Announcement

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The Great Skotos Split Is Here [UPDATED]

The long-planned Skotos split is here. We are going to be separating Skotos into the four games that we're passing off to individual players (Marrach, TEC, the game formerly known as Ironclaw Online, the game formerly known as Lazarus Sleeping), and in the near future the core Skotos site will shutdown.

Here's how it will work:
* On Monday, we will turn off the ability to make any purchases through the main site. This will be the end of credit card purchases for Skotos games.
* We will run final automated credit card purchases on Tuesday morning. This is typical, in that our regular subscriptions are always set to run on the 1st through the 28th.
* On Wednesday, we will begin converting the games over to the new auth server that I've been working on for the last month and a half. All data will be converted over from the moment I grab the database. This means that all of your account information, including all payments (but not including any credit card information or Paypal information) will be duped to all the games: you'll be able to play any of them for the time you'd previously paid at the main Skotos site.
* We'll then start integrating the individual sites for each game with the new stand-alone setup.
* And likely I'll be resolving bugs in the auth server that only turn up through extensive usage.
* Meanwhile, we'll start handing off games to the individuals who will be running it in the future. I'm at this point over the time I'd initially committed to Skotos by a bit more than three weeks, but I'm expecting I'll need to offer support a little into May to make sure everyone is running well and that I've helped Christopher, Skotos, and the game leads deal with any intricacies of the hand-off.
* We'll request that all games remove all information from users who didn't stick with their game within a year.

I hope this will go as smoothly as possible. There will surely be bumps in the road. In particular, expect some random downtimes on Wednesday, when I convert over the games to the new servers, and expect the potential for problems on *next* Thursday, when I see how things work in the new setup.

A Few Updates as of 5/3:

1.) Castle Marrach, TEC, and Allegory of Empires are now split out from the main Skotos UserDB, which is the first (and biggest) step in separating these games. Multiversal Revelations will follow on Monday.

2.) Each site has a new login page of the form login.itsdomainname. This is the proper place to login to that game, and where you should access all UserDB functionality. Anything you do on the main Skotos users pages will no longer be reflected. Yes, that means you should be using the new pages to update your accounts, purchase months of play, and purchase subscriptions. Credit card payments are no longer possible, but Paypal is.

3.) Skotos is still running the games as of this moment, but they'll be transferred to the individual teams by this time next month.

4.) We've had some problems with credit cards continuing to run on the older UserDB system. We've refunded any bills that went through on the main system following the split, and apologize for the inconvenience. The plan is to turn the old UserDB off tomorrow, so that will absolutely stop the bills at this point. If you were accidentally billed, do note both that the amount was refunded the same day AND it isn't reflected on the new systems. [And as of Monday morning, those old charges seem to have been halted entirely.]

5.) We've discovered that about 20 accounts have credits of various amounts of them. This is a concept that is no longer supported in any meaningful way on the new UserDB, so we'll convert those credits to days of play at the most generous ratio.
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Minor Changes

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  • #31
    Aroma echoes should no longer directly identify a person. This was a problem with hidden characters.
    Game Master Sceadu

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    • #32
      In preparation for a future update, items located in a character's inn room will be deposited in the bank payments were being drafted from when they are evicted instead of being tossed out onto the street.
      Game Master Sceadu

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      • #33
        Starting later this month, characters that have been inactive for 90 days or longer that are occupying inn rooms will be evicted. To be fair to everyone, when this is done will not be announced and not all inns will be done at once.
        Game Master Sceadu

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        • #34
          Innkeepers have been updated to allow you to specifically request a specific inn room when attempting to rent a new room. This can be done both during initial interaction and after the innkeeper has offered you an existing inn room by stringing together an appropriately worded sentence.

          Initially:

          i.e., say to <innkeeper> "Can I have room 8?"

          After you have been offered a room:

          i.e., say to <innkeeper> "How about room 8?"

          Additionally, a sporadic issue causing innkeepers to give out keys that were seemingly for the wrong inn room has been corrected.

          Enjoy.

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          • #35
            Characters/accounts that time out should now automatically be removed from the gameworld after about five minutes or so. Previously you had to rely on luck and hope that a good Samaritan proclaimed a GM to do so manually instead of looting you.
            Active Projects:
            • Priorities
              1. Bug fixes
              2. Fixes for existing hunting grounds/NPCs (ongoing)
              3. Basran Hill story, eventual lead to ToH.
            • Side projects
              1. Malezzerai (dialogue ongoing)
              2. Armour Rebalancing (ongoing)
              3. Assisting org/event GMs with lore consistency and coding support.
              4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

            Comment


            • #36
              Originally posted by Kneller View Post
              Characters/accounts that time out should now automatically be removed from the gameworld after about five minutes or so. Previously you had to rely on luck and hope that a good Samaritan proclaimed a GM to do so manually instead of looting you.
              I hopefully fixed all of the issues that were happening with this. Let me know if this is not the case, please.
              Active Projects:
              • Priorities
                1. Bug fixes
                2. Fixes for existing hunting grounds/NPCs (ongoing)
                3. Basran Hill story, eventual lead to ToH.
              • Side projects
                1. Malezzerai (dialogue ongoing)
                2. Armour Rebalancing (ongoing)
                3. Assisting org/event GMs with lore consistency and coding support.
                4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

              Comment


              • #37
                Due to the amount of distractions while trying to work, Mikolus (the coliseum healer) has relocated to a room just west of his old room. Now those in need of immediate attention will be brought to him by the arena attendants. As soon as patients are able to move on their own, they're requested to move themselves to his old room where cots have been provided to rest on while they are recovering. The fights on the sands can still be watched from his old room, while his new room is refreshingly quiet so he can work in peace.
                Game Master Sceadu

                Comment


                • #38
                  The roundtime for mining has been slightly tweaked.
                  Game Master Sceadu

                  Comment


                  • #39
                    The target of a cadae mind-link can now tell when the connection is severed.

                    Comment


                    • #40
                      You now either have to have some basic knowledge of archery OR crafting arrows/arrowheads if you wish to use FASTEN to craft flint arrows. This is to go along with future changes to arrow-making that'll hopefully see more use out of it.
                      Active Projects:
                      • Priorities
                        1. Bug fixes
                        2. Fixes for existing hunting grounds/NPCs (ongoing)
                        3. Basran Hill story, eventual lead to ToH.
                      • Side projects
                        1. Malezzerai (dialogue ongoing)
                        2. Armour Rebalancing (ongoing)
                        3. Assisting org/event GMs with lore consistency and coding support.
                        4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

                      Comment


                      • #41
                        Komidus the copyist now sells small leather-bound codices that have 10 pages, and are cheaper than the 20-page variety. Hopefully this helps facilitate the writing needs of Iridinian authors who prefer short stories over novellas.
                        Game Master Tale
                        Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

                        Comment


                        • #42
                          As there has been no negative feedback from testing the change, the following is now in effect:

                          Being made to lay or kneel will close any openings left by a feint.


                          As always, please report all bugs.

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                          • #43
                            Not truly a minor change, but more of a minor update/reminder

                            Even if the game does not allow you to crack a tear. Using the command is considered attempting and thus, using outlawed magic. If there is a law enforcer in the crowd, you will be warranted.

                            Some echoes have changed to reflect this.

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                            • #44
                              Most clear glass containers have been updated so that they either show their contents in their name, or show as empty if they are in fact...empty.
                              Game Master Tale
                              Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

                              Comment


                              • #45
                                You can now use sip and guzzle on containers to sip or guzzle the contents. As always, please report any bugs.

                                Comment

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