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  • #61
    It was unblockable, and undodgeable, and did level 4s at 60 over success at rank 81 with aa str.

    Culexus never brought it beyond rank 11, but after Kritios "fixed" it, I could do it on NPC gladiators inevitably with 5s.

    NOW, it is a difficult move with a +25 bonus that is blocked by 2 easy layers and an average layer for most 1h weapons, Absolutely pointless.

    A waste of 100 SP. I feel bad for Leonaii, who had taken it to like 80. I feel no pain for Victoriah, who had it at like rank 10, and then took it to 75 the moment Kritios 'fixed it'.

    Originally posted by VinianQuartz
    HAIL CULEXUS

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    • #62
      I only have it at 50. Oooor it could be 90 ... anyways, I keep it because it amuses me and it makes sense for my character to have. It's also pretty juicy during stuns.
      Hi.

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      • #63
        Originally posted by Leonaii View Post
        I only have it at 50. Oooor it could be 90 ... anyways, I keep it because it amuses me and it makes sense for my character to have. It's also pretty juicy during stuns.
        Oh yeah, don't get me wrong. I use it all the time against npcs, because it gives sexy crits, and is one more move in the cycle..

        It's just worthless for pvp now. (it was worthwhile before. It was god incarnate after Kritios' 'fix'.)

        Originally posted by VinianQuartz
        HAIL CULEXUS

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        • #64
          Koppe:

          One-Handed Crushing 90 grand master 110 6.86

          Club Simple Bash 20 familiar 99
          Club Strike 1 novice 64
          Club Swat 1 novice 64
          Club Crush 30 learned 93
          Club Smash 10 practiced 63
          Club Upswing 50 outstanding 108
          Club Side Strike 1 novice 43
          Club Shield-Breaker 1 novice 43
          Club Leg Strike 30 learned 73
          Club Knock Aside 10 practiced 43
          Club Hop Bash 30 learned 73
          Club Feint 20 familiar 78
          Club Simple Block 90 grand master 48
          Club Cross Block 60 expert 37
          Club Sap 1 novice 22

          Combat Maneuvers 100 grand master 115 3.93

          Basic Dodge 50 outstanding 44
          Sidestep 50 outstanding 44
          Duck 50 outstanding 44
          Swaying Dodge 50 outstanding 36
          Leg Dodge 10 practiced 21
          Jump 48 capable 36
          Feint Awareness 1 novice 23
          Missile Awareness 20 familiar 78
          Simple Rolling Rise 90 grand master 138
          Fall Back 10 practiced 65
          Recovery 2 novice 47
          Combat Guarding 17 practiced 72
          Offensive Guarding 1 novice 31
          Killing Blow 1 novice 45

          Shields 30 learned 70 2.72

          Shield Simple Block 1 novice 13
          Shield Overhead Block 30 learned 26
          Shield Cross Block 1 novice 9
          Shield Low Block 1 novice 5
          Shield Missile Defense 1 novice 20
          Shield Push Back 1 novice 28
          Shield Upward Bash 1 novice 28

          Agility: inhuman Appearance: slightly below average
          Charisma: slightly below average Dexterity: inhuman
          Empathy: poor Endurance: slightly above average
          Judgement: average Memory: average
          Perception: good Reasoning: below average
          Speed: inhuman Strength: above average
          Willpower: above average

          One-Handed Crushing: 6.86
          Combat Maneuvers: 3.93
          Shields: 2.72
          Locksmithing: 16.69
          Healing: 14.42
          Missile Weapons-Bows: 3.51
          Hunting Lore: 10.04
          Outdoor Basics: 4.19

          General Skill Points: 0.25
          Knives: 3.24
          One-Handed Swords: 5.83
          Nelsor Gladius Combat: 3.0
          Pardelian Gladius Combat: 20.0
          Avros Gladius Combat: 2.0
          Short Whip: 3.63
          Pankration: 4.32
          Armed Combat: 3.0
          Spears: 4.15
          One-Handed Axes: 4.21
          Cestus: 4.26
          Brawling: 7.76

          TCR: Quick adding skills, I think I came up with 1050.
          Crazy over-rated.
          Last edited by Tweninger; 10-19-2009, 09:28 AM.

