Announcement

Collapse
No announcement yet.

Bug Fixes

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    I have given the Monlon ferryman a good kick, and he shouldn't get stuck any longer. As well, I have restarted him so he is back to traveling the waters.

    Happy Holidays from the Humbug Turtle!

    Comment


    • #32
      The bug causing bulk-purchase NPCs (Hazin, Ipsus, Mondan, etc.) to improperly filter groups of items and keeping things they don't buy has been fixed. The issue was groups-within-groups not being sorted out properly.

      @report any issues, as always.
      Active Projects:
      • Priorities
        1. Bug fixes
        2. Fixes for existing hunting grounds/NPCs (ongoing)
        3. Basran Hill story, eventual lead to ToH.
      • Side projects
        1. Malezzerai (dialogue ongoing)
        2. Armour Rebalancing (ongoing)
        3. Assisting org/event GMs with lore consistency and coding support.
        4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

      Comment


      • #33
        Archery moves from a squatting position shouldn't error out any more.

        I now consider Archery fixed and complete. Please do not ask for any more changes. *eyeshift*
        Active Projects:
        • Priorities
          1. Bug fixes
          2. Fixes for existing hunting grounds/NPCs (ongoing)
          3. Basran Hill story, eventual lead to ToH.
        • Side projects
          1. Malezzerai (dialogue ongoing)
          2. Armour Rebalancing (ongoing)
          3. Assisting org/event GMs with lore consistency and coding support.
          4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

        Comment


        • #34
          Mikolus no longer responds to pointing like normal NPC healers. He is there to care for those taken out on the sands, nothing more.

          Comment


          • #35
            You can no longer slug someone while unconscious.
            Last edited by Sceadu; 01-12-2012, 03:36 PM.

            Comment


            • #36
              The 10-page codices should really be just 10 pages now, but the fix may have discarded what had been written on them previously. If this is the case, I apologize for the inconvenience (But, only 9 were in existence so far, so not as bad as it could have been).
              Game Master Tale
              Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

              Comment


              • #37
                Fastening arrowheads is working once more.

                Comment


                • #38
                  The practice staves and spears can now be wielded in both hands.

                  Comment


                  • #39
                    I've attempted to filter boss creature names a bit so that oxymorons or other silly combinations don't appear as frequently.

                    I probably didn't get all of the potential combinations by any stretch, so feel free to @report any that you see as typo-reports.
                    Active Projects:
                    • Priorities
                      1. Bug fixes
                      2. Fixes for existing hunting grounds/NPCs (ongoing)
                      3. Basran Hill story, eventual lead to ToH.
                    • Side projects
                      1. Malezzerai (dialogue ongoing)
                      2. Armour Rebalancing (ongoing)
                      3. Assisting org/event GMs with lore consistency and coding support.
                      4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

                    Comment


                    • #40
                      You can now 'attack' with your practice weapons without a flat 95 success.

                      Comment


                      • #41
                        The 'speak' command used in changing languages should no longer reveal you.

                        Comment


                        • #42
                          Thanks to the help of a visiting code-guru from Grendel's Revenge, the large hounds found in The Black Hand Cave no longer become linkdead and stick around forever. They now despawn like they should.
                          Game Master Tale
                          Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

                          Comment


                          • #43
                            Larger knives, such as curved skinning knives and Astraean slayer dirks, should no longer default to scabbards/sheaths for stowing purposes. Those small enough to fit into a sheath will still attempt to find one first, as before.

                            @report any small bladed weapons (knives/dirks/daggers) that may have been missed by the fix.
                            Active Projects:
                            • Priorities
                              1. Bug fixes
                              2. Fixes for existing hunting grounds/NPCs (ongoing)
                              3. Basran Hill story, eventual lead to ToH.
                            • Side projects
                              1. Malezzerai (dialogue ongoing)
                              2. Armour Rebalancing (ongoing)
                              3. Assisting org/event GMs with lore consistency and coding support.
                              4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

                            Comment


                            • #44
                              Venina and Ylsa should be properly accepting leather goods again, though any previous transactions that may have been pending before Tale accidentally killed both of them are wiped, unfortunately.

                              Bad Tale.
                              Active Projects:
                              • Priorities
                                1. Bug fixes
                                2. Fixes for existing hunting grounds/NPCs (ongoing)
                                3. Basran Hill story, eventual lead to ToH.
                              • Side projects
                                1. Malezzerai (dialogue ongoing)
                                2. Armour Rebalancing (ongoing)
                                3. Assisting org/event GMs with lore consistency and coding support.
                                4. Additions to Monlon (TBA), Blackvine (after Monlon), Rock Valley (after BV), Steps (after RV.) Overall goal to add substance to existing regions.

                              Comment


                              • #45
                                Using practice weapons will now give the correct amount of SP, which for many will mean it was 'nerfed', but in reality, it's in line with practice SP gains.

                                Comment

                                Working...
                                X