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  • #16
    Welcome!

    Just wanted to say welcome man!

    Based on the amount of players I'm noticing logged in during prime time,
    I'd say you picked a great time to test it out again!

    Comment


    • #17
      Originally posted by Bastis View Post
      So here is a question I have --

      Is Brawling a viable combat option in TEC? How do stats filter into the combat? I have rolled/re-rolled some alts to see if their stats alter their combat even at low level. I only ask because I have already invested quite a bit of time (ha! A week or so) building brawling up to learned with practiced subs.
      Brawling is viable, though i found it underwhelming without pankration as well. Even saying that, i found pankration a hell of a lot more fun. Strength is what you want for brawling, but it isn't the be all to end all. Your damage will increase at certain levels (11,31,51,71,101 etc?), but strength will cap you out faster.

      Alot of good changes have come about in the stat skill department, so really, aim strength/endurance and just get the stat skills for your other crappy stats.
      Argued with GM Tale on forums.
      Character wakes up with 2hp and 2 fatigue, mangled face.
      Skotos didn't care.

      Originally posted by Elowynn
      It's not a good sign if glenh makes more sense than you, L.
      Originally posted by Tale
      My apologies to Glenh.

      Comment


      • #18
        Originally posted by glenh View Post
        Brawling is viable, though i found it underwhelming without pankration as well. Even saying that, i found pankration a hell of a lot more fun. Strength is what you want for brawling, but it isn't the be all to end all. Your damage will increase at certain levels (11,31,51,71,101 etc?), but strength will cap you out faster.

        Alot of good changes have come about in the stat skill department, so really, aim strength/endurance and just get the stat skills for your other crappy stats.
        Im so proud of you!

        Our little boy is growing up!
        Now you know how NPCs feel at least. They wake up one day, ready to live their lives - and then someone stabs them in the face.
        - krisslanza

        Noone cares. At all. Stop whining about it.
        - a whiner

        Comment


        • #19
          Originally posted by killboy25 View Post
          Im so proud of you!

          Our little boy is growing up!
          Beat me to it

          Comment


          • #20
            Has anyone actually tested that ranks like 31, 51, and 101 do damage 'jumps', because unless there is some reason to think we tested wrong that was never, ever true?

            As for the OP, brawling isn't viable as a solo skillset in most roles you will want to play in the game. In terms of fighting other players, you'll be pretty much handicapped from the start. As for fighting computer characters, it is completely possible in a short period of time, but not as efficient and you won't see some of those top end critical hits that most people enjoy in that area of the game.

            The questions you are asking make me assume you understand the basics of games like this, so you can make an informed decision from that. Either way you can have fun, just depends on what you are looking for.

            Comment


            • #21
              Yeah i got brawling relatively high, and with inhuman strength, it still did meh damage at 101 ranks.

              I found pankration did meh damage too, but had way better moves, double hitters etc. Best thing was never hitting a shield though.
              Argued with GM Tale on forums.
              Character wakes up with 2hp and 2 fatigue, mangled face.
              Skotos didn't care.

              Originally posted by Elowynn
              It's not a good sign if glenh makes more sense than you, L.
              Originally posted by Tale
              My apologies to Glenh.

              Comment


              • #22
                Originally posted by Max Powers View Post
                Has anyone actually tested that ranks like 31, 51, and 101 do damage 'jumps', because unless there is some reason to think we tested wrong that was never, ever true?

                As for the OP, brawling isn't viable as a solo skillset in most roles you will want to play in the game. In terms of fighting other players, you'll be pretty much handicapped from the start. As for fighting computer characters, it is completely possible in a short period of time, but not as efficient and you won't see some of those top end critical hits that most people enjoy in that area of the game.

                The questions you are asking make me assume you understand the basics of games like this, so you can make an informed decision from that. Either way you can have fun, just depends on what you are looking for.
                Mmm...

                Not sure if Japes had made any changes since the last time we did combat testing, but brawling was one of the skillsets that consistently won. The grapples were just insane.

                That being said, NPC mechanics are obviously different... making grapples -usually- less effective in that sense.

                Comment


                • #23
                  Originally posted by |Onyxum| View Post
                  Mmm...

                  Not sure if Japes had made any changes since the last time we did combat testing, but brawling was one of the skillsets that consistently won. The grapples were just insane.

                  That being said, NPC mechanics are obviously different... making grapples -usually- less effective in that sense.
                  You mean brawling + Pankration. But for PvE brawling is only effective if you plan to bearhug/choke non stop.

                  Comment


                  • #24
                    Originally posted by |Onyxum| View Post
                    Mmm...

                    Not sure if Japes had made any changes since the last time we did combat testing, but brawling was one of the skillsets that consistently won. The grapples were just insane.

                    That being said, NPC mechanics are obviously different... making grapples -usually- less effective in that sense.
                    Last I saw it was changed so grapples were unusable in pvp, and pve one on one was viable, but elsewise the same.
                    Argued with GM Tale on forums.
                    Character wakes up with 2hp and 2 fatigue, mangled face.
                    Skotos didn't care.

