Announcement

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Downtimes: June 24 - July 2nd

We've got another batch of shutdowns coming in late June and early July, so that the machines can be repaired for the newest bug, the ZombieLoad CPU bug.

In general, the Genesis games (Grendel, TEC, TEC-Test) all have reboots scheduled for the absolute middle of the night, so I'll be taking each down the previous evening at midnight and bringing them back up the next morning at 9am.

The SkotOS games have always been more robust about reboots, so we'll let them reboot on their own, though there's some chance for an ~2 hour data loss. In any case, I'll be checking them after the 2-hour window when I can, though Marrach has a middle-of-the-night reboot, so that'll be the next morning.

The UserDB and Web reboots will cause some downtime for the entire site, but again they will hopefully come up cleanly.

GENESIS:

- Shutdown Grendel (late Sunday 6/23)

- Startup Grendel (early Monday 6/24)

- Shutdown TEC (late Monday 6/24)

- Startup TEC (early Tuesday 6/25)

- Check TEC Client (9pm Tuesday 6/25)

- Shutdown TEC-Test (late Thursday 6/27)

- Startup TEC-Test (Friday 6/28)


SKOTOS:

- Marrach (Monday early morning 6/24)

- Ironclaw (Monday 10pm-midnight 6/24)

- Lovecraft, Lazarus (Monday 8pm-10pm 7/2)


MAIN SITE:

- UserDB (Monday 10pm-midnight 6/24)

- Web (Sunday 9pm-11pm 6/30)
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Minor Changes

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  • A bug with pricing of the items that are included with Sharonpa's boxes has been fixed. Vendors who purchase materials (leather, bronze, iron, etc) will now have the price they offer based on the original sale price of the item.
    GM Scolve

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    • Minor Changes
      • Denizens of the first level of Undertown will now always carry a metal (sellable) weapon, increasing overall loot value slightly.
      • Denizens of the second level of Undertown have had their loot rates raised and will now always carry a metal (sellable) weapon, increasing overall loot value marginally.
      • Denizens of the third level of Undertown have had their loot rates raised, increasing overall loot value moderately.
      • Boss Chests in Undertown have had their loot rate and chance of increased values raised, increasing overall loot value significantly.
      • The Footpads in the northern alleys in Rock Valley have had their loot value rates and loot chances raised, increasing overall loot value.
      • Common Bear Livers no longer inflict Hypervitaminosis A, inflicting seizures. They are now safe to eat.
      • Ticket prices for the wagons back and forth from Rock Valley have be lowered by 20% (from 10 cents to 8 cents).

      Reminders:
      • The Second Level of Undertown and the Bonus Boss Room only requires 2 players to enter now.
      • The Third Level of Undertown and the two Mini Boss Rooms only requires 3 players to enter now.
      • The Final Boss Room of Undertown only requires 4 players to enter now.
      • Only one ticket needs to be purchased for the Rock Valley/Iridine wagon for an entire group to ride.
      Game Master Tale
      Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

      Comment


        • The pay for cleaned and repairing fishing nets now better reflects more fair compensation for the cost of twine needed to repair it.
        • Player-made Cordage can now be used instead of Twine if desired for repairing fishing nets to save money on repair materials.
        • Caught fish size is now reliant on Pole Fishing Rank Bonus instead of Rank, letting those ranks in basic help beef up your catch a bit. (This stacks with the bonus for using the specific type of fish's 'preferred bait').
        • The chance of catching fish without any sort of bait at all has been reduced.
        • If you learn to Field-Dress, you can now Field-Dress fish to fillet them. This results in two equal fillets and some fish bones.
        • Fish Fillets take up 30% less bag space and weigh 30% less than the original fish, but each of the two fillets retains 50% of the original fish's food 'bite' amount for each fillet.
        • Fish Fillets can be now cooked using the various Advanced Camp Cooking methods.
        • Fish bones are now a material you can whittle.

        Please @report any issues in detail. Happy Fishing!

        (Edit - Note: The change to rank bonus instead of rank for fishing to calculate size does not change the maximum size of fish. It just lets people who train basics up before their fishing subskill see some improvements for their effort. It basically spreads the size bonus between basics and the fishing, so no one has lost anything, nor can you get better than 'massive' fish with this change. This just means someone with 90/35 would be getting the same sizes as if they were 50/50, allowing a different training schedule to net the same results and meeting at the same place in the end of either choice. Just trying to be inclusive where possible.)
        Last edited by Tale; 05-15-2019, 09:21 PM.
        Game Master Tale
        Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

        Comment


        • How To Build A Road
          1. Dig! Keep digging until you've made the ditch wide and deep enough.
          2. Layer in Gravel! Gravel can be gained by using the command SHOVEL <SACK> with a digging implement and a road-building Gravel Sack. Works in mines.
          3. Layer in Sand! Sand can be gained by using the command SHOVEL <SACK> with a digging implement and a road-building Sand Sack. Works at beaches.
          4. Layer in more Gravel until evenly distributed!
          5. Layer in more Sand until evenly distributed!
          6. Layer in yet more Gravel until evenly distributed!
          7. Layer in yet more Sand until evenly distributed!
          8. Layer in even more Gravel until evenly distributed!
          9. Layer in even more Sand until evenly distributed!
          10. Lay cobblestones! PLACE (or DROP) COBBLESTONE in the area with four fully distributed layers of alternating sand and gravel while holding a proper wooden mallet to tap the cobblestones into position.
          Tools required: Wooden Mallet, Sand Sacks, Gravel Sacks, Shovel, Packs of Cobblestones.

          Other Miner Changes
          • Supplies for Road Building are now sold in a new shop in Vet (along with small wagons because...hauling).
          • You'll notice that mining has gotten a facelift! It now works on a progress basis instead of a pass/fail basis. (Even failure grants a little mining progress.)
          • To mine, simply MINE HERE inside a mine while wielding either a Chisel Hammer, a Two-Handed Pick Axe, or the old 'Pickaxe' item.
          • Two-handed pick axes are a thing now! Much like Chisel Hammers can be used with One-Handed Crushing, Two-Handed Pick Axes can now be used with Two-Handed Axes!
          • Chisel hammers increase the gem-finding progress and the general 'get something' progress while pick axes give more overall progress, but don't move the meter on gem-finding much.
          • The rocks you get from mining (rocks, not the precious stones) will come into play soon (another update coming soon).
          • The ore you manage to get, however, is currently sell-able (To Blacksmiths...and Borkos). Although, unprocessed, most common ores will not be worth a lot for now.
          Last edited by Tale; 06-03-2019, 11:03 AM.
          Game Master Tale
          Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

          Comment


          • Updates to Learn/Train and Selftrain Commands

            Learn/Train Command
            • You can now train up to a maximum 25 ranks at a time.
            • The previous maximum number of ranks you could train at a time was 20.

            Selftrain Command
            • You can now self-train up to a maximum of 25 ranks at a time.
            • The previous maximum number of ranks you could train at at time was one.

            Comment


            • New Loot Command
              • This command will allow you to more efficiently get loot from corpses.
              • This command will allow you to loot any obviously valuable items such as items made from metal and leather, gems, coins and containers, all in a single command.
              • This command will also work with the collect command.
              • This command was created by our newest staff member, GM Senses.

              Loot Command Syntax: loot <what>, loot # <what>
              Collect Command Syntax: collect loot from <#-#> <item>

              Example:

              loot marine
              You take a finely polished fighting dirk from the corpse of a Cineran marine.

              *As always, if you spot any bugs or issues related to this command, please send in a detailed @report from the location of the bug.



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