Announcement

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The Great Skotos Split Is Here [UPDATED]

The long-planned Skotos split is here. We are going to be separating Skotos into the four games that we're passing off to individual players (Marrach, TEC, the game formerly known as Ironclaw Online, the game formerly known as Lazarus Sleeping), and in the near future the core Skotos site will shutdown.

Here's how it will work:
* On Monday, we will turn off the ability to make any purchases through the main site. This will be the end of credit card purchases for Skotos games.
* We will run final automated credit card purchases on Tuesday morning. This is typical, in that our regular subscriptions are always set to run on the 1st through the 28th.
* On Wednesday, we will begin converting the games over to the new auth server that I've been working on for the last month and a half. All data will be converted over from the moment I grab the database. This means that all of your account information, including all payments (but not including any credit card information or Paypal information) will be duped to all the games: you'll be able to play any of them for the time you'd previously paid at the main Skotos site.
* We'll then start integrating the individual sites for each game with the new stand-alone setup.
* And likely I'll be resolving bugs in the auth server that only turn up through extensive usage.
* Meanwhile, we'll start handing off games to the individuals who will be running it in the future. I'm at this point over the time I'd initially committed to Skotos by a bit more than three weeks, but I'm expecting I'll need to offer support a little into May to make sure everyone is running well and that I've helped Christopher, Skotos, and the game leads deal with any intricacies of the hand-off.
* We'll request that all games remove all information from users who didn't stick with their game within a year.

I hope this will go as smoothly as possible. There will surely be bumps in the road. In particular, expect some random downtimes on Wednesday, when I convert over the games to the new servers, and expect the potential for problems on *next* Thursday, when I see how things work in the new setup.

A Few Updates as of 5/3:

1.) Castle Marrach, TEC, and Allegory of Empires are now split out from the main Skotos UserDB, which is the first (and biggest) step in separating these games. Multiversal Revelations will follow on Monday.

2.) Each site has a new login page of the form login.itsdomainname. This is the proper place to login to that game, and where you should access all UserDB functionality. Anything you do on the main Skotos users pages will no longer be reflected. Yes, that means you should be using the new pages to update your accounts, purchase months of play, and purchase subscriptions. Credit card payments are no longer possible, but Paypal is.

3.) Skotos is still running the games as of this moment, but they'll be transferred to the individual teams by this time next month.

4.) We've had some problems with credit cards continuing to run on the older UserDB system. We've refunded any bills that went through on the main system following the split, and apologize for the inconvenience. The plan is to turn the old UserDB off tomorrow, so that will absolutely stop the bills at this point. If you were accidentally billed, do note both that the amount was refunded the same day AND it isn't reflected on the new systems. [And as of Monday morning, those old charges seem to have been halted entirely.]

5.) We've discovered that about 20 accounts have credits of various amounts of them. This is a concept that is no longer supported in any meaningful way on the new UserDB, so we'll convert those credits to days of play at the most generous ratio.
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Minor Changes

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  • #46
    The drink command is also added to the above change. This makes "from" not necessarily required.

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    • #47
      Final (hopefully) adjustments have been made to drinking glass names to reflect contents if the glass is not opaque. Please @report any oddities from this change.
      Game Master Tale
      Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

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      • #48
        You may now tell about how much of a torch is left by looking at it.
        Game Master Sceadu

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        • #49
          Names of new accounts should now be highlighted in room descriptions to help non-trustees distinguish them, just as new characters already are IG.

          So if you see any green in the WA, you're welcome to help or run away as per usual.
          Active Projects:
          • Priorities
            1. Bug fixes
            2. Fixes for existing hunting grounds/NPCs (ongoing)
            3. Basran Hill story, eventual lead to ToH.
          • Side projects
            1. Malezzerai (dialogue ongoing)
            2. Armour Rebalancing (ongoing)
            3. Assisting org/event GMs with lore consistency and coding support.
            4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

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          • #50
            The restrictions on basic accounts limiting them to posting only 1 event per 7 days and only being able to post 7 days in advance or less have been removed. The last thing we want to do is discourage players from hosting events of their own.
            Game Master Sceadu

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            • #51
              Two minor changes to do with @requests.

