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Call for Documentation and Ideas: Windward!

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  • Call for Documentation and Ideas: Windward!

    What is Windward?

    Do you have ideas about what their culture entails? What do Windwardians do as hobbies? How do they observe religious practices? Now that they're not slaves, how is their economy? Why would one of them come to Iridine? Are they ruled by the Senate and laws of Iridine, or do they have their own government and legal system?

    Well, you could answer these questions, if you'd like. I am officially taking submissions to expand the helpfiles (and lack thereof) of Windward.

    Please submit your ideas via PM to me, or if you don't mind the brainstorming process to be public, post them below!

  • #2
    Random thoughts, just some questions to brainstorm around.

    -- The help file data says that while Windward folk can make a living farming or mining, people are leaving in numbers large enough that the population is decreasing, and young people are the most common migrants. Wanderlust or perceived better opportunities would be a common reason, but is are there other factors that make the island an unpleasant place to live?

    -- Windwardians can start the game with one-handed axes. Why is the axe the preferred weapon on Windward? Is it more of a cultural thing (the armies of Selm used axes in battle and it's 'stuck') or is it practical since an axe is also a tool and thus a lot of the hard-working Windward folks spend a lot of time swinging one?

    -- Is the Windward language the language of Selm? Or would it be more likely that it's become a mish-mash of whatever the Selmites spoke, spliced with Tuchean, Cenathean and Iridinian?

    -- Windwardians pay lip service to Ereal, apparently, but some also worship Tuchean and Cenathen gods. Their laid-back attitude so far as religion goes would seem to dampen the possibility, but is there religious conflict on the island?

    -- Why is fishing, sailing, etc. not even mentioned in the help files? Being an island, this lack seems unusual and probably needs an explanation.
    Originally posted by Mast3rmind
    Celtor and Vladmir combined are like the Legion of Doom. Or maybe the wondertwins, although I'd be worried if Celtor was as furry as Vladmir. *nods sagely*
    Xianna exclaims to you, "And even when unconscious you still attract beautiful women, you lecher!"
    Ravenlark pats you.
    Ravenlark says to you, "I promise not to abuse you in your sleep. Much."

    Comment


    • #3
      -- Windwardians can start the game with one-handed axes. Why is the axe the preferred weapon on Windward? Is it more of a cultural thing (the armies of Selm used axes in battle and it's 'stuck') or is it practical since an axe is also a tool and thus a lot of the hard-working Windward folks spend a lot of time swinging one?
      Personally I figured it's just because of the lumber industry. Using a logging axe is different, yes, but given at the outset of a character's life they know enough to know which side goes in the enemy... or target, as it were, it just felt like them knowing a little about a handy tool.

      -- Why is fishing, sailing, etc. not even mentioned in the help files? Being an island, this lack seems unusual and probably needs an explanation.
      This does seem a bit odd yeah, maybe it's just a really small part of their community now? Or it might just be done for food, and isn't an industry major enough to warrant mentioning if it's just for self-sustaining, rather then exporting.

      Comment


      • #4
        I assume that axes are the default item because of the popularity of pickaxes being used to mine.

        Yes, there should probably be more mentioning of fishing/sailing, given that it's an island.
        A woman in a shiny boison helmet with an absurdly tall dome says to a ram in Cineran, "Oh yes, hit me now, you bad bad bad sheep."
        A woman in a shiny boison helmet with an absurdly tall dome is stunned.
        A ram bumps roughly into a woman in a shiny boison helmet with an absurdly tall dome with its head!.


        “Everybody in this country should learn how to program a computer... because it teaches you how to think.” - Steve Jobs

        Comment


        • #5
          Personally I figured it's just because of the lumber industry. Using a logging axe is different, yes, but given at the outset of a character's life they know enough to know which side goes in the enemy... or target, as it were, it just felt like them knowing a little about a handy tool.
          I assume that axes are the default item because of the popularity of pickaxes being used to mine.
          The help file data mentions grasslands and mountains, but not forests...it might be that there isn't much of a lumber industry because few trees grow there...but pickaxes and axes have similar balance, so yeah, I can see that.

          And even if the farming types aren't harvesting trees, there's still all kinds of stuff you use an axe for...so yeah, anyone on the island has likely swung one somewhere, sometime.

          Maybe axe competitions are parts of local events and such too. The help files say 'no festivals', but that's in the religion part...and surely they have the occasional get-together.

          If there are few trees on the island it may help explain why fishing isn't an industry. Perhaps the lack of lumber doesn't allow the Windwardians to build many ocean-going craft, so, as Kriss said, fishing is strictly subsidence.

