Announcement

Collapse

Downtimes: June 24 - July 2nd

We've got another batch of shutdowns coming in late June and early July, so that the machines can be repaired for the newest bug, the ZombieLoad CPU bug.

In general, the Genesis games (Grendel, TEC, TEC-Test) all have reboots scheduled for the absolute middle of the night, so I'll be taking each down the previous evening at midnight and bringing them back up the next morning at 9am.

The SkotOS games have always been more robust about reboots, so we'll let them reboot on their own, though there's some chance for an ~2 hour data loss. In any case, I'll be checking them after the 2-hour window when I can, though Marrach has a middle-of-the-night reboot, so that'll be the next morning.

The UserDB and Web reboots will cause some downtime for the entire site, but again they will hopefully come up cleanly.

GENESIS:

- Shutdown Grendel (late Sunday 6/23)

- Startup Grendel (early Monday 6/24)

- Shutdown TEC (late Monday 6/24)

- Startup TEC (early Tuesday 6/25)

- Check TEC Client (9pm Tuesday 6/25)

- Shutdown TEC-Test (late Thursday 6/27)

- Startup TEC-Test (Friday 6/28)


SKOTOS:

- Marrach (Monday early morning 6/24)

- Ironclaw (Monday 10pm-midnight 6/24)

- Lovecraft, Lazarus (Monday 8pm-10pm 7/2)


MAIN SITE:

- UserDB (Monday 10pm-midnight 6/24)

- Web (Sunday 9pm-11pm 6/30)
See more
See less

Bug Fixes

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    More of a note than a straight up fix, currently:

    The way certain bonuses were/are being calculated was erroneously percentage-based, effectively giving moves a staggering bonus against higher defensive RBs. An overall fix is being tested, and some attacks have been individually fixed in the meantime.

    On a somewhat-separate note, Whip Ankle Trap has been modded to work differently for Beta Tester characters. Those with a premium account can create a beta character to play around with the changes and submit feedback.
    Active Projects:
    • Priorities
      1. Bug fixes
      2. Fixes for existing hunting grounds/NPCs (ongoing)
      3. Basran Hill story, eventual lead to ToH.
    • Side projects
      1. Malezzerai (dialogue ongoing)
      2. Armour Rebalancing (ongoing)
      3. Assisting org/event GMs with lore consistency and coding support.
      4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

    Comment


    • #17
      Fix to comas (freebie attackers)

      Previously, freebie accounts were not supposed to be charged RPs for comas. It was also supposed to be set up in a way that kept the victim out of a coma. As many recent victims and attackers know, neither aspect worked most of the time.

      This has been fixed. Freebie accounts can no longer put someone in a coma, or lose RPs for trying. They can attack until the target's HP bottoms out.

      I understand this restricts freebies in a sense ICly, but they were already basically limited from it since they couldn't accrue the RPs to do so, and it was an unfairness towards victims who still had to pay the OOC cost for recovery.
      Active Projects:
      • Priorities
        1. Bug fixes
        2. Fixes for existing hunting grounds/NPCs (ongoing)
        3. Basran Hill story, eventual lead to ToH.
      • Side projects
        1. Malezzerai (dialogue ongoing)
        2. Armour Rebalancing (ongoing)
        3. Assisting org/event GMs with lore consistency and coding support.
        4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

      Comment


      • #18
        Today's repeat penalty "oops"

        I hadn't realized that something myself and another were testing had been added to the live server. I sent it back and have asked that other person to check on it when they can to make sure it was all reverted properly.

        Officially not my fault this time. I use the test server.

        Thankfully I'm paranoid enough about combat mechanics to backup even my test server additions and I had those to reference.
        Active Projects:
        • Priorities
          1. Bug fixes
          2. Fixes for existing hunting grounds/NPCs (ongoing)
          3. Basran Hill story, eventual lead to ToH.
        • Side projects
          1. Malezzerai (dialogue ongoing)
          2. Armour Rebalancing (ongoing)
          3. Assisting org/event GMs with lore consistency and coding support.
          4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

        Comment


        • #19
          Attempting to carry away warranted or disguised individuals will get you one warning, and then a warrant. This was already half in place -- I've fixed it up to be more responsive.
          Active Projects:
          • Priorities
            1. Bug fixes
            2. Fixes for existing hunting grounds/NPCs (ongoing)
            3. Basran Hill story, eventual lead to ToH.
          • Side projects
            1. Malezzerai (dialogue ongoing)
            2. Armour Rebalancing (ongoing)
            3. Assisting org/event GMs with lore consistency and coding support.
            4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

          Comment


          • #20
            Gimme back my sack!

            The problem were shopkeepers would keep your container (unless you put something they weren't interested in buying) after offering it to them has been fixed. Now, you shouldn't have to worry about losing your containers when offering them to shopkeepers.
            Game Master Sceadu

            Comment


            • #21
              I believe I've come to a good adjustment of Short Whips' Ankle Trap. It now has a repeat penalty, and its base numbers have been tweaked slightly. Feel free to provide feedback or report any issues that arise from the changes.
              Active Projects:
              • Priorities
                1. Bug fixes
                2. Fixes for existing hunting grounds/NPCs (ongoing)
                3. Basran Hill story, eventual lead to ToH.
              • Side projects
                1. Malezzerai (dialogue ongoing)
                2. Armour Rebalancing (ongoing)
                3. Assisting org/event GMs with lore consistency and coding support.
                4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

              Comment


              • #22
                Originally posted by TaylorMDavis View Post
                I guess this stuff got missed under 'Minor Changes' or was going to be posted later, but here goes.
                Right. Raphael's been working hard on hiding and an overall fix to streamline how we adjust those kinds of settings. A few actions were mostly likely overlooked, especially if they weren't grouped together properly with the rest, and will be addressed individually.

