Announcement

Collapse
No announcement yet.

Bug Fixes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Baldric Troubles
    - Baldrics no longer rename themselves to match their contents. This was causing parser issues.
    - You can now get items from baldrics normally, without doing some parser gymnastics.
    - Two-handed axes will now fit in baldrics.
    - Large weapons will automatically stow in baldrics when appropriate, similar to how knives will stow in sheathes and gladii will stow in scabbards.

    Comment


    • I have been informed that this issue also affects certain sashes and belt hoops.

      The self-renaming functionality has been restored to baldrics. Instead, I have made some changes to the parser environment to account for self-renaming containers. That is, baldrics, belt hoops, and sashes will all continue to rename themselves according to their contents. But now you don't need to go through extra steps just to get stuff from those containers.

      Also, 1H Axes and Clubs can now auto-stow into belt hoops.

      Comment


      • - Knives Pushaside now properly suffers from repeat action penalties.
        - Output errors with Hand Shot's disarming effect fixed.
        - When arresting an individual bound with manacles or some other restraining tool, that item will remain on the ground instead of being destroyed.
        - Betting Stand NPCs for the arena and the bare-knuckle brawling fights now give bank notes.
        - Pardelian SP no longers erroneously counts as 1H Sword SP for use in other skill sets.
        - Avros SP no longer erroneously counts as 1H Sword SP for use in other skill sets.
        - The active use of Backwards Rolling Rise can no longer be performed while grappled, or while carrying a grappled object.
        - Pankration: Brotherly Clasp can again lead to a Rear Plummet

        Comment


        • Due to the assistance of the testing volunteers, I was able to narrow down the bug that was actually increasing grappling speeds further instead of scaling them back along intended lines. Nearly all grapple moves should have a 3 second approach at inhuman speed, and 4 seconds or more on slower speeds. Let me know if this is not the case.

          Also, CKF dirk balance has been fixed in regard to snared weapons. The original code was a bit wonky and only gave it a 1/10 chance to actually have an effect on hook state. It should now reliably free a knife from hook attacks when successful.

          Lastly, stance should now auto-assume for any attacks that benefit from them, and not just attacks that require them.

          Comment


          • - The bugs that were afflicting Cestus Weaving Block and Pardelian Hidden Thrust should be fixed.
            - Loosening toss failure echo fixed.
            - Stance should now properly update if you release a two-handed weapon with your off-hand or if you fumble and drop your weapon.
            - 2H Axe Stepping Slash should now properly provide a trigger for Backhand Strike.

            Comment


              • You can again pick your quality when buying a weapon from the various weapon shops in the gameworld. In addition, this feature now includes the various shields sold in most shops as well.
              • Learning a language now properly takes your basic language skill into account when calculating your success when learning a new language. The more languages you know (the more your basics will go up), the easier learning new languages will be. To a point.
              • The infamous "ghost archer of the treehouse" have been updated to not be uber powerful. Now he has a chance to not spot you at all, and his aim as well as the resulting damage if he manages to shoot you is not ungodly high.
              • Archery's Parting Shot now deals correctly scaling damage like all other archery attacks.
              Last edited by Tale; 11-04-2013, 04:43 PM. Reason: Consolidation
              Game Master Tale
              Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

              Comment


              • When attempting to think while hidden on the who list users would receive the generic 'You can't project your thoughts.' message while they should have received a message explicitly telling them that they must use toggle-who to use think-net. This has now been resolved. Users who attempt to think aloud with toggle-who turned on will now receive this message: When hidden from the WHO list, you are unable to hear or project thoughts. Please use toggle-who if you wish to have access.

                Comment


                • You should be able to use SP gained with Cineran Knife Fighting to train the basic knife skills now.
                  Game Master Sceadu

                  Comment


                  • Coma attendants should now properly give back your belongings when you ask them to release you, if they were admitted with you, and you have paid what is owed.

                    Comment


                    • Padded cestii should no longer hurt as much when you slash yourself.

                      Comment


                      • Hroth, the nehal combat trainer should now calculate payment for multiple lessons now instead of only charging the cost of 1 lesson for multiple lessons.

                        He will also charge appropriate amount of tokens instead of just a flat 1-10.

                        Thank to those of you who @reported it.
                        Game Master Tale
                        Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

                        Comment


                        • Newly created characters will now have their base prose use the proper article in the very first line. A character of average height with any adjectives that started with a vowel would look as such: "You see a athletic man." and it will now look as "You see an athletic man."

                          If you have a character that was made prior to this bug fix, please send in a @report and we will fix it for you. Additionally if you notice any other improperly used articles in a character's description, do let us know.

                          Comment


                          • A longstanding bug with the eviction process has been fixed. This caused characters to wake up in the inn room's eviction spot regardless of where they last slept at. This only happened to characters who had previously rented the room and were sleeping at the time of their original eviction. The code has been changed to properly remove the characters who are sleeping in the room when it is evicted. It will also now only remove the people who are -evidently- sleeping in the room at the time of eviction and set those people's waking place to the eviction spot.

                            Comment


                            • You can once again use offensive shield moves without wielding a weapon.

                              Comment


                              • You can once more tickle non-player things.

                                Using the W toggle in the preferences menu now works like toggle-who.

                                Comment

                                Working...
                                X