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    • Fainting should now show an echo to those in the room with you in any situation, and not just if you faint onto something (or try to).
    • Cineran Sentry NPCs no longer have base superhuman dexterity. (Whoops...)
    • The Franlius Leader Board is now columned, in order for easier reading.
    • "Flavor" mechanics that caused Cinerans to lose fatigue (tied to one of their personality echoes) at random was removed, to further prevent them from becoming worn too soon.
    • Cinerans were also given better starting fatigue, for the same reason listed above.
    • Certain wines were nonalcoholic by accident. Alcohols have been updated so they now have a minimum level of potency, and several harder liqueurs were given more of a kick to bring them to a standard "maximum".
    • WA auction case was accidentally misplaced a few days ago. It's back up and running.
    • Bidding amounts you can't afford is now properly preventing in the WA auction.
    • Removed the double echo from invalid bids made in the WA auction.
    Last edited by Tale; 03-05-2015, 01:41 PM.
    Game Master Tale
    Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

    Comment


      • The Franlius leader boards now properly count all armbands in sacks when turned in instead of only giving you +1 per sack full.
      • Food should now properly lose weight when you take bites out of it. The more you eat, the less it will weigh.
      • Digging now takes your stats (related to doing heavy labor and doing it as quickly as possible) into account when giving you round-time for the action, Instead of a flat across-the-board 60 seconds.
      Last edited by Tale; 03-05-2015, 01:41 PM.
      Game Master Tale
      Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

      Comment


        • Bows can no longer fire when trapped/entangled.
        • Cestii are no longer dropped/unworn when hit with Hand Shot.
        • Upthrust for cestii had some of the "starting from a prone position" penalty removed.
        • Cuirass items are more standardized now and you can no longer wear more than one at a time (though other, intended layering is still possible).
        • Various Cuirass items are now weighted properly.
        • Markad Slash is no longer 1 second slower than Stab & Slash.
        • The bonus for using a dirk instead of a dagger/knife with Markad Slash is fixed and useful now.
        • Tridents' random weapon entangling mechanics were scaled back every so slightly, and are currently being monitored.


        Please @report with any oddness or issues.
        Game Master Tale
        Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

        Comment


          • Lokeen hunters should no longer target hidden people.
          • Lokeen barbarians should no longer fight each other sometimes by accident.
          • Pet Dog spam has been moderately reduced.
          • Coiling Snake Edging actually produces coiling snake edgings again.
          • Fluttering Bat edging now takes 6 continuous actions (and the recipe is now accurate) instead of only taking 2 with the recipe saying it takes 8.
          • Jeros the Constable Clerk slave now properly recognizes Gadaene as a nationality.
          • Graffitied walls no longer displays the actual text for people with the Illiterate trait when you look at it, just that it has been graffitied.


          As always, please @report any problems/oddities/concerns.
          Last edited by Tale; 03-07-2015, 10:49 AM.
          Game Master Tale
          Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

          Comment


            • Parting Shot can no longer be used while in a position other than standing.
            • Lokeen Barbarians no longer Derp out and attack each other, and/or stand there doing nothing.


            As always, please @report any issues.
            Game Master Tale
            Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

            Comment


              • Krimalus now properly charges you the sp/gsp he says he will when you learn a lore from him.
              • When going to learn Hunter Tipping or Survival Cordage Lore from Krimalus a second time (aka if you already know it) you will now get a message saying so that prevents you from being charged money/sp/gsp, as you will only ever need the single rank.
              • Forest bandits should no longer loiter around your KO body waiting for you to wake up in order to continue your beat-down. They should now properly disperse after relieving (or trying to relieve) you of your coin like proper bandits.
              Game Master Tale
              Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

              Comment


                • Point Blank Targeting has been fixed. You now get a proper penalty if you shoot while approached to your target or while in the same room as your target (if the room is smaller than 40x40). Every 2 ranks reduces this penalty, up to rank 100 which eliminates it entirely.
                • The trait Hunter's Eye has always given a noticable benefit when dealing with smaller rooms. It has been fixed so that there is a proper benefit while dealing with larger rooms (aka 80x80) as well.

