Grendel's Revenge Free Accounts

On December 15th of 2012, Grendel's Revenge enabled free accounts for play. This announcement is following in the suit of TEC's own free account announcement, serving as a reminder to any new or returning players that are browsing the forums.

For all the details about what free accounts are, look no further than here:

In order to log into GR for free, simply visit this page to sign into your Skotos account (ignoring any subscription notices it may give):

Then click the following link for Zealotry/Firefox:

Or this link for Alice/Internet Explorer:

Problems? Questions? You can email the GR staff group at
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Important Updates

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  • #76
    The following help files have been updated:

    Teleporter - Added entire file

    Clan Hierarchies - removed the statement that a monster could only have 10 minions

    Scarab - fixed the "phoenix" link

    Imp - corrected statement that they could evolve into an 'imp' or a kobold

    Spirit Shield - remove the statement that it was a permanant shield

    General Traps - noted that this had been integrated into the basic traps ability

    Disarm Traps - removed "goo sprayer" and added "slice and dice" to the traps list, added commands for charging and disarming

    Infamy - removed the statement that it was reduced when killed

    Mentor - added affects and commands
    Monsters! Monsters! Grendel's Revenge GameMaster


    • #77
      We have implemented a mail system for GMs to contact players with. You won’t be able to mail other players or the GMs, however. Mainly, this will be used with the request and report system. We can ask questions, answer questions, and give clarification through this new system. If you are asked to reply, send in another @request or @report, whichever is appropriate.

      The commands for use are:

      @mail on me
      @read # on me

      Have fun!
      <@Logan> I spent a minute looking at my own code by accident.
      <@Logan> I was thinking "What the hell is this guy doing?"


      • #78

        The effects of battlecry should no longer stack. If you notice any problems please send in an @report.
        Game Master Sceadu


        • #79
          Bug fixes

          The bug that allowed a character to use a teleporter while stunned should be fixed.

          Also, characters with the teleport ablity can no longer teleport into an area they already occupy.

          As always, @report any problems you may find.
          Game Master Sceadu


          • #80
            Shrine stunning

            Characters are no longer able to stun in or near Grendel's Shrine.
            Game Master Sceadu


            • #81
              Stun scrolls

              Stun scrolls no longer function within the protection of Grendel's Shrine.
              Game Master Sceadu


              • #82
                The bug that allowed a monster to hide while flying has been corrected.
                Game Master Sceadu


                • #83
                  More room

                  All lair entrances that had 0 integrity points have now been destroyed.
                  Game Master Sceadu


                  • #84
                    Trapping corpses

                    Corpses may no longer be trapped.
                    Game Master Sceadu


                    • #85

                      Stun time for fainting has been increased.
                      Game Master Sceadu


                      • #86

                        Intimidate should be working properly now.
                        Game Master Sceadu


                        • #87
                          Knock down scrolls

                          Hidden characters should now be revealed when knocked down by the effects of a knock down scroll.
                          Game Master Sceadu


                          • #88

                            Items in containers or corpses can no longer be trapped. Please @report any problems.
                            Game Master Sceadu


                            • #89
                              Devour and traps

                              It is no longer possible to devour a trapped item.
                              Game Master Sceadu


                              • #90
                                Chimera specific structures

                                Vein sniffers can no longer build magic fountains, but can build burrows.

                                Any other chimera with the advanced structures ability can now build magic fountains, but not burrows.

                                This was inadvertantly reversed to begin with, but has now been corrected.
                                Game Master Sceadu



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