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  • The Newbie Experience

    It is RIDCULOUSLY easy to get money in this game. Problem is there is nothing to spend it on. High level chars self-train at this point. And ussually get a friend to self train one skill while someone else does another and swap. There's no trainers that teach about 110. So no reason for the people who CAN make huge money to spend money on training. Armor doesn't break. Clothing gets made once. Inn rooms are ridiculously cheap. (I was banned for a year and still had my inn room when I got back with 90 talents left in the bank)

    My personal thoughts on the difficulty of lowbie hunting grounds are such.

    MAKE THEM RIDCULOUSLY EASY. It gets people to stick around. It doesn't discourage veterans from rolling new characters. It makes it easy to get to mid game where MOST people are at, thus allowing social interaction and group combat. Save the difficulty tweaking for mid/high level hunting grounds and let the low hunting grounds be extremely easy and a way to catch up to folks.

    Part of the problem with this game is there is no way to surpass someone who trains as equally hard as you if they started before you. I saw this ludus as a way to get up and comers and some new names known in the combat world.

  • #2
    Originally posted by Herdias86 View Post
    It is RIDCULOUSLY easy to get money in this game. Problem is there is nothing to spend it on. High level chars self-train at this point. And ussually get a friend to self train one skill while someone else does another and swap. There's no trainers that teach about 110. So no reason for the people who CAN make huge money to spend money on training. Armor doesn't break. Clothing gets made once. Inn rooms are ridiculously cheap. (I was banned for a year and still had my inn room when I got back with 90 talents left in the bank)

    My personal thoughts on the difficulty of lowbie hunting grounds are such.

    MAKE THEM RIDCULOUSLY EASY. It gets people to stick around. It doesn't discourage veterans from rolling new characters. It makes it easy to get to mid game where MOST people are at, thus allowing social interaction and group combat. Save the difficulty tweaking for mid/high level hunting grounds and let the low hunting grounds be extremely easy and a way to catch up to folks.

    Part of the problem with this game is there is no way to surpass someone who trains as equally hard as you if they started before you. I saw this ludus as a way to get up and comers and some new names known in the combat world.
    I disagree on money. I know there's a lot of ways, but the thing is almost none are told in-game: and a lot require you to have a fairly strong character to get them.

    When you're weak and puny, you can dive for pearls but that's only good money with a broker around - and only until someone takes all the clams first. Skinning yields very little money at all at the low ranks, and you can't really kill humans.

    You can try to find people's leftover loot in the alleys, but that's hit or miss. Caravan escort isn't something many weak characters would feel like risking. There's ways to make money, but it's really only for fairly strong characters/those who know how.

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    • #3
      Money is stupid easy to make. Go to the treehouse and take the leather armor. 13 pieces = 1 talent.

      Go to the alleys after a night of bloodshed, loot the pouches, go to the casino and bet on even or odd. Close to a talent if you win.

      Go to the villa and just walk around skinning the unskinned corpses. Anywhere from 500-1 talent, each time.

      I've made a few newbies here recently and have all the armor I needed, and enough coin to train myself in certain moves. I'm saving up for fancy weapons now, and they've got about 20 total hours in.

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      • #4
        Originally posted by Tweninger View Post
        Money is stupid easy to make. Go to the treehouse and take the leather armor. 13 pieces = 1 talent.

        Go to the alleys after a night of bloodshed, loot the pouches, go to the casino and bet on even or odd. Close to a talent if you win.

        Go to the villa and just walk around skinning the unskinned corpses. Anywhere from 500-1 talent, each time.

        I've made a few newbies here recently and have all the armor I needed, and enough coin to train myself in certain moves. I'm saving up for fancy weapons now, and they've got about 20 total hours in.
        Because newbies can go to the treehouse and loot anything. I mean, sure, they can but they're just as likely to get horribly mauled by bandits, or anything else along the way. Not to mention, how many newbies even know how to REACH the treehouse?

        The alleys, as mentioned, is hit or miss. Not every person going there to overnight train is going to leave corpses behind - they tend to be there to loot it all too.

        Villa is again something not everyone probably knows of. I've never heard of it, and again has the danger of something spawning and horribly mauling a weak character.

        The thing is you KNOW all these things. How is someone new to the game supposed to know all these supposedly "easy" ways to earn money? They wouldn't. A lot of these ways only benefit strong characters, those with strong friends, or those who have made enough characters to know all this.

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        • #5
          Originally posted by krisslanza View Post
          Because newbies can go to the treehouse and loot anything. I mean, sure, they can but they're just as likely to get horribly mauled by bandits, or anything else along the way. Not to mention, how many newbies even know how to REACH the treehouse?

