No announcement yet.

Ending the experiment a little earlier than anticipated.

  • Filter
  • Time
  • Show
Clear All
new posts

  • Ending the experiment a little earlier than anticipated.

    User-ID Travin
    Account Holder: ???
    Email Address:
    Opened: 9:56 am, Monday, June 18, 2018
    Vakrend Created: Mon Jun 25 08:51:47 2018
    Last Accessed: Fri Mar 15 13:17:12 2019

    Had some circumstances pop up OOC that lead to an IC situation I can't seem to get him out of, little frustrated by that. Decided to make the post about starting out that I intended to make at the one year mark, but since I'm going to be taking a break from the game I might as well make it now.

    I have to say, getting started as a non-vet character is incredibly frustrating. It might have been a little less so for a non-returning player, but for me it felt like the threshold for being able to go to the vast majority of the gameworld was raised much higher than it used to be. As an example, 120 is perfected rolling rise now, instead of 100. That was basically an entire cycle devoted to catching up to what I thought would have worked and that misconception brought about a coma at that point as thinking that 100 in rolling rise was sufficient against aralex turned out to be wildly incorrect. It seemed that that was the case in general for a lot of areas in the gameworld since the last time I played--the alleys for instance were virtually impossible to hunt until maybe a month or two ago. And even now they seem wildly imbalanced as far as risk/reward goes. I can spend an entire fatigue bar there and make 300-400 denars if I'm lucky, while risking getting broken bones from the brutes that would've reduced my ability to play the game for a RL day or two. That's an insane risk for a pathetically low reward.

    Old City was another one that I expected to go differently. Those leech snakes and their ability to make a bleeder on even an experienced character being 1/20 no matter what is frustrating by itself, to say nothing about the damage to clothing and sheer HP damage that the fire lizards were capable of doing. Had to nix that one as an area my character could go to on anything close to a regular basis pretty early on. I don't remember them doing that auto-bleeder before, and didn't think that the difficulty NEEDED to be ramped up like that. As it stood, I think there is a reason I never noticed anyone else hunt there, ever.

    I feel a bit personally responsible for the scaling up of massive subterranean serpents and their difficulty. When Vakrend was still relatively new, I made him have one combat skill grandmastered and stance grand mastered almost immediately (lead and cross was my choice for one powerful move), that way he could have one move for fighting critters in min gains for making coin and SP after min gains. The serpents were absolutely perfect for both, and thus I was making him go there a couple of times a day on average and he was making TALENTS. Eventually they got scaled up in difficulty, which wound up taking away 2 different hunting areas from my character from a rather limited list of ones he could have gone to. I will say that if I could've been given a chance to give input as to what I thought should have changed, was that I wish that the value of the hides was simply reduced by something like 80%. I liked that hunting area, and as of this post Vak is still not skilled enough to actually go there any more.

    This circles back around to my original problem. Some of you have had characters for SO LONG that a lot of areas in the gameworld have had their difficulty ramped up to deal with your toon. This meant my toon starting out simply couldn't go to a lot of places. Having an area that was fun and dynamic taken away and restricted to the higher characters was frustrating and one that I've never really gotten over. I figure you guys have PLENTY of high end areas to go to, having a low end/middle area that my character could actually go to and enjoy was nice. Having it taken away and never getting anything close to the semblance of a good replacement put in just made the gameworld smaller for me. Which was a frustrating feeling, knowing that there is significantly more to the game I would simply not be able to enjoy for another 6 months or a year or something like that.

    For that matter, stats got made into the be all and end all of the game to the point that it got... a little ridiculous. Stats matter so, so, so much more than anything else in the game. I have to say, if I had known about the 'culling' event that happened around a month or two before I made my account I might not have come back at all. This made it to where around 80+% of the other characters around mine were VC10's. This has made every level of PvP completely untenable. A new player cannot engage in arena games or anything like that, because of the cripplingly lower stats that basically every other character is going to have over them. This limitation made me discard the gladiator route I originally had in mind for his character concept to be scrapped pretty early on.

