Announcement

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Grendel's Revenge Free Accounts

On December 15th of 2012, Grendel's Revenge enabled free accounts for play. This announcement is following in the suit of TEC's own free account announcement, serving as a reminder to any new or returning players that are browsing the forums.

For all the details about what free accounts are, look no further than here: http://forum.skotos.net/showthread.php?t=95655

In order to log into GR for free, simply visit this page to sign into your Skotos account (ignoring any subscription notices it may give): https://www.skotos.net/user/login.php

Then click the following link for Zealotry/Firefox: zealotry:@GrendelsRevenge.skotos.net...login/Zealotry

Or this link for Alice/Internet Explorer: http://grendelsrevenge.skotos.net/mo...in/alice.shtml

Problems? Questions? You can email the GR staff group at grendel.staff@gmail.com
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Important Updates

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  • Lair Structures

    Lair structures should be working properly now.

    If a clan has a lair structure that has already been upgraded to a point that bonuses should be provided, they'll need to add at least 1 favor to the structure and upgrade it to get it functioning.

    If a clan has a fully favored structure (1000 favors) then they'll need to file an @report from inside the structure so we may correct it manually.

    As always, please report any problems.
    Game Master Sceadu

    Comment


    • Agility

      The bonuses to agility for flying has been sligthly increased.

      A slight bonus to agility for floating has been added.

      The penalty to agility for being stunned has been slightly increased.
      Game Master Sceadu

      Comment


      • New Ability

        Focus:

        The focus ability allows the monster to tune out destractions so they may bring their magical energies to bear on the task at hand. A focused attack will be more likely to hit than normal. Focus can only be learned by monsters that have magical as their only role.

        Take a look at HELP FOCUS for more information.

        Enjoy.

        Edit: The command to use this ability is FOCUS.
        Game Master Sceadu

        Comment


        • Structure Investment

          Characters on a trial account can no longer invest in lair structures.
          Game Master Sceadu

          Comment


          • Unlearning

            Monsters now recieve a refund of half the favor invested in any ability they unlearn.

            (This does not include any karma purchased to initially learn the ability)

            Edit: This change will NOT be retroactive as it is impossible for us to check on any abilities that may have been unlearned by any character in the past.
            Game Master Sceadu

            Comment


            • Spirituality Regen Rate

              The HP regen rate that is provided by the spirituality ability has been corrected.

              There will be a very noticable difference, but keep in mind that spirituality was never intended to provide such huge bonuses to regen.
              Game Master Sceadu

              Comment


              • Max Health

                Everyone's (including uglies) max health has been doubled. This should help make battles more interesting between all.

                Enjoy.

                Edit: The fortitude ability has not changed and will follow the same formula it always has.
                Game Master Sceadu

                Comment


                • Trap Damage

                  Trap damage has been increased to keep up with the previous HP change.
                  Game Master Sceadu

                  Comment


                  • Agility and Combat

                    There is now a penalty to agility based on the number of creatures approached to a character.

                    This change should make group combat more effective since the more characters that approach the target, the easier that target will be to hit.
                    Game Master Sceadu

                    Comment


                    • Teleport Ability

                      There is now a small delay when a character uses the teleport ability along with a message that lets those in the area know what is about to happen.
                      Game Master Sceadu

                      Comment


                      • Defensive penalty

                        The previous update has been altered and no longer applies.
                        A new combat penalty has been put in place to provide penalties for being outnumbered by social opponents.

                        In one on one combat, no penalty is applied.

                        This penalty does not take affect by being approached by wandering monsters as they are not as adept in group combat tactics as socials.

                        The greater the number of social monsters approached to a target, the larger the penalty.
                        Game Master Sceadu

                        Comment


                        • Teleport Ability

                          The delay for teleporting only applies to force teleportation since the magician must exert more energy in trying to teleport unwilling victims.
                          Game Master Sceadu

                          Comment


                          • Knock down scrolls

                            Knock down scrolls will now knock down anyone standing in the area other than the chanter. (this includes the chanter's grumble or clan)

                            They will no longer knock down flying monsters.
                            Game Master Sceadu

                            Comment


                            • Stun scrolls

                              The bug that was keeping grumble and clan mates from being stunned when chanting at a stun scroll has been fixed.

                              Note, only the chanter will recover from the stun more quickly than those affected by the scroll.
                              Game Master Sceadu

                              Comment


                              • Boulder Throw and Monster Size

                                The bug that allowed a monster with a less than huge base monster size to be able to learn the ability boulder throw has been corrected.

                                Those that may have already learned it by using items with the growth enchantment will be allowed to keep it but may only use the ability while under the effects of these items.

                                Be aware that item rarity may vary thoughout the life of the game.
                                Game Master Sceadu

                                Comment

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