                Comment


                  • Hide wall hangings and other home decor items from Stromheim village now hang properly when dropped in a room with walls.
                  • Doeskin rugs (pieces of doeskin) purchased from Stromheim village now cover the floor in the room's description like proper rugs.
                  • Whittled bone charms now have all the same variety that the wooden ones do.
                  • Aziri tribe barbarians should now approach their targets properly.
                  • The sandy beach and rocky shore areas in Blackvine are now places you can forage for resources with Survival Foraging.
                  • Building a lean-to shouldn't eat up any more materials that is required to build it, leaving any excess materials alone.
                  Game Master Tale
                  Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

                  Comment


                    • You must now be standing to repair lean-tos.
                    • You can no longer setup snares or make torches while hidden.
                    • Consignment Board turn-in NPCs now give you change/banknotes instead of offering it.
                    • Ghendrahda no longer accepts leather weapons, and pretends to treat them. (cosmetic changes were being applied, but not the mechanical changes, as leather weapons were never accounted for).

                    Game Master Tale
                    Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

                    Comment


                      • Trident Rotation Black got a grammar/phrasing update.
                      • Club Tipping should not be able to produce flawed and buggy-worded clubs (spiked with a pile of claws, etc).
                      • Forester Dismantling now only says you "skillfully" take something apart if you managed to salvage something from it.
                      • Knapping arrowheads from a pile of arrowhead stones should now properly use (and say it uses) only a single stone per use.
                      • The Stoke Fire skill should work properly in regards to player-woven items (objects made of grass, twigs, reeds, etc).
                      • You can now properly use liquid containers (cups, waterskins, vials, etc) when using the Administer skill to Feed a patient.
                      • The variable fish-sizes mechanics have been tweaked and fixed. Some bonuses were not being taken into account before, so most decently ranked fisherman should see an improvement on their fish size averages now.
                      • Fruits, veggies, and roots (potatoes, soap roots, etc) all have proper volumes set now. Meaning they no longer take virtually zero space in containers. They're accounted as size appropriate now when stored in a container.
                      • The Nehal taxidermist should now pay more for larger pelts, and less for smaller pelts. This change should have effectively doubled the range of prices available, depending on pelt quality & (now) size.

                      Last edited by Tale; 07-05-2016, 04:44 PM.
                      Game Master Tale
                      Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

                      Comment


                        • You can no longer accidentally bait fishing poles with manually-grouped bait items. You can still use bait that auto-groups with itself, however; so 'some maggots' will have you pulling out a single maggot to use, while 'some grubs' consisting of maggots and mealworms will need to be ungrouped (into 'some maggots' and 'some mealworms' first before being used as bait. This should solve the bug resulting in missing bait and/or phantom bait as a result from grouped bait items.
                        • Twine/cordage disappearing when shelter building isn't actually a bug (a few people have asked about it). Cordage/Twine can be used in shelter-building instead of or alongside rope, or you can use a mix of both, but either way it is based on total volume and not the number of pieces. Rope has the highest volume, grass rope a little less, cordage much less than rope, and twine much less than that of cordage, etc. So you can use 2 store purchased ropes, or 30+ pieces of twine. Or any combination of rope/cord-like materials in between that equates to the exact volume needed for a shelter. That exact number is, of course, undisclosed.
                        • Rank Bonus benefits for crafting weapons have been recalculated to take difficulty into account properly. It now takes less ranks in an easy skill to craft superior weapons than ranks in an average skill, less ranks in an average skill than a difficult skill, and less ranks in a difficult skill than an impossible skill. Some weapons get a penalty/bonus depending on the availability of other improvements. For example:The same ranks in Craft Basic Stave will produce superior quality staves more often than the same ranks in Craft Basic Spear, because it is a single-step weapon. However, adding a spearhead to a spear will alter the quality of a spear further (better quality spearhead = better quality final spear, or lower qwuality spearhead = lower quality final spear). This holds true for weapons that have optional crafting materials as part of the main crafting skill as well to varying degrees.
                        • You can no longer unlock/lock/jam/unjam/etc things that are being actively guarded by someone else...as long as they're good enough at guarding. Like all other actions (moving, touching) involving guarded portals/objects, guarding success is directly connected to the guard's ranks in the relevant skill.