    I'm sorry for the ongoing story archs I'll leave hanging with this. In a couple of months or years when I'm a little less frustrated I'll probably try to make a return. Admittedly though, if he's dealing with coma sickness/still in a coma/can't get his stuff back I sincerely doubt I'll actually return at that point. You all have a good one.
    Skills/Actions Rank Rank Bonus Skill Points
    ----------------------- ----------------------- ---------- ------------
    Brawling 154 grand master 128 0.84
    Kick 10 practiced 63
    Punch 10 practiced 63
    Foot Stomp 51 outstanding 77
    Knee 10 practiced 63
    Head Butt 51 outstanding 77
    Knee Break 54 outstanding 52
    Elbow 10 practiced 47
    Uppercut 1 novice 17
    Nose Break 3 novice 20
    Face Block 10 practiced 47
    Swat Block 10 practiced 47
    Choke 12 practiced 65
    Bite 10 practiced 63
    Head Slam 10 practiced 63
    Body Slam 10 practiced 63
    Slap 10 practiced 63
    Sucker Punch 1 novice 17
    Hair Pull 1 novice 49
    Bear Hug 1 novice 33
    Leg Whip 1 novice 17
    Brawling Feint 1 novice 33
    Skills/Actions Rank Rank Bonus Skill Points
    ----------------------- ----------------------- ---------- ------------
    Combat Maneuvers 120 grand master 120 1.45
    Killing Blow 1 novice 31
    Basic Dodge 50 outstanding 90
    Sidestep 30 learned 80
    Duck 30 learned 80
    Jump 50 outstanding 75
    Leg Dodge 30 learned 65
    Swaying Dodge 30 learned 65
    Fall Back 1 novice 31
    Recovery 1 novice 31
    Rolling Dodge 1 novice 16
    Simple Rolling Rise 120 grand master 150
    Missile Awareness 1 novice 33
    Feint Awareness 1 novice 16
    Combat Guarding 16 practiced 72
    Backwards Rise 6 novice 30
    Skills/Actions Rank Rank Bonus Skill Points
    ----------------------- ----------------------- ---------- ------------
    Pankration 154 grand master 128 19.08
    Pankration Basic Stance 91 grand master 103
    Pankration Lead Palm 31 learned 83
    Pankration Forward Elbow 20 familiar 73
    Pankration Rising Elbow 20 familiar 57
    Pankration Knee Block 10 practiced 47
    Pankration Shoulder Block10 practiced 63
    Pankration Palm Block 10 practiced 47
    Pankration Side Knee Bloc50 outstanding 61
    Pankration Waist Clasp 1 novice 49
    Pankration Driving Knee 31 learned 67
    Pankration Strike and Ris101 grand master 73
    Pankration Plummet 1 novice 33
    Pankration Rear Plummet 10 practiced 31
    Pankration Straight Palm 20 familiar 57
    Pankration Rising Palm 1 novice 33
    Pankration Lead and Cross101 grand master 89
    Pankration Wide Knee 31 learned 51
    Pankration Double Knee 1 novice 17
    Skills/Actions Rank Rank Bonus Skill Points
    ----------------------- ----------------------- ---------- ------------
    Outdoor Survival 42 capable 82 0.34
    Survival Foraging 1 novice 64
    Firebuilding 1 novice 64
    Find Firewood 1 novice 64
    Craft Basic Torch 1 novice 64
    Dig Firepit 1 novice 64
    Stoke Fire 1 novice 64
    Basic Camp Cooking 1 novice 64
    Grass Harvesting 1 novice 64
    Shelter Building 20 familiar 70
    Survival Rope-Making 1 novice 44
    Find Sapling 1 novice 64
    Skills/Actions Rank Rank Bonus Skill Points
    ----------------------- ----------------------- ---------- ------------
    Hunting 42 capable 82 7.12
    Deadfall Snares 1 novice 64
    Basic Skinning 30 learned 131
    Advanced Skinning 30 learned 90
    Intermediate Skinning 30 learned 111
    Forester Dismantling 1 novice 64
    Pole Fishing 1 novice 64
    Simple Hiding 1 novice 44
    Languages Rank Rank Bonus Language Points
    ----------------------- ----------------------- ---------- ------------
    Languages 89 master 109 SPs: 0.0
    Spoken Iridinian 50 outstanding 171 0
    Steps Lingo 50 outstanding 171 0
    Spoken Aestivan 50 outstanding 171 0.0649997
    Spoken Blackroot 50 outstanding 171 0.025
    Spoken Cineran 50 outstanding 171 1.19209e-07
    Spoken Altene 50 outstanding 171 0.0750002
    Spoken Tuchean 1 novice 84 0.245
    Spoken Parcines 1 novice 84 0.785
    Spoken Remathen 1 novice 84 0.51
    Spoken Gadaene 49 capable 170 0.2
    Time left until the next training cycle: 5 days
    Total Combat Ranks: 1613
    Total Non-Combat Ranks: 208
    General Skill Points: 17.1
    You are using 5 skill slot(s), out of a total of 5.

  • #2
    I'm really sad to see you go bud. I know what you are talking about with the hunting area challenge. My main has almost maxed all his stats and the game world is pretty much open to him at 3k ranks. My other guys are significantly harder to get off the ground without spending the RP's on stats.

    I don't know if you had asked for help or not because many of these areas are much better to do as a group. Most of my min-gain training is on rats because it is low risk/reward and then go off and find my adventures as I can. Anyways I hope you don't stay gone long as I thought you were a great addition to the game world and I enjoyed interacting with you.


