Announcement

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ZEALOTRY Users: Critical Notice on Continued Use

Edit: Our new HTML5 client (Orchil) is now open for beta testing in The Eternal City. Feel free to try give it a whirl at http://test.skotos.net/orchil/

Edit: We have made great strides toward a new HTML5 client, which should offer a replacement to Zealotry. We're hoping to release that in the very near future, but in the meantime, using Pale Moon remains the best method for ensuring there is zero interruption to your game playing during the transition.

As of November 14, Mozilla will be auto-updating all copies of Mozilla Firefox to Mozilla 57, a new edition of their browser that will disable all legacy add-ons. This will probably include the majority of the plug-ins that you use on Mozilla, including the Skotos Zealotry plug-in.

This is a big problem for us because Zealotry is the most stable of our clients at this time, and the one that we believe is in the widest use. There's unfortunately no easy way to update it, because we'd have to rewrite it from practically scratch, using their new programming system.

There are tricks that you could use to to prevent Mozilla updates, but we don't particularly suggest them, as you want to have a clean, secure browser. Fortunately, there are two alternative browsers that will support Zealotry. Each of them branched off of an earlier version of Mozilla Firefox, and each of them continues to be updated for important security issues.

Pale Moon Browser

The Pale Moon browser is our suggested replacement. It is a totally separate browser that branched off of Firefox some years ago. It will continue to support the classic plug-ins.

To install it:
  • Install Pale Moon (Windows & UNIX only)
  • Install the Zealotry XPI on Pale Moon
  • Restart the Pale Moon Browser
  • Play on Pale Moon

The official version of Pale Moon only supports Windows and UNIX, but you can also get a slightly less official version of Pale Moon for the Mac. We've tested it out and it looks like it's clean and works correctly, but use your own level of caution in working with the Mac variant.

Mozilla Firefox ESR

An alternative for all users, but especially for Mac users, is Mozilla's extended-release version of Firefox that branched at Firefox 52. It's expected to remain supported until at least June 28, 2016, by which time Mozilla is planning to jump their ESR to a post-plugin phase. This is therefore a short-term solution, but one that should work for a while longer.

To install it:
The Big Picture

Our larger-scale goal is to introduce a new client that will be usable on any browser and make our games generally more accessible. We've had a HTML5 client in process since last year, but are currently hitting roadblocks that make a deployment before November 14 problematic. We've also just started a second project, which would be more specifically focused as a Zealotry replacement, without worries about new bells or new whistles. Both of these possibilities are being done out-of-house, by Skotos players, but they're receiving our highest level of attention for whatever support they need, as this is all our top priority.

So, consider this a short-term fix, but in the meantime if you use Zealotry, please download one of the alternative browsers and test them out ASAP.
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Bug Fixes

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  • Bug Fixes

    I've created this thread as a (now separate) list for bug fixes, apart from other forms of changes.

    Let's start with this:

    Fixed an issue with NPC lawkeepers stacking Impersonation warrants to the max. They'll only issue one such warrant.
    Active Projects:
    • Priorities
      1. Bug fixes
      2. Fixes for existing hunting grounds/NPCs (ongoing)
      3. Basran Hill story, eventual lead to ToH.
    • Side projects
      1. Malezzerai (dialogue ongoing)
      2. Armour Rebalancing (ongoing)
      3. Assisting org/event GMs with lore consistency and coding support.
      4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

  • #2
    Carrying bug: Treehouse

    Until now, it was possible to circumvent the 2-person-per-room restriction on the treehouse walkways by carrying a third party into the room.

    This is no longer recommended.

    Note: Carrying has not been modified at all. It is still safe to use for purpose of removing injured or incapacitated characters. Just be careful of where you drop the conscious ones.
    Active Projects:
    • Priorities
      1. Bug fixes
      2. Fixes for existing hunting grounds/NPCs (ongoing)
      3. Basran Hill story, eventual lead to ToH.
    • Side projects
      1. Malezzerai (dialogue ongoing)
      2. Armour Rebalancing (ongoing)
      3. Assisting org/event GMs with lore consistency and coding support.
      4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

    Comment


    • #3
      @gsp fix

      @gsp was previously incapable of targeting skillsets with 0 sp, even if the character had active ranks in them. This has now been fixed. Please @report any other issues.
      Active Projects:
      • Priorities
        1. Bug fixes
        2. Fixes for existing hunting grounds/NPCs (ongoing)
        3. Basran Hill story, eventual lead to ToH.
      • Side projects
        1. Malezzerai (dialogue ongoing)
        2. Armour Rebalancing (ongoing)
        3. Assisting org/event GMs with lore consistency and coding support.
        4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

      Comment


      • #4
        Crowd sailors no longer get a free pass on the anti-wielding laws.

