Announcement

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ZEALOTRY Users: Critical Notice on Continued Use

Edit: Our new HTML5 client (Orchil) is now open for beta testing in The Eternal City. Feel free to try give it a whirl at http://test.skotos.net/orchil/

Edit: We have made great strides toward a new HTML5 client, which should offer a replacement to Zealotry. We're hoping to release that in the very near future, but in the meantime, using Pale Moon remains the best method for ensuring there is zero interruption to your game playing during the transition.

As of November 14, Mozilla will be auto-updating all copies of Mozilla Firefox to Mozilla 57, a new edition of their browser that will disable all legacy add-ons. This will probably include the majority of the plug-ins that you use on Mozilla, including the Skotos Zealotry plug-in.

This is a big problem for us because Zealotry is the most stable of our clients at this time, and the one that we believe is in the widest use. There's unfortunately no easy way to update it, because we'd have to rewrite it from practically scratch, using their new programming system.

There are tricks that you could use to to prevent Mozilla updates, but we don't particularly suggest them, as you want to have a clean, secure browser. Fortunately, there are two alternative browsers that will support Zealotry. Each of them branched off of an earlier version of Mozilla Firefox, and each of them continues to be updated for important security issues.

Pale Moon Browser

The Pale Moon browser is our suggested replacement. It is a totally separate browser that branched off of Firefox some years ago. It will continue to support the classic plug-ins.

To install it:
  • Install Pale Moon (Windows & UNIX only)
  • Install the Zealotry XPI on Pale Moon
  • Restart the Pale Moon Browser
  • Play on Pale Moon

The official version of Pale Moon only supports Windows and UNIX, but you can also get a slightly less official version of Pale Moon for the Mac. We've tested it out and it looks like it's clean and works correctly, but use your own level of caution in working with the Mac variant.

If You Have Errors

Some users are experiencing "Content Encoding Errors" when using Pale Moon and Zealotry. As best we can tell, this is due to an incompatibility between Windows 8.1, Pale Moon, and Plugins. If you have this problem (or any other), we suggest instead using Mozilla's extended-release version of Firefox, which branched at Firefox 52. It's expected to remain supported until at least June 28, 2018, by which time Mozilla is planning to jump their ESR to a post-plugin phase. This is therefore a short-term solution, but we expect to have full release of our New HTML5 client well before that.

To install it:
The Big Picture

Our larger-scale goal is to introduce a new client that will be usable on any browser and make our games generally more accessible. We've had a HTML5 client in process since last year, but are currently hitting roadblocks that make a deployment before November 14 problematic. We've also just started a second project, which would be more specifically focused as a Zealotry replacement, without worries about new bells or new whistles. Both of these possibilities are being done out-of-house, by Skotos players, but they're receiving our highest level of attention for whatever support they need, as this is all our top priority.

So, consider this a short-term fix, but in the meantime if you use Zealotry, please download one of the alternative browsers and test them out ASAP.
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Grendel's Revenge Free Accounts

On December 15th of 2012, Grendel's Revenge enabled free accounts for play. This announcement is following in the suit of TEC's own free account announcement, serving as a reminder to any new or returning players that are browsing the forums.

For all the details about what free accounts are, look no further than here: http://forum.skotos.net/showthread.php?t=95655

In order to log into GR for free, simply visit this page to sign into your Skotos account (ignoring any subscription notices it may give): https://www.skotos.net/user/login.php

Then click the following link for Zealotry/Firefox: zealotry:@GrendelsRevenge.skotos.net...login/Zealotry

Or this link for Alice/Internet Explorer: http://grendelsrevenge.skotos.net/mo...in/alice.shtml

Problems? Questions? You can email the GR staff group at grendel.staff@gmail.com
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[UPDATED x2] Grendel's Revenge Downtime: Friday, 12.30-8.30 pm PT

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  • [UPDATED x2] Grendel's Revenge Downtime: Friday, 12.30-8.30 pm PT

    (Copied from the Announcements.)

    Update 2: Unfortunately I was unable to complete the move because I couldn't get the clients working right on the new server, due to some incompatibilities caused by upgraded server software. I've restarted the classic server and it should be available again soon, when DNS catches up. In the meantime, I'll be working to figure out how to make the clients run. There will need to be some future downtime when I try this again.

    Update: I've been having some problems with transferring GR because of the very large size of its files. (It has larger files than any of our other games.) At this point I think I have a process in place that's going to successfully move the files over, but it's looking like it's going to take a few more hours to complete. So, rather than starting over at some later time (and having to do the last 2 hours or so of work again), I've gone ahead and extended the window to 8.30pm PT. Sorry for the inconvenience!

    We are scheduling a maintenance window for Grendel's Revenge this Friday, from 12.30pm to 5pm PT. We will be moving Grendel's Revenge to new hardware within this window.

    We've already tested out the hardware on Lazarus Project, Lovecraft Country, our test version of TEC, and our RPGnet site and we've been very pleased with the results. Speed has been faster and the network generally appears more reliable, so we're looking forward to some of these same improvements on Grendel's Revenge. However, GR is our one game with a codebase that is somewhat untested on the new platforms, so there is some chance for upset.

    In the coming weeks we'll be moving the rest of our games and other services to our new computing platforms, so expect some other disruptions. I'm hoping to move the major elements to the new platforms by the 31st, with minor stuff to catch up in the weeks that follow. I'll post updates on the precise schedules for next week's moves on Monday.
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