    • #3
      Dang, way to leave me hanging....I tried to be there for ya Go enjoy you baby and family. You'll be missed! My only friend!
      TRproclaim power!

      Originally posted by Armataan
      Did I just get told Synodia was a better RPed character than Culexus?
      Originally posted by Bucaria
      The player of Synodia should be made a GM, he seems to have no favorites and hates everyone equally.


      • #4
        Sorry mikeand, it's one of my problems with the coma system. It's INCREDIBLY punishing to the PLAYER, much more so than it is even to the character. I had no idea if anyone was even around my toon even trying to get him help or not, because I might be OOC and take some of that knowledge and abuse it. Because on top of not being allowed to actually do anything to interact with the game world, I can't even see thoughts being thought aloud or if anyone is even nearby, interacting with/around me or anything. The idea of sitting here for the next 4 days wondering if anyone has even spotted my character or not is pretty far removed from a fun gameplay experience.

        Furthermore, the coma probably wouldn't have happened at all if I could have used the proclaim command when I NEEDED to use it. I get that probably a bunch of people were abusing that command and bugging the GMs a lot back when we had 300-400 people during peak hours. Now that we have around 10% of that population and we're never, ever going to get back the remaining 90%, it might be time to reevaluate that.

        I liked TEC because it was a game that I could login to within seconds. If I try and play a triple A game, it means long wait times for me and with the baby, it seems like I might spend the entire duration of her nap logging into a server and then when I'm finally able to do something, she'll wake up. Being able to login and actually play within seconds of desiring to do so was a terrific boon in TEC. The inability to logout when I needed to logout was a particular bane however. The entire reason he's in a coma currently is that in the aralex pits, after killing off the aralex he was next to and skinning them, I got a phone call and used the 'sleep' command. It's important to mention that there wasn't a singular aralex around when I did that, and it's part of the reason I didn't just have him drop his sack and just AFK idle in defensive while I took the phone call. 5 minutes later when I hit 'play 1' to go back into the game, came back to -7 HP. Then while waiting for that to come back, since I couldn't like... proclaim or do literally anything to ask for help, an aralex came along and finished the job.

        I guess my character is one hell of a powerful sleeper to just stay dozed off in a catnap while getting his face eaten. I'd like to think I'd wake up if someone was doing so much damage to my face that it was ripping to shreds to the point of catastrophic damage leading to a coma, but maybe I wouldn't. Since you can't steal from characters that are 'sleeping', it might be nice to tone down some of the damage that they receive while 'falling asleep' since there is literally nothing a player can do to defend against it.


        • #5
          Yeah, did you @report that? I had an issue where I was dc'ed down there and went coma as well. One of the GM's was nice enough to at least teleport me to the coma ward. It's not a safe place to sleep unfortunately so I don't go down there if I may need to log off quickly.


          • #6
            The wards are stacked of gems to wake you when your ready
            "Those who cannot remember the past are condemned to repeat it."


            • #7
              Hell he won't need it when he come's back. Getting out of a natural coma is only a few days RL so wouldn't even need the stones.


              • #8
                no, you'll never wake up from a coma, unless you're checked in to a coma ward. luck! into being checked in, that way you'll wake up, otherwise you're boned.


                • #9
                  Hmm didnít know that one. But heís in the aralex pits all he needs to do is long in and someone will find him and take care of him. Hopefully not rob him blind in the process.


                  • #10
                    this needs a tl;dr..

                    what experiment.
                    Tale responds from afar, "Decided to give out t-shirts to all the people I murder. Three so far. This way you can all say, "Tale murdered me! .....and all I got was this stupid t-shirt!!""


                    • #11
                      Originally posted by Ariden View Post
                      Hmm didnít know that one. But heís in the aralex pits all he needs to do is long in and someone will find him and take care of him. Hopefully not rob him blind in the process.
                      I think the point is that no one is going to go down there for him now that the GMs (probably Tale cause he only ruins things) messed up the Aralex pits so why would anyone go?


                      • #12
                        Disappointing seeing you leave. I liked the character. Good luck and stuff.
                        There is no point in arguing with an idiot. They will just drag you down to their level, and beat you with experience.

                        Did you vote today?

                        I can't spell. Don't you RP with me!