          The alleys, as mentioned, is hit or miss. Not every person going there to overnight train is going to leave corpses behind - they tend to be there to loot it all too.

          Villa is again something not everyone probably knows of. I've never heard of it, and again has the danger of something spawning and horribly mauling a weak character.

          The thing is you KNOW all these things. How is someone new to the game supposed to know all these supposedly "easy" ways to earn money? They wouldn't. A lot of these ways only benefit strong characters, those with strong friends, or those who have made enough characters to know all this.
          While I completely understand where you're coming from, I still don't get how it's hard.

          This is a role-playing game, right? It's not hard to find someone to take you out to the treehouse. People go there everyday. Walk with someone. NO ONE loots the armor there.

          The alleys are easy. Again, walk in with someone. Hell, have someone loot the pouches for you.

          Also. Almost everytime a fresh newbie asks for help, I help. I give them a lot of advice. I take them to the island and show them some easy combat. And.. I hook them up. I give them a LOT of coin.

          ** Last greenbie newbie I interacted with for more then 5 minutes, I gave them 5 talents. - I never saw them again. (I've been told by vet players that they still appreciated what I did for them years back. They remembered. I did not)

          Comment


          • #6
            Originally posted by Tweninger View Post
            While I completely understand where you're coming from, I still don't get how it's hard.

            This is a role-playing game, right? It's not hard to find someone to take you out to the treehouse. People go there everyday. Walk with someone. NO ONE loots the armor there.

            The alleys are easy. Again, walk in with someone. Hell, have someone loot the pouches for you.

            Also. Almost everytime a fresh newbie asks for help, I help. I give them a lot of advice. I take them to the island and show them some easy combat. And.. I hook them up. I give them a LOT of coin.

            ** Last greenbie newbie I interacted with for more then 5 minutes, I gave them 5 talents. - I never saw them again. (I've been told by vet players that they still appreciated what I did for them years back. They remembered. I did not)
            Sometimes it's because not everyone plays a character who can so easily ask that they need to tag along to get money. Maybe they play characters who aren't quite so forward about being poor, or are too proud to admit it.

            Not to mention, a character probably wouldn't know about any of those places without someone telling them it first. Still, I know it's an option, but wouldn't it be nice if there was some reliable, decent way to make money that didn't boil down to "Ask a veteran to do it for you?"

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            • #7
              Originally posted by krisslanza View Post
              Sometimes it's because not everyone plays a character who can so easily ask that they need to tag along to get money. Maybe they play characters who aren't quite so forward about being poor, or are too proud to admit it.

              Not to mention, a character probably wouldn't know about any of those places without someone telling them it first. Still, I know it's an option, but wouldn't it be nice if there was some reliable, decent way to make money that didn't boil down to "Ask a veteran to do it for you?"
              We agree. I'm just saying that there's money to be made. It wouldn't take long to figure out how. True newbies don't even need money (past 100-200 denars) until a week or so in to the game. By then, they should have picked up the knowledge.

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              • #8
                Originally posted by Tweninger View Post
                We agree. I'm just saying that there's money to be made. It wouldn't take long to figure out how. True newbies don't even need money (past 100-200 denars) until a week or so in to the game. By then, they should have picked up the knowledge.
                I disagree with that. Training costs can rapidly ramp up to the point of needing hundreds, if not near a talent, in training. Depending on how much training you do, and which skills you focus on of course.

                I know I got a few talents on one character, and she's basically burnt it all training...

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                • #9
                  Originally posted by krisslanza View Post
                  I disagree with that. Training costs can rapidly ramp up to the point of needing hundreds, if not near a talent, in training. Depending on how much training you do, and which skills you focus on of course.

                  I know I got a few talents on one character, and she's basically burnt it all training...
                  Unless you're looking for a rare skillset like the 2HA or CKF, then there's usually always a trainer around willing to help, especially for a newbie.

                  Patience. I sat on 200 SP with my alt for 3 days last cycle until I could finally find a trainer. I didn't want to spend 500 denars. He has five talents on him.

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                  • #10
                    Okay, a true newbie to this game, if asking for help (which most do with some random OOC thought), gets directed to the island for training and coin. Diving for pearls makes EASY money (350-750 give or take per dive, depending on what kinda pearls you get). Then you can rest in the tower, on the bed, play a fatigue bar out on an alt, and log back in to see you're fully rested. If that's not an unlimited cash supply, I don't know what is. You can also mill flour for a more consistent good amount, but that requires some semi-decent knowledge of destinations and such. NO ONE should be complaining about how to make money in this game, including new players. People are quick to help in this game, and know where to go and how to give the directions.

