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  • Raphael
    replied
    Slashing Block and Wrist Slash now have two new changes in conjunction with each other.

    * If the person triggering the slashing block with an attack does anything that removes a feinting opening, this will also remove the ability to follow up with a wrist slash (such examples are a second attack, being knocked prone, falling back, etc).

    * A wrist slash may only be used once per slashing block. This means you should no longer be able to spam it

    Please report any bugs you may find with these changes.

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  • Sceadu
    replied
    The @email command has received a slight overhaul.

    Old system: If you had a valid email address entered in the system you would receive an email any time someone posted in an org forum that you had a character in.

    New system: You will need to subscribe to any forums you wish to send you emails via the @email menu.

    Being able to subscribe/unsubscribe to emails sent by the system when we reply to bug reports or request OR when another player sends you an @mail still isn't an option as of yet. We hope to add these options in the near future.

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  • Tale
    replied
    Torches will now give you general sense of how much is left when you look at it, or inspect it.

    Also, player-crafted torches can now last up to approximately twice as long as store-bought depending on the rank in the torch-crafting skill of the crafter & the roll of the crafting action itself. Effectively, the skill is useful to rank 100+ now, if long-lasting torches are important to you. At rank 1, you can/will make a torch that lasts just as long as one you buy from a shop. But it'll be a poor quality that won't sell well. As you gain more ranks, the torches will last longer, and become better quality (possibly selling for more money). And it just goes up from there, profit capping at high ranks (exact rank depends on certain stats), and the torch burn-length is soft-capped at around x2 normal burn-time.

    Fama's shop in Franlius now has it's final stock list (now 30, where it was 28 'special stock' items). The last item to be 'unlocked' is something people have wanted for a long time, so know that the effort/patience is worth it.
    Last edited by Tale; 06-14-2014, 10:41 AM.

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  • Raphael
    replied
    I am currently in the process of going through the 14,000 traps that are still lingering in the game. Once the cleanup is complete, snares will completely decay and disappear after 1 real life week (1 in game month). That is the cutoff for my cleaning as well, so current traps will stay.

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  • Tale
    replied
    • The base damage min & max increase when reforging has gone up to be 'worth it'.
    • Reforging will now be reflected in the weapons's prose when you 'look' at it after having it reforged.

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  • Sceadu
    replied
    Bernius (the bronze repairer in Franlius) does not buy items. What he does, instead, is accept donated bronze items in exchange for repairs you may need. Basically how this works is you offer him a bronze item and he will ask you what you want him to do with it. Where, with other repairers, you have the choices of "buy" or "fix", with Bernius the choices are "fix" or "donate". If you give him something and then decide you don't want to donate it, you can ask him to "Give it back." and he should return the item you offered him. When you offer him items you wish to have repaired, he will check his records to see if and what you have donated to him recently, and if it is worth the cost of repairing your item. If not, he will inform you that you will need to donate more bronze to him before he can fix the item for you. He does not accept coin as payment for repairs.

    This is how he was originally intended to work, but we had overlooked him and it took us a while to get around in setting up his code to act in this manner.
    Last edited by GMBusillis; 03-24-2014, 11:12 PM.

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  • Sceadu
    replied
    The library guard outside the library will now hold and store your weapons for you if you wish to enter the library. To have him return them to you when you leave just ask him to RETURN MY WEAPONS.

    Note: You must hand him your weapons one at a time. If you try to hand a group or a sack to him he will not be interested.

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  • Raphael
    replied
    Emoting will now automatically capitalize the first letter, and add a period if there is no punctuation.

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  • Raphael
    replied
    Tickling now follows the allow mechanics.

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  • Raphael
    replied
    Anything you can do hidden without revealing, you can now do while signposting without revealing, such as thinking aloud.

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  • Raphael
    replied
    The timer on the who command has been changed to an account-wide timer, instead of character specific.

    This disallows checking in the WA, logging into a character, and checking again, or rotating characters to allow multiple checks.

    Leave a comment:


  • Raphael
    replied
    Ititia in Blackvine will now purchase coffers and chests.

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  • Tale
    replied
    All material in the donation box (since I went through the last batch) at the library has been reviewed and anything appropriate has been placed on the Library's shelves.

    I fixed it so that training from the Nehal combat trainer, 'train skill # 1' and 'train skill' should now be the same amount of tokens. He has been set up uniquely to give a slight discount (rounded, so not always applicable) for high-end bulk lessons. Please @report any problems.
    Last edited by Tale; 02-26-2014, 09:20 AM.

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  • Raphael
    replied
    Pardelian Shield Charge will no longer make you lose your stance upon success.

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  • Raphael
    replied
    Shields can now be used to deal a killing blow as long as no other weapon or killing blow items are being held/wielded.

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