              The 'A' option has been changed slightly to be more specific. Use this for all custom item, alteration, and makeover requests.

              There is now a new 'K' option to submit PK requests. This should be fairly obvious what it is for.

              In addition to this change, I would ask that any tickets that have NO GM response be re-created using the proper categories. They have not been lost, but it will help see them more clearly as they're generally time-sensitive.

              As always, report bugs.

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              • #52
                Roundstrike for spears, club, and knives have changed to the following:

                Aiming a roundstrike, and going around the defenses changes the aim to high, mid, or low depending on the aim.

                Example:

                Roundstrike neck. If the second hit is triggered, the second attack will aim high as opposed to neck, making the second hit more of a general area instead of precise.

                Report bugs as always.

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                • #53
                  Arturos in bronze lane now stocks bronze and iron arrowheads for the poor archers who prefer to make their own arrows, but do not want to sacrifice damage for being a mostly self-sufficient sniper. The function just as flint arrow heads to for crafting. Just "fasten" the arrowhead onto a home-made arrow. You still need to have some knowledge of archery or hunting lore to do so, however.

                  As always, @report any bugs or oddities.
                  Game Master Tale
                  Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

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                  • #54
                    Pardelian Tag and Strike now joins the other roundstrike changes.

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                    • #55
                      The Rat Pit has been updated to include the very rare Boss critter.

                      The Iridine Sewers have been updated so that they are much more newbie friendly, with plenty of critters for people fresh off The Island to try their hands at.

                      The Black Hand Cavern's tattooed bandits have been updated. They now all fight smart, fight together, and their loot & sp gain has been updated to reflect the difficulty. Hounds will no longer spawn there unless summoned into battle by a Hound Master bandit. Also, the hounds have eaten the rat population there into extinction. Remember, this is a hunting ground specifically designed to require teams of players fighting together with tactics to truly profit from.

                      The problem with Hounds never despawning shouldn't be an issue anymore, and the cavern has been cleaned of all inactive creatures.

                      As always, please @report any bugs.
                      Game Master Tale
                      Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

                      Comment


                      • #56
                        Hunting Lore Snares have been updated. You can now catch more than just rodents with better snares.

                        Several birds (some of which are now more readily available thanks to the above change), have a more appropriate number of feathers (aka...more).

                        Quills, from porcupines and hedgehogs (also more readily available thanks to the aforementioned change), can now be fastened to crude arrows like arrowheads to create a new type of arrow.

                        Please @report any problems.
                        Game Master Tale
                        Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

                        Comment


                        • #57
                          Not exactly a 'minor' change, but I'll post it here anyways. This is a change that is going to probably be tweaked as we go, so bear with us. As always, bug reports are critical, and abuse will result if hefty punishments.

                          The change works as follows:

                          If you are standing in a room where you can't see, you will not be able to see people come and go, UNLESS the room they are traveling from/to is a certain light level, thus seeing them go through the door, or whatever threshold.

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                          • #58
                            Wooden practice weapons which are generally used for sparring practice have had their damage dropped to be in line with sparring without using 'practice'. With this change, you will not gain SP if using them on NPCs. However, you will get normal sparring SP gains on people as you would with normal 'blood sparring'.

                            With this change, there will be a practice weapons shop going up soon, so this change mostly effects just wooden gladii at the moment.

                            As always, report bugs.
                            Last edited by Raphael; 02-08-2012, 01:41 PM. Reason: Editted to be more clear

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                            • #59
                              In addition to the above, these weapons will not cause critical hits. Thanks to TaylorMDavis for the suggestion.

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                              • #60
                                As promised, Usius has opened a wooden and padded practice weapon shop in Rook's old dojo on Bronze Lane. Painted and plain weapons are available.

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