                    With that being said, my technique is what I said above. I dive for pearls at day, and train at night. Makes a good balance for coin-earning and training expenditures. Also, if you read the minor updates, not too long ago they lowered the damage you recieve from crashing up on the shore. And I believe lowered if not completely got rid of the chance to drown (too lazy to go check myself).

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                    • #11
                      All these ideas about money assume that the new player knows how to play the system ~ That the new player knows how to reach the location or knows enough to get a map to the place. It also assumes that the new player knows the commands at the location in order to do the task to get money. The help files are lacking for many of these new places and there are not a lot of OOC signs to help. While individual players can make a difference by showing the newbie all these things, shouting "go to the island" isn't helpful.

                      I hope Sentael's website has an area devoted exclusively to newbie money.
                      Originally posted by Ilaxandus
                      Differential equations AGAIN???? FML

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                      • #12
                        Originally posted by |Onyxum| View Post
                        Okay, a true newbie to this game, if asking for help (which most do with some random OOC thought), gets directed to the island for training and coin. Diving for pearls makes EASY money (350-750 give or take per dive, depending on what kinda pearls you get). Then you can rest in the tower, on the bed, play a fatigue bar out on an alt, and log back in to see you're fully rested. If that's not an unlimited cash supply, I don't know what is. You can also mill flour for a more consistent good amount, but that requires some semi-decent knowledge of destinations and such. NO ONE should be complaining about how to make money in this game, including new players. People are quick to help in this game, and know where to go and how to give the directions.

                        With that being said, my technique is what I said above. I dive for pearls at day, and train at night. Makes a good balance for coin-earning and training expenditures. Also, if you read the minor updates, not too long ago they lowered the damage you recieve from crashing up on the shore. And I believe lowered if not completely got rid of the chance to drown (too lazy to go check myself).
                        I hadn't played for awhile and then I tried playing a newbie. I went to the island and dived for pearls. Then I'd fight, and sleep. After awhile I discussed it with Miriam. She asked me, "Did you get any black pearls?" Pearls? You could get pearls there? I didn't know that, I just sold everything to what's-his-name. Keistos?

                        A real newbie would have it harder. There's a certain learning curve when you find out to say "offer keistos" and not "offer mussel". Offer Keistos to the gods? To slavers?

                        It's easy to lose track of how much special knowledge you've picked up over the years. Newbie characters with a TEC-wise player can do quite well. Newbie players have a hard time and the new info site should be a big help.
                        http://www.girlgeniusonline.com/comic.php?date=20090706

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                        • #13
                          Not to mention, they might not know to go up for air (I've missed the emotes myself a few times!), or how to manipulate the parser with commands ... or they might have superbly shitty dexterity, (above average gets you to like ... 50/55 success? That's so much FAILURE.) ... Yeah. I don't agree. True newbies are often turned off by this game because of older players playing new characters to grab all teh lewtz in the newbie hunting grounds/money making areas.

                          There is more to this game than training and making money, sure, but when that's all everyone's focused on, it doesn't exactly make the other points of this game shine to anyone who is really, really new and might otherwise wanna stick around. :/

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                          • #14
                            So knock every bank account IG down to 50t, call it a tax, and give all the money to everyone who doesn't have 50t based on "need". In all seriousness though, I've never had more than about 10-20t on any character for more than a week. I don't know, maybe I'm just lazy.

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                            • #15
                              Originally posted by Ilaxandus View Post
                              So knock every bank account IG down to 50t, call it a tax, and give all the money to everyone who doesn't have 50t based on "need". ...
                              I see what you did there. NICE
                              ~
                              Not to sound really selfish, but I don't remember the last time this game has kept a *genuinely* new player for more than a month. I'd rather the GM's find a way to make *my* new character experience more fun.

                              Like it shouldn't be this easy for players like Tweninger and I to get gold when we're starting new characters. But because of our accumulated OOC knowledge, it really is as easy as he explained it. I'd much rather the GM's occasionally change up the rules so veteran players like Tweninger and I still get to experience a "learning curve" every once in a while.


                              Like when Rock Valley came out it had its own currency and because it came out at the same time as the attribute skills, the two expansions were paired together such that you had to use new currency to train the new skills.

                              Now suppose the GM's come up with a new skills set - The Altene Way - or something. Some old NPC might teach the skill but he'll only take Altene coins ...cause he's Altene. And the only way to get Altene coins is to skin Snapping Turtle stomachs because, for some reason, they like to eat coins from submerged ships.

                              And then the old characters will want to learn Altene way, or Cineran Cloak fighting or whatever, they'll generate the demand for Altene coins. Newbie can kill snapping turtles so they'll provide the supply. And the playerbase collectively determines the value of an "Altene Quarter" or whatever...

                              Did any of that make sense?
                              Signature.

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