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Patron/Client System

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  • Patron/Client System

    The first elements of the patron/client infrastructure has been put into place. People can now INVITE one another to be their clients. The invitee can then ACCEPT and become the client of the patron. Patrons and Clients can also DISCHARGE one another to nullify the relationship. Anyone can be a client of anyone else. For now, each person can have multiple clients, but only one patron each. The CLIENT command will list your current patron and client roster, along with their relevant social attributes.

    Two previously inactive attributes -- Dignitas and Popularity -- will now begin to be used. They won't be fully supported yet, but will be used in conjunction with changes in patron/client relationships. For now, Dignitas will be exclusive to patrician characters. Popularity will be used by all characters.

    Here's how it works:

    For Clients:
    If you are a patrician, when you become someone's client, your own dignitas is increased by 10% of your new patron's current dignitas.
    If you are a plebeian, when you become someone's client, your own popularity is increased by 10% of your new patron's current popularity.
    Generally, the client also receives a small stipend from the patron. This is negotiable between the parties (generally depending on the generosity of the patron) and will still be handled by the hire/fire holdings system.

    For Patrons:
    When you become someone's patron, you get +1% each of your client's Dignitas and Popularity added to your own. If the client is a craftsperson, you get an additional 5% of their rank in their best crafting Skill added to either your Dignitas and Popularity, depending on whether you're a patrician or not.

    The Patron/Client relationship is dynamic and heirarchical. Changes in the patron/client heirarchy propagate both up and down affecting everyone involved. Ending a Patron/Client relationship incurs a penalty to both parties of about an additional 25% of the value of the expected changes to the attributes in question. (If you were going to lose 1 dignitas point for discharging a client, you'd actually lose 1.25 dignitas points.)

    As always, please @report any bugs or issues you run into with this system. We'll be expanding it in the coming months to support more activities and to integrate it more fully into the game. If you have ideas for this, please feel free to post them or submit @requests. Thanks!

  • #2
    Background on Patron/Client System

    Some background on the Patron/Client system:

    Almost everyone in the Republic of Iridine is the patron and client of someone else, creating a web of strong relationships that were the fabric of society.

    The client's responsibilities included visiting the home of his patron each morning to pay their respects. They would line up outside the door, according to their respective status, and be admitted one at a time, to receive a small (generally symbolic) gift of coins. If the patron were a senator or important man, the clients would follow him in a supportive mob to the Forum or to where his morning business took him. This was a form of expressing the patron's status, as well as a something of a protective gang of supporters.

    The other primary responsibilities of the client were to support the patron in political matters and to do whatever they could to spread the word about the virtues and generosity of their benefactor. Clients often went so far as to publically identify themselves using the name of their patron. They were bound, as well, to provide abundant recognition of the patron's generosity via whatever means available, whether it was graffiti on a wall, the erection of small statues or shrines, or a seat of honor at a dinner.

    Patrons, in turn, were the benefactors of the client, usually doing some type of favor, either legally, financially or politically. They would serve as mentors for aspiring politicians, recommending them for public office; or as character references for those with legal troubles, appearing on their behalf in court. For craftsmen and artisans, wealthy patrons competed among themselves to be the financial benefactors to the best and most talented.

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    • #3
      *bump*

      I believe there has been some confusion as of late with regards to ridding ones self of clients and patrons. As detailed above, the Invite and Discharge commands are used. You may discharge someone even if they are not presently at your location.

      Be aware that discharging a patron or client will have a negative effect on the dignitas and popularity attributes of both characters.

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