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The Great Skotos Split Is Here [UPDATED]

The long-planned Skotos split is here. We are going to be separating Skotos into the four games that we're passing off to individual players (Marrach, TEC, the game formerly known as Ironclaw Online, the game formerly known as Lazarus Sleeping), and in the near future the core Skotos site will shutdown.

Here's how it will work:
* On Monday, we will turn off the ability to make any purchases through the main site. This will be the end of credit card purchases for Skotos games.
* We will run final automated credit card purchases on Tuesday morning. This is typical, in that our regular subscriptions are always set to run on the 1st through the 28th.
* On Wednesday, we will begin converting the games over to the new auth server that I've been working on for the last month and a half. All data will be converted over from the moment I grab the database. This means that all of your account information, including all payments (but not including any credit card information or Paypal information) will be duped to all the games: you'll be able to play any of them for the time you'd previously paid at the main Skotos site.
* We'll then start integrating the individual sites for each game with the new stand-alone setup.
* And likely I'll be resolving bugs in the auth server that only turn up through extensive usage.
* Meanwhile, we'll start handing off games to the individuals who will be running it in the future. I'm at this point over the time I'd initially committed to Skotos by a bit more than three weeks, but I'm expecting I'll need to offer support a little into May to make sure everyone is running well and that I've helped Christopher, Skotos, and the game leads deal with any intricacies of the hand-off.
* We'll request that all games remove all information from users who didn't stick with their game within a year.

I hope this will go as smoothly as possible. There will surely be bumps in the road. In particular, expect some random downtimes on Wednesday, when I convert over the games to the new servers, and expect the potential for problems on *next* Thursday, when I see how things work in the new setup.

A Few Updates as of 5/3:

1.) Castle Marrach, TEC, and Allegory of Empires are now split out from the main Skotos UserDB, which is the first (and biggest) step in separating these games. Multiversal Revelations will follow on Monday.

2.) Each site has a new login page of the form login.itsdomainname. This is the proper place to login to that game, and where you should access all UserDB functionality. Anything you do on the main Skotos users pages will no longer be reflected. Yes, that means you should be using the new pages to update your accounts, purchase months of play, and purchase subscriptions. Credit card payments are no longer possible, but Paypal is.

3.) Skotos is still running the games as of this moment, but they'll be transferred to the individual teams by this time next month.

4.) We've had some problems with credit cards continuing to run on the older UserDB system. We've refunded any bills that went through on the main system following the split, and apologize for the inconvenience. The plan is to turn the old UserDB off tomorrow, so that will absolutely stop the bills at this point. If you were accidentally billed, do note both that the amount was refunded the same day AND it isn't reflected on the new systems. [And as of Monday morning, those old charges seem to have been halted entirely.]

5.) We've discovered that about 20 accounts have credits of various amounts of them. This is a concept that is no longer supported in any meaningful way on the new UserDB, so we'll convert those credits to days of play at the most generous ratio.
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Character Traits Update - Feedback Requested

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  • Vakrend
    replied
    I'd like it so we had a stat skill for strength, endurance, and willpower. Right now the only stat skills are for speed, dexterity, perception, and agility. This has given a TREMENDOUS boost to characters that pursue weapons like clubs, or axes, or in general if you go for a high strength/endurance build and then shoot for fixing average stats, while heavily penalizing other weapons like knives, that naturally have a big boost to speed/dex but if anything suffer a penalty to endurance/strength by comparison. This is incredibly unbalanced for a variety of reasons.

    Now granted, that's not for the top 5 characters/players that have 22k ranks and 15k+ RPs invested into their characters. That would be a great balance for the vast majority of the rest of the players.

    Leave a comment:


  • jkidd
    replied
    Cinerans will likely still be preferred because they get nimble feet/steady hands for free. No one really knows what BM does. Dexterity is too overpowered. Anyone going for OP combat character is going finesse/steady hands/nimble feet w/ 3rd positive trait ranging from (Athletic/iw/ad rush/etc).

    Trait reset w/ expanded traits sounds like a win. It should not cost RPs (or at least 1 per char for free - then a cost if ppl want to keep tweaking). The mechanics are changing and players shouldn't have to pay a price to adjust to it.

    Leave a comment:


  • Lantraste
    replied
    Trait changes made a year and a half ago were essentially a death sentence for many who min/max character builds for specific combat purposes. The current system does a pretty good job of allowing more specialized characters and I am personally a fan of it. With a few tweaks the most recent changes could further improve the whole system.

    National bonus traits need to be looked at and better thought out to actually see more than one or two nations picked by min/maxing players. If Tuchean Resistance gave a 10% bonus to endurance without losing a trait slot people would probably pick it. If Aestivans had a "mastery" trait similar to Blade Mastery for stabbing critical hits with spears people would probably pick it. These variations allow the player to design a character for a niche advantage and will always drive diversity. Having a bonus like either of these is far more important than having +10 speed when coming out of the generator.