        I also gave their combat AI a quick update at the same time. They should fight properly with their dirks when provoked, once again. They were last updated in 1998, with skills that don't even exist at this point.
        Active Projects:
        • Priorities
          1. Bug fixes
          2. Fixes for existing hunting grounds/NPCs (ongoing)
          3. Basran Hill story, eventual lead to ToH.
        • Side projects
          1. Malezzerai (dialogue ongoing)
          2. Armour Rebalancing (ongoing)
          3. Assisting org/event GMs with lore consistency and coding support.
          4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

        Comment


        • #5
          Cosmetics

          Lawkeepers who don't have scabbards shouldn't be POWER-EMOTING FAKE SCABBARDS anymore. (Dorks.)

          The Perry Inn crowd has had its emotes updated very slightly, and Elima's has inherited them as well.
          Active Projects:
          • Priorities
            1. Bug fixes
            2. Fixes for existing hunting grounds/NPCs (ongoing)
            3. Basran Hill story, eventual lead to ToH.
          • Side projects
            1. Malezzerai (dialogue ongoing)
            2. Armour Rebalancing (ongoing)
            3. Assisting org/event GMs with lore consistency and coding support.
            4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

          Comment


          • #6
            Phoenix Guards should now only attempt to confiscate and arrest for items that are obviously contraband. Generic equipment without an official label or mark of some form won't interest them.

            Please @report any exceptions you find to this rule after today.

            Note: All retroactive circumstances are to be handled IG.
            Active Projects:
            • Priorities
              1. Bug fixes
              2. Fixes for existing hunting grounds/NPCs (ongoing)
              3. Basran Hill story, eventual lead to ToH.
            • Side projects
              1. Malezzerai (dialogue ongoing)
              2. Armour Rebalancing (ongoing)
              3. Assisting org/event GMs with lore consistency and coding support.
              4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

            Comment


            • #7
              Thanks to Tiehn, stola recipes should be fixed now with all parts having the same usable materials. @report if this is a fallacy!
              Active Projects:
              • Priorities
                1. Bug fixes
                2. Fixes for existing hunting grounds/NPCs (ongoing)
                3. Basran Hill story, eventual lead to ToH.
              • Side projects
                1. Malezzerai (dialogue ongoing)
                2. Armour Rebalancing (ongoing)
                3. Assisting org/event GMs with lore consistency and coding support.
                4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

              Comment


              • #8
                It is no longer possible to walk away if your weapon is snared, whether you are the aggressor or the target.
                Active Projects:
                • Priorities
                  1. Bug fixes
                  2. Fixes for existing hunting grounds/NPCs (ongoing)
                  3. Basran Hill story, eventual lead to ToH.
                • Side projects
                  1. Malezzerai (dialogue ongoing)
                  2. Armour Rebalancing (ongoing)
                  3. Assisting org/event GMs with lore consistency and coding support.
                  4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

                Comment


                • #9
                  Sailors will ("should") no longer respond to successful pickpocketing moves that are unseen. I'm working on other types of NPCs that have similar issues, including lawkeepers.

                  This, however, has to pretty much be done one NPC type at a time. Please @report any instances you have of this problem.
                  Active Projects:
                  • Priorities
                    1. Bug fixes
                    2. Fixes for existing hunting grounds/NPCs (ongoing)
                    3. Basran Hill story, eventual lead to ToH.
                  • Side projects
                    1. Malezzerai (dialogue ongoing)
                    2. Armour Rebalancing (ongoing)
                    3. Assisting org/event GMs with lore consistency and coding support.
                    4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

                  Comment


                  • #10
                    - Guards will now properly be displayed as 'guarding' in room descriptions when guarding doors/gates/arches/steps and any other form of portal (previously, any exit that was covered with such an item did not allow for this to be displayed properly, at any location.)
                    - Added additional description for when the guard is in a bath (guarding such and such 'in water.')
                    Active Projects:
                    • Priorities
                      1. Bug fixes
                      2. Fixes for existing hunting grounds/NPCs (ongoing)
                      3. Basran Hill story, eventual lead to ToH.
                    • Side projects
                      1. Malezzerai (dialogue ongoing)
                      2. Armour Rebalancing (ongoing)
                      3. Assisting org/event GMs with lore consistency and coding support.
                      4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

                    Comment


                    • #11
                      You can once again discreetly show your card hand to others in the room. They also remain protected from 'look at'.