                It should be now be possible to do just about all of the facial expressions while hidden, or "thought" expressions (ponder, etc.) without revealing your character. Many others have been allowed as well: basic criteria is anything that wouldn't make a noticeable sound or disturbance. Please @report exceptions. Freehand emotes will still always reveal you.

                In line with that, successful completions of Knife Stealthy Draw while hidden will not reveal you. Failed ones will reveal you. All other combat actions still reveal you.

                As stated, please report/feedback/suggest situations or ideas that arise from this. This is an ongoing change.
                Active Projects:
                • Priorities
                  1. Bug fixes
                  2. Fixes for existing hunting grounds/NPCs (ongoing)
                  3. Basran Hill story, eventual lead to ToH.
                • Side projects
                  1. Malezzerai (dialogue ongoing)
                  2. Armour Rebalancing (ongoing)
                  3. Assisting org/event GMs with lore consistency and coding support.
                  4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

                Comment


                • #23
                  You can now again use cadaes while hidden.
                  Game Master Sceadu

                  Comment


                  • #24
                    I've sifted through every command on the list, in regards to using while hidden (and remaining hidden.) It "should" account for just about every verb, but if there are exceptions that you truly feel should be useable while hidden, please @request/etc.

                    On a related note, it is now possible to scan while hidden. It will always succeed in scanning, but numerous factors account for whether the scanner is spotted performing this, or outright revealed doing so.

                    These factors include:
                    Crowd size (PC or otherwise)
                    Scanner stats/skills
                    Witness stats/skills
                    Several hidden rolls.

                    It's one of those things where a degree of realism was favoured in the construction. In other words: Please test thoroughly in a variety of situations before yelling at me that it's not the way it should be.

                    Thanks to TaylorMDavis for the original suggestion on scanning. This should apply to both forest and city hiding.
                    Active Projects:
                    • Priorities
                      1. Bug fixes
                      2. Fixes for existing hunting grounds/NPCs (ongoing)
                      3. Basran Hill story, eventual lead to ToH.
                    • Side projects
                      1. Malezzerai (dialogue ongoing)
                      2. Armour Rebalancing (ongoing)
                      3. Assisting org/event GMs with lore consistency and coding support.
                      4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

                    Comment


                    • #25
                      The bug allowing comas to be carried through when an account lacked the RPs (and instead charging the difference) has been fixed.
                      Active Projects:
                      • Priorities
                        1. Bug fixes
                        2. Fixes for existing hunting grounds/NPCs (ongoing)
                        3. Basran Hill story, eventual lead to ToH.
                      • Side projects
                        1. Malezzerai (dialogue ongoing)
                        2. Armour Rebalancing (ongoing)
                        3. Assisting org/event GMs with lore consistency and coding support.
                        4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

                      Comment


                      • #26
                        The problems with the new system of waiting for the ferry and dock have been fixed.
                        Game Master Sceadu

                        Comment


                        • #27
                          You are now locked in an RT while a shopkeeper is writing you a bank note.

                          Kneller Security (TMD) has added some features to keep this safe:

                          While someone is busy with a shopkeeper who is writing a bank note, you cannot...
                          * attack them in melee
                          * shoot them
                          * throw things at them
                          * steal from them
                          * use setups that will give you an advantage once you are free to assault them, but you can use ones that don't.
                          * and you can't use handoff on them (so that you don't reveal yourself for nothing.)

                          It's unfortunate that restrictive mechanics had to be placed for this, but even people being patiently warned not to abuse the change bug continued to do so, even if it should have become blatantly obvious to them that GMs were notified every. single. time. it. was. abused.
                          Active Projects:
                          • Priorities
                            1. Bug fixes
                            2. Fixes for existing hunting grounds/NPCs (ongoing)
                            3. Basran Hill story, eventual lead to ToH.
                          • Side projects
                            1. Malezzerai (dialogue ongoing)
                            2. Armour Rebalancing (ongoing)
                            3. Assisting org/event GMs with lore consistency and coding support.
                            4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

                          Comment


                          • #28
                            Face Slash and Wrist Slash should no longer cause bleeders while in practice mode. Thank Raphael for this fix, and as always, please @report any problems.
                            Game Master Tale
                            Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

                            Comment


                            • #29
                              Our Ninja Turtle Raphael has kicked NPC healers into line, and they can now heal your backs.
                              Active Projects:
                              • Priorities
                                1. Bug fixes
                                2. Fixes for existing hunting grounds/NPCs (ongoing)
                                3. Basran Hill story, eventual lead to ToH.
                              • Side projects
                                1. Malezzerai (dialogue ongoing)
                                2. Armour Rebalancing (ongoing)
                                3. Assisting org/event GMs with lore consistency and coding support.
                                4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

                              Comment


                              • #30
                                Raphael's given the PG a bit of training, and if you are wearing a cover, you will be asked to remove/open it before they will stop interposing you.
                                Active Projects:
                                • Priorities
                                  1. Bug fixes
                                  2. Fixes for existing hunting grounds/NPCs (ongoing)
                                  3. Basran Hill story, eventual lead to ToH.
                                • Side projects
                                  1. Malezzerai (dialogue ongoing)
                                  2. Armour Rebalancing (ongoing)
                                  3. Assisting org/event GMs with lore consistency and coding support.
                                  4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

                                Comment

                                Working...
                                X