          Comment


          • #65
            Originally posted by Tweninger View Post
            Koppe:
            Agility: inhuman
            Dexterity: inhuman
            Perception: good
            Speed: inhuman
            This is all you need. with this, you can be competitive with any weapon in the game except archery, at equal rank. Overrated my ass.

            One-Handed Crushing 90 grand master
            Club Upswing 50 outstanding
            Club Simple Block 90 grand master
            Club Cross Block 60 expert

            Combat Maneuvers 100 grand master
            Basic Dodge 50 outstanding
            Sidestep 50 outstanding
            Duck 50 outstanding
            Swaying Dodge 50 outstanding
            Leg Dodge 10 practiced
            Jump 48 capable

            Shields 30 learned
            Shield Overhead Block 30 learned
            Yeah. totally overrated. In a 780 rank character, you have 260 in dodges, 180 in blocks, and 50 in upswing. That's not a powerhouse at all.

            Originally posted by VinianQuartz
            HAIL CULEXUS

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            • #66
              lol, thanks for the input!
              When nearly everyone I ask thinks that I have over 2k ranks, and I barely hit 1000, I consider it over-rated. Maybe we have different opinions on what over-rated is.

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              • #67
                Originally posted by Tweninger View Post
                lol, thanks for the input!
                When nearly everyone I ask thinks that I have over 2k ranks, and I barely hit 1000, I consider it over-rated. Maybe we have different opinions on what over-rated is.
                Yes. We do. I consider you having 1000 ranks and everyone thinking you have 2000 after fighting you to be an example of the skillset + stats being underrated.

                Originally posted by VinianQuartz
                HAIL CULEXUS

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                • #68
                  When you have 3000 ranks and people think you have 2000, that's when there's a problem.

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                  • #69
                    Originally posted by NewPatriot View Post
                    When you have 3000 ranks and people think you have 2000, that's when there's a problem.
                    Yeah.

                    And entirely to blame on stats (or, in some cases, on inability to do pvp)

                    Originally posted by VinianQuartz
                    HAIL CULEXUS

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                    • #70
                      lol @ clubs power with only AA str. Ridiculous. Whips, too.

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                      • #71
                        Originally posted by Attica View Post
                        lol @ clubs power with only AA str. Ridiculous. Whips, too.
                        Inhuman strength makes my clubber deadly?

                        No, cause I cant knock anyone out.
                        The only person who is allowed to kill people in mass numbers is god himself.. and its cool because he always serenedes you with trumpets to soften the mood prior.

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                        • #72
                          Stats have more to do with winning than ranks at lower levels.
                          CENSORED

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                          • #73
                            Originally posted by Tempest View Post
                            Stats have more to do with winning than ranks at lower levels.
                            I would say all levels.

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                            • #74
                              Originally posted by Tempest View Post
                              Stats have more to do with winning than ranks at lower levels.
                              I agree entirely.

                              Originally posted by Tweninger
                              I would say all levels.
                              Arguable.

                              In a 'best case scenario', a person with inhuman agility, inhuman dexterity, inhuman perception, inhuman speed, compared to someone with 90 in all 4 stat skills... we are talking a total modification of +18 penalty for opponent to hit you, +12 bonus to hit opponent, +6 easier time with aimed shots, attacking 1 second faster before lag.

                              This means at low, low-mid, and at ultra high, stats mean everything. But at mid, mid-high, and high I am not sure if I would agree that is the case. It's possible they're just EQUALLY important in that range.

                              Originally posted by VinianQuartz
                              HAIL CULEXUS

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                              • #75
                                There are other stats, and while I don't know how all of them would affect a match, there could be a huge difference with differences in strength and endurance, which would matter in low and high tier.

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