Announcement

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Downtimes: June 24 - July 2nd

We've got another batch of shutdowns coming in late June and early July, so that the machines can be repaired for the newest bug, the ZombieLoad CPU bug.

In general, the Genesis games (Grendel, TEC, TEC-Test) all have reboots scheduled for the absolute middle of the night, so I'll be taking each down the previous evening at midnight and bringing them back up the next morning at 9am.

The SkotOS games have always been more robust about reboots, so we'll let them reboot on their own, though there's some chance for an ~2 hour data loss. In any case, I'll be checking them after the 2-hour window when I can, though Marrach has a middle-of-the-night reboot, so that'll be the next morning.

The UserDB and Web reboots will cause some downtime for the entire site, but again they will hopefully come up cleanly.

GENESIS:

- Shutdown Grendel (late Sunday 6/23)

- Startup Grendel (early Monday 6/24)

- Shutdown TEC (late Monday 6/24)

- Startup TEC (early Tuesday 6/25)

- Check TEC Client (9pm Tuesday 6/25)

- Shutdown TEC-Test (late Thursday 6/27)

- Startup TEC-Test (Friday 6/28)


SKOTOS:

- Marrach (Monday early morning 6/24)

- Ironclaw (Monday 10pm-midnight 6/24)

- Lovecraft, Lazarus (Monday 8pm-10pm 7/2)


MAIN SITE:

- UserDB (Monday 10pm-midnight 6/24)

- Web (Sunday 9pm-11pm 6/30)
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Bug Fixes

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  • The paid Rock Valley wagon is now in full operation once again. Somehow his tickets were replaced with wrong ones. Once I discovered this, I fixed his stock and replace any of the existing bad tickets with good ones.

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    • CKF Markad Slash
      • This skill will now properly execute both bruising and slashing damages, including critical hits.
      • This skill will also now properly give a bonus that is determined by the attacker's ranks in Brawling Punch.

      Avros Stab and Slash
      • This skill will now properly execute both piercing and slashing damages, including critical hits.

      *If you spot any issues with these two skills, please send in a detailed @report with your findings. This was a rather extensive change to those two skills, but it was necessary in order for them to function properly.

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        • The longstanding bug that wouldn't allow you to tip crude arrows with arrowheads even if you met the requirements should now be fixed. (Either the Hunter Tipping lore or 10+ ranks in basic archery, and 1 rank each in knapping and crafting arrows).
        • The longstanding bug that wouldn't allow you to tip clubs with spikes even if you met the requirements should now be fixed. (Either the Hunter Tipping lore or 20+ ranks in basic clubs, and 10+ ranks in craft club).
        • The longstanding bug that wouldn't allow you to tip spears with spearheads even if you met the requirements should now be fixed. (Either the Hunter Tipping lore or 20+ ranks in basic spears, and 10+ ranks in crafting spears).
        • How much a whole fish fills you up per bite has been standardized across all fish (some gave none, some gave a TON, etc). The larger species of course still offer more 'bites', however. Same for larger fish sizes of the same species (large trout opposed to a tiny trout).
        • Fish Fillets have been fixed to satiate your hunger properly (same amount as a bite of a whole fish would - each fillet has exactly half as many 'bites' as the whole fish, so you lose no 'bites' by filleting).
        Game Master Tale
        Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

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        • Just a few issues that have been addressed so far this month.

          Selftraining
          • Fixed a longstanding bug where self-training did not round properly, resulting in a lower cost.
          • Values should now be consistent when training multiple or single rank(s).
          Handoff Pickpocketing
          • This skill now gives SP once again.
          Sand and Gravel Sacks
          • These will now properly pluralize when grouped.
          • Weight issues were also addressed.
          Cliff Crabs
          • These creatures would occasionally have an attack that was not colorized. This has been fixed.
          • You may see that this fix applies to other creatures too.
          Locksmith Shops
          • Added more echoes to these shops so that the poor urchin can go play like urchins should do.
          • Shops affected: Rock Valley, Iridine and Blackvine.
          Cupboards
          • Fixed a longstanding issue with cupboards falling off the walls.
          • This could occur when someone would try to 'get' the cupboard by mistake.
          Galbria's Shop
          • Galbria will no longer throw your purchase on the ground.
          Dragging Wagons
          • Wagons should no longer be allowed to be pulled or dragged to places they should not be.

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