receive no penalty at all. Increasing the armor you wear, above that level, will increase your roundtime. These increases can be small, but can be somewhat large. It will be up to you to balance speed vs. protection.

                                Edit:

                                Shields also affect your round-time. Knowledge of the shield master skill will reduce or eliminate the round-time penalty for shields only.
                                Monsters! Monsters! Grendel's Revenge GameMaster

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