                      Syntax: show cards to <all|someone>
                      Active Projects:
                      • Priorities
                        1. Bug fixes
                        2. Fixes for existing hunting grounds/NPCs (ongoing)
                        3. Basran Hill story, eventual lead to ToH.
                      • Side projects
                        1. Malezzerai (dialogue ongoing)
                        2. Armour Rebalancing (ongoing)
                        3. Assisting org/event GMs with lore consistency and coding support.
                        4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

                      Comment


                      • #12
                        Originally posted by Kneller View Post
                        Sailors will ("should") no longer respond to successful pickpocketing moves that are unseen. I'm working on other types of NPCs that have similar issues, including lawkeepers.

                        This, however, has to pretty much be done one NPC type at a time. Please @report any instances you have of this problem.
                        Lawkeeper NPCs will no longer warrant for thieving moves they can't see performed on others (low rolls and visible moves are still at risk, of course.)

                        Lawkeeper NPCs do still get special AI in response to detecting thieving against themselves, but it isn't a guarantee now.

                        They also shouldn't react to thieving commands just for being entered (ie, they won't nail you for 'prepping' the command.)

                        If you find exceptions to any of these fixes, please @report.
                        Active Projects:
                        • Priorities
                          1. Bug fixes
                          2. Fixes for existing hunting grounds/NPCs (ongoing)
                          3. Basran Hill story, eventual lead to ToH.
                        • Side projects
                          1. Malezzerai (dialogue ongoing)
                          2. Armour Rebalancing (ongoing)
                          3. Assisting org/event GMs with lore consistency and coding support.
                          4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

                        Comment


                        • #13
                          Carnidus Harythaen was tired of repeated embarrassments and has had his arena staff retrained. It is now impossible for characters sentenced to death to walk out of the Colosseum arena floor or medic station. This also applies to dragging/carrying/crawling/etc.
                          Active Projects:
                          • Priorities
                            1. Bug fixes
                            2. Fixes for existing hunting grounds/NPCs (ongoing)
                            3. Basran Hill story, eventual lead to ToH.
                          • Side projects
                            1. Malezzerai (dialogue ongoing)
                            2. Armour Rebalancing (ongoing)
                            3. Assisting org/event GMs with lore consistency and coding support.
                            4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

                          Comment


                          • #14
                            I've punched together (yes, with my fists) a fix that should re-activate the Rock Valley drover if he gets stuck at either destination.

                            If you find him stuck at either area for more than 15 minutes, try leaving and re-entering the area to snap him out of it. If that fails, notify the staff and we'll feed him to fire lizards alive.
                            Active Projects:
                            • Priorities
                              1. Bug fixes
                              2. Fixes for existing hunting grounds/NPCs (ongoing)
                              3. Basran Hill story, eventual lead to ToH.
                            • Side projects
                              1. Malezzerai (dialogue ongoing)
                              2. Armour Rebalancing (ongoing)
                              3. Assisting org/event GMs with lore consistency and coding support.
                              4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

                            Comment


                            • #15
                              Thanks to Raphael:

                              - Preferred ammo should work properly with the Rapid Fire attack
                              - Offer will no longer work when busy
                              - Marcavia isn't clairvoyant
                              - Falldown works as intended
                              - Incapacitated pack animals are safe to attack when the rest of the caravan is gone
                              - Lawkeepers won't get flack for carrying criminals past NPCs
                              - 2H Axes Wide Grip will no longer burn fatigue if the prereqs aren't met.
                              Active Projects:
                              • Priorities
                                1. Bug fixes
                                2. Fixes for existing hunting grounds/NPCs (ongoing)
                                3. Basran Hill story, eventual lead to ToH.
                              • Side projects
                                1. Malezzerai (dialogue ongoing)
                                2. Armour Rebalancing (ongoing)
                                3. Assisting org/event GMs with lore consistency and coding support.
                                4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

                              Comment

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