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Adding depth to Iridine: Random NPC on NPC "thefts"

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  • Adding depth to Iridine: Random NPC on NPC "thefts"

    So, I know Im not very popular with my ideas, but an incident yesterday got me thinking.

    What if, as part of Iridine's programming, random NPC's could start random yelling about a thief, with no provocation from a PC?

    Right now, any yelling about thieves is absolutely known without a doubt to "be a PC's fault", but this could change that.

    Im not saying that every 5 minutes an NPC should be yelling it, but often enough it becomes a regular fact of Iridine life.

    Pros:
    For players playing thieves, This will allow the pressure that is on them to be released somewhat.
    The idea that "If an NPC yells thief, its automatically a players fault" will erode with time
    It gives realistic depth to the game. Theft occurs in real life, in broad daylight as well as dark night hours. In public busy areas, or quiet not so busy areas.
    It gives another depth of role playing to the city. Whats up with these thefts? Why is this area suddenly struck with cut purses? Or, "Oh another theft. Back to our posca"

    Cons:
    It could create a "cry wolf" kind of thing, where players get tired of running to help npc's that are programmed to be in "trouble"
    Truly innocent players could be jailed for being in the area of a theft


    Just to support my idea, I did some research. The most prevalent pickpockets make their living overseas out of the United States. We still have ours here, just a quick look at a facebook feed of someone reposting a video of a phone snatcher or purse snatcher and youll see what I mean. I looked into pickpocketing in the UK and people said it wasnt as bad in the UK as say France or Italy.

    Anyone remember the olympics?
    http://www.telegraph.co.uk/olympics/...-broad-daylig/

    Heck, if you go to Youtube and type pickpocket, youll get (allegedly) over 2 million results. Then it will ask if you meant Pick Pocket.

    Heres a good video, titled The secrets of the pickpockets - Barcelona
    http://www.youtube.com/watch?v=vDXdJG3ZYhw





    Originally posted by Rythgen View Post
    Just another Extraha thread, nothing to see here.

  • #2
    I've thought about this exact thing before and agree it would be excellent for the very reasons you specified.

    To further this, I also believe certain emotes that match common thief skill emotes should happen randomly and/or in appropriate situations.

    Example 1) Spook can sometimes cause you to "tap your foot" or "cough". I think if a PC is idle for a bit, maybe they tap their foot and coughing could be completely random and rare. But this would desensitize people to these emotes so that if a thief uses it sparingly, it's not a glaring announcement of "I'm a thief and I'm spooking you!"

    Example 2) Theres a certain skill that allows you to do something while pretending you're drunk. The emote for this is very specific and anyone who's ever heard of the skill will know what happened. I think being drunk for real should also cause this exact emote sometimes. This will allow you as a thief to fake the other known drunk emotes, and blend in the move so noone suspects anything.

    Any other similar extensions of this would be excellent

    Comment


    • #3
      Originally posted by extraha View Post

      What if, as part of Iridine's programming, random NPC's could start random yelling about a thief, with no provocation from a PC?
      I really like this idea. Gives PC constables something to do, too.

      Comment


      • #4
        there are already npc thieves... in the steps.
        I don't think they steal from other npcs... but they sure steal from pcs.

        The characters that steal would have to already be in the crowd...

        Comment


        • #5
          I think the point is less about having NPC thieves and more about having NPC's calling out for help for constables that they're being robbed. Constables will both 1) less commonly auto-assume the nearest PC is a thief and 2) May stop running to every "thief!" call they hear. Which may be somewhat realistic for a lazy constable who's tired of dealing with petty theft all the time

          Comment


          • #6
            Originally posted by ArchMagi View Post
            there are already npc thieves... in the steps.
            I don't think they steal from other npcs... but they sure steal from pcs.

            The characters that steal would have to already be in the crowd...
            They kind of are in the crowd. I think the funniest thing is in the steps when you look at the crowd, "cutpurse" is an npc that you see. Uh, what does a cutpurse look like exactly? Is he wearing an ascot embroidered with the word clepta? Thats latin (google translate) for thief.

            Who makes good thieves? Those that look exactly like everyone else. Children, workers, laborers, even those dressed as patricians. Its well known that rich people like to "slum"...

            Comment


            • #7
              Originally posted by extraha View Post

              They kind of are in the crowd.
              They actually have ones that come out of the crowd and will attempt to quick grab, slice or lift from you.

              Comment


              • #8
                They actually have ones that come out of the crowd and will attempt to quick grab, slice or lift from you.
                No, I know about them completely. They are in the steps. How does a player character usually react to them? Either ignoring them, because they are wearing their Raincoat of Protection Against Thievery +2. Or The PC kills/maims the mob that approached them. Thief players may even steal back. Does anyone commonly get on and yell "Help! Thief! Help!" either in think or yell?

                My suggestion is that random NPC's in rooms (not in game rooms, like being inside the toga, but each space you occupy is called a room) who have no players in it, step out of the crowd and and yell "Help thief!" or whatever they usually say. This would happen in populated, crowded areas. The NPC wouldnt actually be stolen from, just programmed to yell and wander, just like a regular NPC does when a PC fumbles stealing from it.

                When I said they kind of already are in the crowd, I was pointing to the fact that theres no "Thief" equipment. No one walks around with a "green homespun sack stitched with the pink words Stolen Goods From Today". In real life, or in game.

                I find it funny that "cutpurse" is a character you can pull out of the crowd. What in the world makes them appear so, to be identified as such?

                Where I live, Las Vegas NV, stealing iphones, wallets, purses and such is a thing. Is this done at low income neighborhoods, or on weekly stay motel property? Sure. Is it commonly done? Not really.

                Where do most of these thefts occur? On the Las Vegas Strip, or Fremont Street. You go to take a selfie in front of some casino statue or doodad and you're eyed up. Either you are jacked right then, or you are watched for the next opportunity. When its time, and you lift that phone up, someone runs up and snatches it and sprints away through the crowd.
                I dont think phones are done as much anymore, because of their readily available tracking technologies, but purses and wallets are.

                Youre on Fremont Street, watching a street performer. You pull out your wallet to toss a dollar in to the performers hat when Zoink! Wallet is snatched and same thing happens, the person is gone off into the crowd.

                Sure, there's lots of undercover police, and visible police in sight, but this still happens daily here.

                Comment

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