                        • #13
                          A couple points.
                          • That character is already in the coma ward, and could be woken up by an acolyte any time if the player logged in. We drop subtle hints to acolytes that there is someone in a coma ward whenever we can if we're around and see that it's needed in order to facilitate role-play as well as helping people out of bad situations like that. Slandering us as if we actively want to punish players and/or are heartless and uncaring is uncalled for, and fundamentally wrong. Sleeping in one of the most dangerous hunting grounds inside the city, knowing that your character takes a full 60 seconds to exit the game is not something the 'GMs have messed up'.
                          • There is something you can do about taking damage while sleeping. The sleep mechanics have been this way for over 20 years, for a variety of reasons and should always be accounted for when logging out. Don't sleep in hunting grounds, and if you can't get to a secure spot (inn room, for example), out of the way spots on streets, in most shops, etc are generally safe the majority of the time. If you do sleep in a hunting area, it's the risk you take (you can always go defensive and choose to take that risk if it's an emergency).
                          • We're sorry to see a returning player leave because of a misunderstanding, and without seeking solutions to the things that 'didn't go as expected' that they found. There are dozens of hunting grounds that slid into the 'lowbie' hunting area category in place of areas like the Sea Caves and The Alleys. Most players, as well as the staff are generally happy to point you towards places appropriate to your skill level, because we all want people to stay, play, and enjoy themselves.
                          • Most of the 'vast majority of the gameworld' is safe and easy to go to and have fun in. The only real caveat being that certain hunting areas have general rules of thumb about how many ranks you should have (and in some cases specific ranks in precautionary skills like rolling rise), or tactics you should be aware of and/or be prepared to use. You can find a 'hunting and training area guide' on the wiki here. It doesn't cover all the current areas, but is a great resource for people just starting out to 'get you started' as it lists 37 different hunting/training areas with tips, descriptions, and guidelines to help people select an appropriate area for their characters to fight in.
                          • You can always ring the bell at the GM Duty desk west of the Welcome Room to ask the staff for assistance. If we're around and available to talk, we have no issues with answering questions, clearing up misunderstandings, or giving basic advice to players who are struggling with mechanics or basic gameworld information.
                          • If you're dead set on leaving, we're sorry to see you go, Vakrend. If you change your mind, you can always use the GM Bell mentioned above to contact staff, or the Aux command to ask basic mechanical questions, or clear up confusion about the gameworld. Either way, we wish you all the best.
                          Game Master Tale
                          Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.


                          • #14
                            To be fair, I did ring the bell and talk to a GM before I posted at all. I wasn't trying to throw anyone under the bus or anything here, but being told that this is an acceptable level of consequence for logging out with no PCs or NPCs in the vicinity just kind of rubs me the wrong way. How many other games are dead set on saying "You logged out with nothing and no one around you? You're not allowed to play for 4 days."? I mean, I'm a customer at the end of the day too. I'm just trying to tell you that going from full health, logging out of a game, and coming back into a game a few minutes later at negative health going swiftly into a coma with literally no ability to RP or mechanically try to get out of is pretty far removed from a fun gameplay experience for me.


                            • #15
                              Hunting areas continuously spawn creatures that roam around. You got very unlucky and a Massive version was spawned and found you within seconds of you logging out. As for 4 days, that isn't a given, as most acolytes check the wards dutifully when they're on.

                              I completely understand seeing a situation like this in the worst possible light, and having it frustrate you. Heck, I've been there myself, though mine was a huge alligator when I fell asleep in the swamps back in the day (and that was before acolytes were even a thing) so it wasn't even a 'hunting area', but a wilderness area.

                              However we also have a variety of good reasons why it takes a minute seconds to fully sleep. Some of those reasons revolve around PVP (not allowing an 'instant getaway' for criminals), gameworld immersion (you wouldn't just fall asleep in the middle of a dangerous area in RL, and if you did, anyone looking for you COULD find you vulnerable for...8 hoursish and not just 60 seconds), and fairness to other people's immersion and PVP experiences. This is why we have several hundred inn rooms available in the game (a lot of them stupidly cheap compared to the rest of the economy), as well as numerous 'safe spots' peppered throughout the gameworld with stationed law enforcement.

                              As for being a customer, and not being able to play - that's why we've increased the number of character slots over the years, and offered the ability to utilize your time (RPS) to expand your options with more character slots. And because it can be rough for a newbie, Premium accounts can choose to roll a VC1 instead of a normal character now in every slot for free. Over the years, we've made a lot of changes and implemented a lot of new features that facilitate people's ability to keep playing as much as they want, but they're all balanced against basic game principles that are not easy and sometimes outright not possible to simply hand-wave, for a variety of reasons.

                              I can't think of many more simple mistakes/misunderstandings and following IG consequences that would be received more poorly than the one you found yourself in, so I understand why you're upset. I can only offer my empathy, and hope that you choose to overcome this minor setback and decide to find ways both new and old to continue enjoying the game, as well as ways to avoid any pitfalls you might have encountered with the disconnects between old and new TEC gameplay.
                              Game Master Tale
                              Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.



                              Debug Information