          It still seems like, with all the metal they export, a lot of Windward kids would be lured into the sailor's life, though.
          Originally posted by Mast3rmind
          Celtor and Vladmir combined are like the Legion of Doom. Or maybe the wondertwins, although I'd be worried if Celtor was as furry as Vladmir. *nods sagely*
          Xianna exclaims to you, "And even when unconscious you still attract beautiful women, you lecher!"
          Ravenlark pats you.
          Ravenlark says to you, "I promise not to abuse you in your sleep. Much."

          Comment


          • #6
            I thought it said somewhere Windward had a lumber industry? I might be misremembering though.

            Wasn't Windward owned by Tuchea? Maybe that's why they don't like sailors.

            Comment


            • #7
              I thought it said somewhere Windward had a lumber industry? I might be misremembering though.
              And I may've missed it when I read through the stuff earlier. I've been known to do that.
              Originally posted by Mast3rmind
              Celtor and Vladmir combined are like the Legion of Doom. Or maybe the wondertwins, although I'd be worried if Celtor was as furry as Vladmir. *nods sagely*
              Xianna exclaims to you, "And even when unconscious you still attract beautiful women, you lecher!"
              Ravenlark pats you.
              Ravenlark says to you, "I promise not to abuse you in your sleep. Much."

              Comment


              • #8
                all there is to do in windward is drink, cut down trees, and mine for iron.

                Windward is fast becoming a ghost town because everybody there moves to the republic.

                It is a bumpkin island in the middle of nowhere whose only exportable resource are young people lumber, and metals.

                Originally posted by VinianQuartz
                HAIL CULEXUS

                Comment


                • #9
                  Originally posted by Armataan View Post
                  all there is to do in windward is drink, cut down trees, and mine for iron.

                  Windward is fast becoming a ghost town because everybody there moves to the republic.

                  It is a bumpkin island in the middle of nowhere whose only exportable resource are young people lumber, and metals.
                  Copper, not iron I think. At least it said their main export is copper.

                  Comment


                  • #10
                    An island with a rich copper mine on it, Windward is owned and protected by the Republic. Its people are fairly independent, however, and many of the older ones were alive when the isle was owned by Tuchea before the last war
                    between the two larger nations. With not much to do but be a farmer
                    or a miner, it's no surprise the island's population continues to drop now
                    that its people are not slaves.
                    That's from the help files. This is from the Players Guide, via the Wiki...

                    Known to the natives and Tucheans as Selm, the island was renamed Windwardafter the Republic of Iridine assumed control of it. The island’s mountainousWest Coast is famous for its rich copper mines, while the sloping EastCoast is green and fertile, if somewhat narrow. The inhabitants are resilient and stubborn, and many of the elders of the island were alive during the Second Aestivan War. Most of the younger folk have a tendency to leave
                    Windward in search of wealth and glory on the mainland. Because of this, the
                    population has been decreasing steadily for over three decades.
                    And this is from a forum post by Jenn, also posted on the Wiki.

                    …." And the kings of Selm grew decadent and turned from worshipping the powerful gods of the Sea, and for their sins the gods called up great walls of water to crash against their palace. Yet still, the kings would not repent. So the gods sent rain clouds to block out the sky, and drench the land with their anger. Yet still would they not repent. Only after the people themselves began to cry out for relief from these great calamities did the gods pause in their terrible wrath. Even so, the sun itself would not warm the land, and many many people starved and died, the King and his nobles among them. It was only when the tall, blond people from the north landed their great arching-prowed vessels upon the strand, that the sun destroyed the lowering clouds and emerged to warm the land and bring life to its people once more."….From The Book of Aengrud, First Smith of Windward

                    Windward is a large island to the northwest of Iridine, home to a range of peaks bearing rich deposits of copper and iron ore. The island is called Windward by the Iridines because of its location in the direction of the prevailing winds. In ancient times, before the ocean rose and washed across the island, Windward was known as the kingdom of Selm, but much of that history has been lost, and no one knows what the inhabitants of Selm or their kingdom were like. Only a few mysterious passages in some old tomes hint at a decadent nation that traded its precious metal for other wealth.

                    Attracted by the glitter of exposed ore high on the mountain peaks, the people of Tuchea came to explore the neighboring island, and discovered a people barely managing to scratch a living from the sea-drenched island. The Tucheans were swift to take this island into their realm, and equally swift to see that the mines were soon working at full capacity. The Windwardians, living off Tuchean food until their own farms should again produce, hailed them as heroes and accepted their conquest with aplomb.

                    For the most part even-tempered and hard-working, the islanders worked for their overlords the Tucheans until an upstart young nation by the name of Iridine managed to annex the island after a series of vicious naval battles at various points around it. The Iridinians were of course more than happy to receive the precious copper and iron ores from Windward, but in exchange they gave the islanders more freedom than ever before….to own their mines, to work their land as they saw fit, to sell ores at competitive prices…as long as the bulk of those ores went to the Republic.