    Giving strength a to-hit bonus somewhere in the neighborhood or perception would go a long way to balancing out the chasm between an ox's grace and a finesse character. It's currently laughable how crippling ox's grace is in pure numbers comparison.

    Fix the stamina regeneration traits and allow stacking. Maybe even consider giving one of them a percentage bonus to endurance akin to steady hands/dexterity. Anyone who picks these isn't going to be competitive with someone picking traits for pure numbers anyway so who cares if they can script for 3 hours straight? Some folks like to only play PvE TEC and would rather be able to fight for a long time and carry a whole bunch of loot.

    Give players a delete-for-vc option. This shouldn't be hard to automate since character age and rps spent are already being tracked. Limit it to one per month/quarter/year if you want. Take the ability away from anyone found abusing it (like what's already being done for @kudos). A fresh start is nice, especially when major changes are made and the influx of new characters from events like the culling has improved the game overall. We need character turnover and major changes seem to cause that.


    Leave a comment:


  • Elowynn
    replied
    More choices hopefully increases the variety of viable builds. A few additional trait suggestions are below:

    Specialist +3
    - Choose one non-combatant skill set to specialize in, reducing SP cost by 25%.

    Impatient -2
    - Due to inability to focus for lengthy amounts of time, tasks that take more than (7?) seconds have an additional 25% penalty to roundtime.

    Leave a comment:


  • Travius
    replied
    I feel as if the recent change is more like the last straw.

    I reroll every few years and start over because of various changes, and I still always find a way to get something wrong.

    My favorite solution isnt as likely. A meteor kills us all, RPs spent on characters are refunded to go towards a new balanced trait/stat system.

    Ideally a trait and stat system that allow characters to choose priority stats based on what they want to do, and not one cookie cutter build for every weapon and play style.

    This would put everyone on an equal playing ground and provide exciting new RP. I would anticipate some players who quit as a result, but even a larger amount coming back to the game because of it.

    I think a large portion of the player base would dedicate their time to testing and modifying the stat system to be as balanced as possible.

    Leave a comment:


  • Kered
    replied
    I ❤️ Siddhe, middle ground is ideal the new system is logical but older folks like me shouldn’t be left behind.

    Added #1 Iridine Citizenship has become fairly obsolete, a normalized trait should be "always at war" since the game started Iridine has been at war, increase in endurance or combat stat xyz. Let's face it, literally never ending war should make people of the republic a bit adept at combat/war/throwing fish at Evag
    Last edited by Kered; 03-14-2019, 03:41 PM.

    Leave a comment:


  • Infiniti
    replied
    First of all, thanks for taking player feedback. It really is much appreciated. Secondly, I think a lot of people are going to fall into one of two camps, either
    • A: Reset all traits and allow for old characters to re-pick them; or
    • B: Everything is OK as it is.
    A may be much more complicated from a coding standpoint, especially when re-selecting traits that modify stats, but maybe not. There is also the potential argument that this could benefit veteran players too much, e.g. high-rank players now selecting self-trained, even though they have benefited from other traits while getting to this point where self-training is the only effective training method, and so forth. B is obviously the easy choice, but based on the feedback you're soliciting, maybe it's the unpopular one.

    Some nice middle ground, maybe, is to freeze traits as they are, however allow for older characters to add traits that they could not because they were blocked by a National bonus. For example if my character from Cinera has only two positives and two negatives, allow her to choose another positive (now that Blade Mastery no longer takes a slot), and a negative to balance it. The thought occurred that maybe you could even re-choose your negative traits, but that, for me, only serves to further complicate things.

    I really like the balancing/trait changes, even though my older characters and current main don't benefit from it. For what it's worth, of the above scenarios, I think the middle-ground option the most balanced and fair to everyone, both new and old alike.

    Leave a comment:


  • Siddhe
    started a topic Character Traits Update - Feedback Requested

    Character Traits Update - Feedback Requested

    Most people recognize that an update to the trait system was badly needed. What we are hearing is that where players are feeling out of line with the recent change, is that you feel that it has acted as a hamstring for older characters that fall outside the new trait system.

    Please take a moment to provide your constructive feedback on how you would remedy this perceived hamstring.

    Would simply allowing everyone to reselect traits be considered equitable? Is the main concern with Cineran characters and the extra freebie? If this was modified to be more in line with what is perceived for other nationalities, would that suffice? Is everything basically fine now that people have had time to digest things?

    Note that this is your chance to provide *constructive* input. Name calling, bashing each other, etc. will result in this thread being locked.
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