                    Originally posted by Elowynn
                    It's not a good sign if glenh makes more sense than you, L.
                    Originally posted by Tale
                    My apologies to Glenh.

                    Comment


                    • #25
                      So I know we can unlearn but how is the return on SP's? Furthermore, I spent gsp's to purchase brawling, do they also return? Or would I have to accumilate more?

                      Comment


                      • #26
                        Originally posted by lykatos View Post
                        You mean brawling + Pankration. But for PvE brawling is only effective if you plan to bearhug/choke non stop.
                        Pretty sure it was just brawling, and just Pankration... could be wrong, it was a while ago.

                        Comment


                        • #27
                          Originally posted by Bastis View Post
                          So I know we can unlearn but how is the return on SP's? Furthermore, I spent gsp's to purchase brawling, do they also return? Or would I have to accumilate more?
                          Half. So if it's 5sp per easy level, you get 2.5 when you unlearn.

                          You don't get gsp back, but can convert sp to gsp via "sp-to-gsp brawling #" at the rate of 1 gsp for 25sp.
                          Argued with GM Tale on forums.
                          Character wakes up with 2hp and 2 fatigue, mangled face.
                          Skotos didn't care.

                          Originally posted by Elowynn
                          It's not a good sign if glenh makes more sense than you, L.
                          Originally posted by Tale
                          My apologies to Glenh.

                          Comment


                          • #28
                            Originally posted by |Onyxum| View Post
                            Stats will affect combat, period. The stats you're going to be looking at are strength, dexterity, perception, speed, and agility.

                            Strength will affect damage done (and I've heard crit strength)

                            Dexterity will slightly affect your to-hit bonus, and of course, your crit strength (and possibly crit occurrence)

                            Perception will have an even larger affect on your to-hit bonus, and different things such as night vision (with the night vision trait)

                            Speed will affect... well... your speed. Higher speed = lower roundtime.

                            Agility will affect your enemy's to-hit. Higher agility makes you harder to hit.

                            From my experience, the single most important stat is strength. You want your hits to do more damage on average. Crits are awesome... but you should first max out your strength. Some will argue maxing endurance first for the extra HP and longer training sessions... but I've gotta say strength.

                            When rolling a character, however, you should look at one of two options. High strength and high endurance with stat skills to make up for your other crappy stats, or just an all around high roll. I try to roll my combat characters with a -minimum- of fairly good/good in the combat stats. That way, in the long run, I can max those out with stat boosts (1k RPs).

                            Others will argue, "Screw stats, it's all about the RP!"

                            RP is fun when you get involved in a really deep storyline, but it all comes down to your play style. I personally like to tear shit up.
                            All good, but unless it's changed...

                            Dexterity affects your "to hit" a lot.

                            Perception affects your "to hit" half as much as dexterity.

                            Speed also increases your chances of not being hit, but only half as much as agility.
                            Newpatriot frowns to you, "I don't have any open slots. "
                            You ooc to Newpatriot, "Ummmm..."
                            You ooc to Newpatriot, "Are they all full?"
                            Newpatriot asks you, "I've got a man in all 5. Why do you ask?"

                            <01:28:30> "That Gay Dude": Dude, I'm not even gay.

                            Originally posted by Bactrian
                            Your signature has been edited to remove a quote from another player. Let's not use signatures to make other players look silly, please (even if you are just quoting their own words).

                            Comment


                            • #29
                              Originally posted by Trisidius View Post
                              All good, but unless it's changed...

                              Dexterity affects your "to hit" a lot.

                              Perception affects your "to hit" half as much as dexterity.

                              Speed also increases your chances of not being hit, but only half as much as agility.
                              Every 10 points in dex (1000rp) increases chance to hit by 5. When I tested stat skills, perception was half yeahp.
                              Argued with GM Tale on forums.
                              Character wakes up with 2hp and 2 fatigue, mangled face.
                              Skotos didn't care.

                              Originally posted by Elowynn
                              It's not a good sign if glenh makes more sense than you, L.
                              Originally posted by Tale
                              My apologies to Glenh.

                              Comment


                              • #30
                                Wow... learn something new every day. I was always told perception increases to-hit chances more. Never had the time or RPs to actually check. Didn't know about the speed dodge bonus either. I'd assume it's a smaller amount?

                                And when it comes to brawling, yes... Pankration is a fine addition. But I'm pretty sure brawling is completely viable solo, as long as your blocks are higher level (I think 100 is the cap for damage reduction) and you wear a pair of armillus' (armilli?), shoulder guards, and shin greaves.

                                One question I did have though... do Pankration and brawling blocks stack, if you're in Pankration stance? What about without being in stance?

                                Edit: Also, the various stats in the game are all going to have some un-forseen bonus to various actions you take. If you're a combat junkie, definitely devote your RPs to stats. You'll notice at the most unexpected time they come in handy.

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