                    After being welcomed into the Iridine republic, Iridine engineers helped the islanders build the city of Chalcicus on the southwestern point of the island, on top of a small fishing village. This marvel of architecture features streets laid out in a block grid, making it one of the neatest and cleanest cities in the Republic. To protect its new assets, Iridine sent a contingent of soldiers, who built and manned a fort on the northeastern plateau of the island. The descendants of these soldiers keep a watchful eye north and east, towards the nations of Tuchea and Cinera, and Iridine periodically rotates units into and out of the fort.

                    In the leeward shelter of the ore-bearing mountains, rich green farmland grows wheat, olives, and even some grapes, with sheep grazing the higher mountain slopes. A few small villages have survived from ancient days, though most of the populace lives in Chalcicus.

                    To this day the Windwardians are a strong, independent people, hard-working and plain-spoken.
                    Hence, why I'm not sure there's all that many trees to cut down; Green and Fertile is kind of vague, but it sounds like the area that's not mountains is mostly cleared farmland. Both copper and iron, though if both those metals are in evidence, there's probably others.

                    Also note that ore-mining and crafting is important enough to them that the quoted historian is called the 'First Smith'.
                    Originally posted by Mast3rmind
                    Celtor and Vladmir combined are like the Legion of Doom. Or maybe the wondertwins, although I'd be worried if Celtor was as furry as Vladmir. *nods sagely*
                    Xianna exclaims to you, "And even when unconscious you still attract beautiful women, you lecher!"
                    Ravenlark pats you.
                    Ravenlark says to you, "I promise not to abuse you in your sleep. Much."

                    Comment


                    • #11
                      Originally posted by Armataan View Post
                      It is a bumpkin island in the middle of nowhere whose only exportable resource are young people lumber, and metals.
                      Sounds like Australia.
                      Si vis pacem, para bellum.

                      (ಠ_ಠ)
                      (ಠ_ಠ)ノ-■-■
                      (-■_■)

                      Comment


                      • #12
                        Travelling with a filled up flagon
                        On a mining trail, loot in my wagon
                        I met an Old Tuchean, he made me cautious
                        He just smiled and raised his chalice
                        And he said,

                        Do you come from the island yonder?
                        Where women mine and men cut lumber?
                        Can't you hear can't you hear the thunder?
                        You better run, you better take cover.
                        Nothing much to say.

                        Comment


                        • #13
                          Okay. So, taking from the other culture's help files:

                          Religion - The island has been converting to the Erealite religion due to its becoming a part of the Republic. However, there are still small packs of people in the more remote locations of the island, along with the older residents of the island, that worship the old sea gods, even though catastrophe came of it.

                          Appearance - Hardy. Tenuous. Tall? Dark? Fill in the blanks!

                          Culture - Seafaring, hardworking, but submissive people? I say submissive due to the fact that they've bowed down to occupancy by not just one, but two different countries in their history - Tuchea and Iridine.

                          Personalities - The King. Who else, in these modern times, would be prominent in Windward culture? Is there any political rivalries? Are there factions that want to become independent of the Republic?

                          Alliances - Iridine. Anyone else? If so, why?

                          Cities - Someone be creative here, though they wouldn't be grand economic or trading hubs or harbors, I'm sure.

                          History - A lot of this has been mentioned above.

                          Politics - Goes with personalities. Feel free to brainstorm here.

                          Comment


                          • #14
                            I think it would be interesting for there to be a vibrant underground separatist movement, mostly formed from the youth of the country but led and manipulated by a few charismatic elders. If Windward were to ever become a part of the game world (which I'm assuming that's why we're expanding their culture and history), that could open up the door to a lot of interesting rp and storylines.
                            "You don't need to kill him or anything. Just give 'im something to think about on the way to surgery."

                            "Any day you have to take a bath and go to bed early isn't a day off in -my- book."

                            "We've got to contend with vortexes and light speeds! Anything could go wrong! Of course we need to wear goggles!"

                            - Calvin and Hobbes

                            Comment


                            • #15
                              Originally posted by Kalonis View Post
                              I think it would be interesting for there to be a vibrant underground separatist movement, mostly formed from the youth of the country but led and manipulated by a few charismatic elders. If Windward were to ever become a part of the game world (which I'm assuming that's why we're expanding their culture and history), that could open up the door to a lot of interesting rp and storylines.
                              I'm expanding the documentation on Windward because no documentation, other than what's been presented in this thread, exists. It is one of the sparser help files, and I think expounding upon cultures that are about as full and vibrant as Charlie Brown's Christmas tree will really help people that want to play scholars, diplomats, or citizens from that country.

                              I just want to plump the scrawny helpfile up, and let people in on the fun.

                              Comment

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