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  • A new command is now available from the Welcome Area. @FORUM-SEARCH. This should help save a lot of time for those of you that need to dig up some old information from the IG forums. Thanks to Theramminator for the suggestion.
    Game Master Sceadu

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    • If you're carrying someone that is carrying a light source, their light should help light your way as well now.
      Game Master Sceadu

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      • The roundtime for wielding a shield has been removed. I'm not entirely sure why it was added to begin with as Roman shields were not "strapped" to the arm, rather they were held by a horizontal or vertical handle on the back of the shield.

        On a side note, I found this video to be rather interesting when researching this particular concern: https://www.youtube.com/watch?v=BzTt2uKUhYk
        Game Master Sceadu

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          • Crafted twig, grass, and reed basket capacities have been increased to be more useful.
          • Scroll Cases that you can Label (via the Label command) are now sold in a new shop (with a few other new scribing-related goodies) in the Sandbar.
          • A new slate item (that can hang on the walls) is also now sold at the same shop.
          • The empty Help File for Marriage, Inheretance, and Funerals has been filled out (Thanks to members of the Cult of Ereal for helping to flesh it out).
          • Help Files on both Hunting & Outdoor Survival have been updated to reflect all the new skills and mechanics.
          Game Master Tale
          Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

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            • The most common wolves weigh much less now, which means their corpses (and pelts) weigh much less as well.
            • The property office clerk should now function as expected in regards to facilitating the sale of property holdings from one player to another.
            • The Basic Camp Cooking skill's syntax has changed from the old cook <edible> [over] <fire> to a more simple cook <edible> while an appropriate open flame (or lit stove) is present. Attempting the old syntax will simply tell you that "Over fire" is not needed. Functionality is the same, but the command has been simplified to be more intuitive.
            • Failed attempts at Basic Camp Cooking now damage the quality of the food you're cooking. If the quality reaches 0, the food is burned. This is slightly different than how it was before, where only the final roll determined if food was burnt. Now it is appropriately cumulative. This means that better quality will play a part to make uncooked food more durable and thus surviving more failed attempts to cook it.
            • Once fully cooked, skinned edibles (like meat, livers, hearts, etc) will reveal the quality of the meat itself once eaten, alongside the apparent description of the cooking skill of the cook, and any flavor it might have already. This will help distinguish the truly fine foods, as well as the truly talented camp cooks.
            • When using the Fishing skill, it will now actually let you know if you're doing so with a pole that is unbaited as the first sentence in the action line.
            • When losing bait while fishing, the echo will now appear within the action line itself, as the last line.
            • Baiting a fishing pole can now be done while the bait is in-hand, if the bait is in the environment (aka lying on the ground, etc), or if it's in an open container that your character is wearing (a sack, pouch, etc).
            • The Bait command can now also handle groups of bait as well. So if you group all your bait together, it'll just select one piece of bait from the group at random and use it.
            • Some fish have had their names adjusted slightly.
            • Fish sizes have been adjusted slightly. "Average" and "Below average" were removed, while "somewhat small" and "hefty" were added. "Massive" is still the largest you can get.
            • Fish that players catch will now have their size descriptor (which based on your fishing skill, stats, and bait used, etc) reflected in their name.
            • Tadpoles are now a foragable resource (Survival Foraging's 'Find Resource' command) near stream and river banks, as well as swamplands. They're used as extremely effective bait!
            • The available fish to catch for each region has been adjusted slightly to accommodate new fish.
            • Suntrout, Bloodtrout, Weeders, Moskrels, & Swordfish have been added to various appropriate fishing regions.
            Last edited by Tale; 07-21-2016, 12:54 AM.
            Game Master Tale
            Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

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            • Short Whips Yank

              Round-times imposed for the defender after a successful 'yank' have been slightly INCREASED after months of monitoring and observation.

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              • Brawling SP

                Brawling skill points can now be used to learn Pankration, much like the sword styles can use One-handed Gladius SP.

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                • Due to some recent trends noticed with the Kudos system, players are no longer allowed to award Kudos to other accounts within their own household.
                  Game Master Sceadu

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                  • A new feature of the REVOKE command has been added. You can now REVOKE ALL and it will remove EVERYONE you've given permission to work on your doors. I hope that this will help players feel more secure in the fact that they don't have to worry about if they'd given someone permission in the past and forgot about it.

                    The LIST feature in @ALLOW has been temporarily disabled. After being brought to my attention and testing myself, this was a way to possibly MAJORLY abuse the system. You could @ALLOW MAN for a "man in a hooded cloak" standing in the room with you and them immediately @ALLOW LIST to see who that man was. I'm hoping we can find a way around this in the future to again allow characters to see a list of who they're allowing to touch them.

                    A minor tweak to the PK system: Characters and organizations that are granted a PK on a character now have the option to show mercy (if the role-play leads that way) and either remove the tongue of or break the bones of their victim (for free) instead of only having the option to kill them. Showing mercy in this manner does not revoke the open PK permit.
                    Game Master Sceadu

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                      • Snail shells found in the forest via the appropriate foraging skill now spawn filled with rainwater. (Yay, hydration!)
                      • More of the larger bones and other approprioate skinnables can now be knapped into spearheads.
                      • More of the smaller, and more easily broken apart animal bones can be used to knap into small numbers of bone shard arrowheads.
                      • Instead of requiring a specific number of ranks in the basic skillset, Locksmithing jobs now require ranks in the actual skill that the job requires. So people who have little to no ranks in Install Lock won't be offered any Install Lock jobs.
                      Game Master Tale
                      Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

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