                        As always, please @report any problems or issues that come up in regards to recent bug fixes.
                        Last edited by Tale; 07-25-2017, 01:35 PM.
                        Game Master Tale
                        Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

                        Comment


                          • Tailor Mending NPC Jobs should now have the table the garments are placed on show the garments in their short description when the NPC places the garment down on them.
                          • A bug in the damage mod code of archery attacks that was causing a doubling of damage when taking an attack past 100 has been fixed so the transition stays within the outlined progression. A full word category leap in damage when taking the skills from 100 to 101 was never intended in the damage progression and the proper values are now being called.
                          • The above being said, the last jump in progression is no longer 101. I've added another damage increase further up the rank scale for the truly dedicated archers. (Note, this is an addition, not a moving of the previous 'last' jump). This applies to all archery attacks.
                          • Angry geese no longer use 'punch'. Nor do they have hands.
                          • Badgers no longer have invisible armor plating.
                          • Strong Seizures no longer KILL people outright. Now they just put you in a coma. (My sincere apologies to the player of the character I murdered wholly by accident with code introduced over a year ago).
                          • Certain NPCs that were staring off into space a lot during combat shouldn't do so anymore (or if so, it should be considerably less noticeable).

                          Last edited by Tale; 12-06-2017, 02:53 PM.
                          Game Master Tale
                          Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

                          Comment


                            • Reliquum no longer accepts sacks as donations. She'll simply look at the contents of any sack given to her and take what she wants. Even if player-made, she will no longer accept sacks as a valid donation.
                            • Reliquum now properly takes most player-skinned cookable chicken parts, edible spider legs, crab legs, frog legs, sheep tripe, as well as various player-skinned skinned meats (beef, mutton, pork, venison, etc) as well as just 'meat'.
                            • Reliquum also now properly takes player field-dressed food items such as uncooked whole chickens, uncooked whole rabbits, etc.
                            • Subterranean Serpents should no longer be able to 'punch' people (keyword being 'should').


                            Please @report any issues.
                            Game Master Tale
                            Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

                            Comment


                            • I do not use this enough, but here are a few bug fixes so far this month.
                              • Several typos spanning multiple items (even tassles to tassels).
                              • Those crazy glazed eyes should now clear properly from those consuming drugs.
                              • Fixed a longstanding bug with shekels has been fixed. You can now ungroup and split them.
                              • Some layering issues were present amongst several types of greaves. Those have now been standardized.
                              • Fixed an extra space that was present when speaking Blackroot while also have a particular preference toggled.
                              • Field Dressing was found to not have a round time and has since been given one.
                              • Raw porks no longer cook themselves when grouped.
                              • Fixed minor typos to action and critical hit echoes (Pardelian Slash and Sap, CKF Triple Cut, etc).
                              • Those who are being carried will now appropriately be standing when placed on the ground.
                              • Dreggo will no longer ask for money for training after giving him the items he desires.
                              • Fixed an issue where only the boss bandit would activate upon spawn.
                              • Fixed an issue where donation times were not resetting at steps checkpoints.
                              • You can now enter the first boss room in the RV Undertown area with only two players (Thanks Tale).
                              • Fishing poles should no longer mysteriously lose their bait immediately after baiting.
                              • Fishing now requires the character to be standing.
                              If you are still having any issues with these or any other items, please send in a detailed @report of the issue.

                              Comment


                              • Here is a list of bug fixes so far in May 2019:
                                • Fixed some issues where comatose people could see certain emotes or actions.
                                • Fixed several typos and other very specific prose/description issues.
                                • Questrius' Toss and Crush will now show proper echoes.
                                • Fixed a bug where if a skill was in a specific slot you could not gain skill points from gleaning.
                                • Fixed an issue where saplings were not able to be found in certain areas.
                                • Fix some layering inconsistencies with cuirasses.
                                • Barkeepers should not show that they are standing behind a bar and not simply defaulting to a counter.
                                • A few shopkeepers have had a counter added to their shop.
                                • Fixed an exploit where rolling a dice could interrupt an existing round time.
                                • Fixed an issue where someone could get into the amphitheater but then was not able to get out.
                                • For some reason Laphia was not issuing bank notes. This has been resolved.
                                • Fixed an echo in Pankration Driving Knee. While some people might say the word as "attemps" it was actually "attempts".
                                  • "An old ugly slave slides his rear foot back then misses when he attemps to drive his knee up into you."
                                • Fixed a couple of typo issues with critical hit echoes.
                                • Limited the "The bandage around your <body part> restricts your movement." echoes to a maximum of one every 60 seconds.
                                • In monitoring the spawning of animals in the Colosseum, the rate of spawn of animals seems to be from 0-4% of the total creature spawn. This seems to be in line with the rarity we hoped to achieve in adding a little random flavor to the area.

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