No announcement yet.


  • Filter
  • Time
  • Show
Clear All
new posts

  • Pets!

    We have introduced coding that supports dynamic and intelligent pets. By dynamic, we mean pets that develop moods, have urges to eat or play, that grow tired and lazy, and react instinctively to their environment. By intelligent, we mean that these pets are capable of learning friend and foe, distinguishing
    between individual player characters, mastering a set of tricks and skills, and finally developing their own unique 'personality'.

    At the moment, we have three breeds of dog available in the gameworld to buy as pets. More types of pets, and eventually human servants, will be introduced in the coming days. As with any new system or addition to the gameworld, we appreciate reports on bugs and feedback on possible improvements.

    Please see the gameworld and mechanics forums for threads related to pet commands and midlight dog breeds.