Announcement

Collapse
No announcement yet.

Minor Changes

Collapse
This is a sticky topic.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Scolve
    replied
    • You will now be alerted to which weapons are preventing you from entering the library, upon a failed attempt.
    • If you have an unclaimed Veteran Character package, you'll now be alerted to this upon login.

    Leave a comment:


  • Tale
    replied
    • Sickles and Scythes are now valid tools when using the 'behead' command on a corpse.
    • Nehal traders that can be sold to now are much clearer on their level of interest when shown an item, letting you better intuit your goods' value before selling.
    • Proper Skinning Knives (a single-edged knife with a short, slightly curved blade) now provide a tiny bonus to skinning, being specifically designed for that job alone.
    • Gladii (like Axes before it) have been made a valid skinning tool with high enough ranks (more than axes) in the three skinning skills. The ranks required for each skill are scaled. You need more ranks in Advanced than Intermediate, and even more in Basics - but all skills have a separate rank requirement that needs to be met to use such exotic tools.
    • After observation, the rate at which pouches appear on Undertown humanoids & Rv Footpads has been raised slightly.
    • QH Bar crowds should now be as 'dense' and crowded as Iridine Proper bar crowds now.
    • Undertown chests can now be sold to the local locksmiths, just as most other loot chests. As a side note, ALL locksmith shops should now buy the standard loot chests/coffers.
    • The cloak clasp shop in QH will now happily attach any clasp to your cloak - including those whittled by your local woodsies.
    Last edited by Tale; 01-17-2019, 08:19 PM.

    Leave a comment:


  • Pranzor
    replied
    Fixed a longstanding issue where stat skills like Footwork, Reflexes and other similar skills were still receiving a bonus when prone. This issue has been corrected and characters will no longer receive combat bonuses from these skills when prone.

    Leave a comment:


  • Tale
    replied
    • Undertown Boss Chests have had their loot upgraded in quality/quantity.
    • Undertown 'potions' no longer effect Empathy, Charisma, and Appearance.
    • Undertown 'potions' have been tweaked slightly, so each version effects five stats. One is now shared between the two.
    • The various Undertown Boss Fights have had their difficulties scaled down slightly.
    • The various Undertown denizens have had their ranks scaled down slightly to provide a more logical difficulty progression from level to level.
    • The various Undertown denizens have had their loot upgraded slightly with increased chances of key stones, as well as the addition of a chance at good ol' coinage.
    • Tears 'shelf life' before the usefulness expires has been doubled.
    • The rate of 'reduced gains' for Tear sp for continued use of them has been reduced slightly.
    • All boss rooms in the 3rd level of Undertown require 1 less person to access than before.
    • The main areas of the BHC have had their 'max spawns at one time' reduced slightly.



    Note: As always, Undertown 'potions' only effect stats for which you still have yet unrealized 'potential'.
    Last edited by Tale; 01-02-2019, 05:25 AM.

    Leave a comment:


  • Scolve
    replied
    Caldus Road, the latest Sandbar Domus road, is now open to player access. There are two open air gardens, and two outdoor stores, which may, perhaps, hold some familiar faces.

    Note: The domi on this road which are available for player purchase are relatively identical to those on the prior roads. The ones with the patios are reserved for future use.

    Leave a comment:


  • Tale
    replied
    • Cedar and Olive Wood now have actual substances now. This means if you find a wild cedar or olivewood tree growing in the world, you might be able to snag saplings or branches from them with the right skills.
    • Olive Groves don't usually have saplings or branches (they are 'tended land' and wherefore have little to no 'forest' debris), but you can find olives lying about with Survival Foraging.
    • Raw Olives are bitter & awful, but they're easier to find than anything else with Survival Foraging - making olive groves helpful for new woodies to practice the skill! (Dat Bonus Tho...)
    • The Barracks Building (the Nehal Trainer Hroth stands in front of it in the training yard) now has bunks and proper resting mechanics for weary travelers visiting the Nehal who need to sleep and not just make use of their rejuvenating steam baths.
    • The Nehal now have a visitor-accessible shrine for anyone wishing to pray to the Sun Father (*ahem* Ereal) while visiting their village.


    Bugfix Side Note: Branches should be re-spawning regularly as they used to.

    Leave a comment:


  • Pranzor
    replied
    Unarmed fighters should now notice a bonus to their use of Killing Blow that is dependent upon ranks in either unarmed skill.

    Leave a comment:


  • Pranzor
    replied
    The trainer in the veteran character lobby now teaches Pankration and CKF.
    In case anyone is unaware, you no longer have to spend all GSP to 50 before entering the gameworld.

    Leave a comment:


  • Sceadu
    replied
    The formula for fatigue drain was off by a decimal point. Oops. It has been toned down.

    Leave a comment:


  • Sceadu
    replied
    You must now use the STOP command to stop teaching. It will no longer automatically time out. You will also lose fatigue dependent on how long you remain teaching.

    Leave a comment:


  • Scolve
    replied
    The roundtime that occurs when learning multiple ranks (from either an NPC or PC trainer) now is reduced for characters with high reasoning.

    PCs may now learn up to 20 ranks in a single 'learn' command. The roundtime will increase for more ranks, as it currently does for 2-10 ranks.

    When teaching your skills to another PC, you may followup your 'teach' command with 'longer' to double the amount of time spent in teaching mode.

    Leave a comment:


  • Scolve
    replied
    Wagons (such as those purchased from the Harbor Supply Shop, or through Belhrad's) have been changed to weigh significantly less.

    Leave a comment:


  • Pranzor
    replied
    Shovels and trowels have been made wieldable and are now considered weapons. Be mindful of this when you enter the library.

    Leave a comment:


  • Scolve
    replied
    The 'stow' command has been updated so that you can now 'stow' to a container in the room with you, as long as you are the last person who has carried that container.

    This should help people with loading wagons or other containers with a lot of things at once!

    Note: We're aware this may not help in cases where your character's strength wasn't high enough to carry the furniture item in the first place. I'll be considering methods to solve this particular issue going forward, so no need to @report on this.

    Leave a comment:


  • Sceadu
    replied
    You can now type @TOGGLE-VOTE from the Welcome Area to toggle on/off automatic voting reminders when you log in.

    What this means: It works the exact same as using the @vote command immediately upon login. If you're using Alice or Orchil you will get the TMS popup. If you're using one of the other clients you'll just get the reminder to @vote along with the address to the TMS voting page for TEC. This will only happen if you haven't voted in the last 12 hours.

    Leave a comment:

Working...
X