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Downtimes: June 24 - July 2nd

We've got another batch of shutdowns coming in late June and early July, so that the machines can be repaired for the newest bug, the ZombieLoad CPU bug.

In general, the Genesis games (Grendel, TEC, TEC-Test) all have reboots scheduled for the absolute middle of the night, so I'll be taking each down the previous evening at midnight and bringing them back up the next morning at 9am.

The SkotOS games have always been more robust about reboots, so we'll let them reboot on their own, though there's some chance for an ~2 hour data loss. In any case, I'll be checking them after the 2-hour window when I can, though Marrach has a middle-of-the-night reboot, so that'll be the next morning.

The UserDB and Web reboots will cause some downtime for the entire site, but again they will hopefully come up cleanly.

GENESIS:

- Shutdown Grendel (late Sunday 6/23)

- Startup Grendel (early Monday 6/24)

- Shutdown TEC (late Monday 6/24)

- Startup TEC (early Tuesday 6/25)

- Check TEC Client (9pm Tuesday 6/25)

- Shutdown TEC-Test (late Thursday 6/27)

- Startup TEC-Test (Friday 6/28)


SKOTOS:

- Marrach (Monday early morning 6/24)

- Ironclaw (Monday 10pm-midnight 6/24)

- Lovecraft, Lazarus (Monday 8pm-10pm 7/2)


MAIN SITE:

- UserDB (Monday 10pm-midnight 6/24)

- Web (Sunday 9pm-11pm 6/30)
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Slicing from a person falling asleep

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  • Catuluscaesar
    started a topic Slicing from a person falling asleep

    Slicing from a person falling asleep

    Is it possible to slice a sack off of someone falling asleep? In the past, I know Scott stated that players were intended to be vulnerable when falling asleep. Has this changed?

  • Ilkilyn
    replied
    Drunken Approach should have the following changes:

    1) All echos should show to others in the room the exact same echos from being drunk.
    2) While hidden, the echos should change to trigger room-based echos. In other words, if "A drunken sailor bumps into you and spills his beer" is a programmed echo there, it or one of the other appropriate echos will trigger. I'd recommend adding several new echos to every bar and crowd outside of bars to allow for the playerbase to become desensitized to such echos.
    3) A high roll (90 or higher?) while hidden should produce no echo at all, as your victim character wouldn't see it any different from normal people pushing through a crowded bar.
    4) Crowd size should heavily affect success and quality of rollover

    New moves for Combat Manuevers:

    1) Pivot ln (Average): You move to position yourself between your currently engaged enemy(ies), and a new target, resulting in being approached to both/all. Attempting while already approached to 3 targets increases your roll difficulty, but will auto retreat you from one random target before approaching your new target.

    2) Pivot out (Difficult): You move to position yourself one one side of your target directly opposite other approached attackers, resulting in retreating from all but the targetted attacker. A low roll over may result in only retreating from 1 out of the 2 other attackers.

    Circle in/out could also work... maybe a bonus to pivot lunge for ranks in pivot out?

    Leave a comment:


  • ArchMagi
    replied
    Patricians.....

    Leave a comment:


  • Kjel
    replied
    Let's be real--- the annoying think about drunk approach being nerfed is no one has said anything on the reason or what the heck you're supposed to do with the now worthless move. Why not just fix things instead of taking away cool things in the gameworld? Sagum rip....anatomy lore... etc....etc...

    Leave a comment:


  • Kered
    replied
    Iíve been here forever never knew more than one

    Leave a comment:


  • HotMoltenLava
    replied
    Originally posted by ArchMagi View Post
    You guys have me beat by four trainers, but then again, the one I do know, doesn't show that he teaches if you don't already know, so I guess the others are like that too. Like I said, been a LONG time since I rolled a thief.
    There is a trainer in the gameworld that will teach you regardless if you have the skills. He is however very difficult to find if someone doesn't tell you where he is first. So finding an ingame pc thief to teach you is likely the easier option unless you find out by some ooc method, I don't know if he is mentioned on any of the help sites or not but I'm assuming not.

    Leave a comment:


  • Baleron
    replied
    Originally posted by Tweninger View Post

    Setups is used more in combat then in thievery. lol

    Just had a blood spar with someone earlier today, and unless I missed it, he street approached me. I was confused when I couldn't do a cslash =(
    Oh it's highly useful in combat, ironically. Which is why everyone was up in arms over the stealth nerf of drunken approach. As a thief, really ear for coin is the only true 'necessity and even that is merely useful as a time saver. I can look instead of glancing. I can approach instead of street approaching. I can fall back or retreat instead of fading. I don't need any of them to slice a pouch from a npc.

    Rolling with a pve thief, as Rupert put it, is horribly grindy, slow, and monotonous. I don't want that changed, I just want an alternative. I would love to see high risk, high profit targets that required a range of skills to steal from. Leave the traders with their occasional gem pouches and the patricians with their rare 4 cent pouches, that's fine and works well for what it is. Give me targets that would give my highly skilled thief a true challenge with high risk and worthy rewards.

    Hell, you could expand it further and make it a morally evil combat zone as well. Combat toons could break in, slaughter guards, and rob the place blind themselves at the risk of being caught or stealthy toons can sneak in and pilfer quietly. Give the criminal element more options than banditry as an end game.

    Leave a comment:


  • Tweninger
    replied
    Originally posted by Baleron View Post

    The rest is just rp fluff at the moment. That's what I want changed. Give me a guarded target to make ground/street approach necessary.
    Setups is used more in combat then in thievery. lol

    Just had a blood spar with someone earlier today, and unless I missed it, he street approached me. I was confused when I couldn't do a cslash =(

    Leave a comment:


  • ArchMagi
    replied
    Rupert, try not to out people in the forums. Edit your post to make it less personal, please.

    Leave a comment:


  • Rupert
    replied
    I just don't see how you could make the skills any more available than they are now short of dropping a PP/SS/Setups trainer at the bank. They are so readily available, you could ask 95% of the constables for lessons. And I really don't know what good it would do. He'd probably never get used by anyone but blatant thieves, and then the quiet thieves would just learn from the blatant ones.. exactly how it currently happens. He'd get staked out by vigalante's, constables would regularly patrol it... Exactly how Gnaarian was treated when he was first released.

    interacting with other thieves is a positive for PP, it's not a negative. I guess I just don't understand why anyone would want to get rid of that. That's really what we're talking about here, getting rid of the middle man so you don't have to interact with people. It's the loner thief who thinks everything is ruined when he get caught that stops playing, not the Ilkilyn's and the Palium's.

    Leave a comment:


  • Catuluscaesar
    replied
    The only trainer I know is Gnaarian, and he doesn't teach Slice Sack, Knife Lift, or Sword Lift. Not sure there's any NPC who does.

    Leave a comment:


  • Rupert
    replied
    Originally posted by celticdark View Post

    i think what hes referring to are the 'secret' skills, i can think of a couple of trainers and none teach them
    all 5 that I know of teach 'secret' skills, not to mention the dozens of alt thieves who can readily teach you. Remember, ALL skills but what you start with are technically 'secret'. I don't know if I would call it that though, I don't refer to Pardellian as 'secret', and it's FAR more exclusive than thieving skillsets.

    Leave a comment:


  • ArchMagi
    replied
    You guys have me beat by four trainers, but then again, the one I do know, doesn't show that he teaches if you don't already know, so I guess the others are like that too. Like I said, been a LONG time since I rolled a thief.

    Leave a comment:


  • celticdark
    replied
    Originally posted by Rupert View Post
    There are 5 NPC trainers in the game that I know of off the top of my head. The skills are readily available to nearly anyone willing to go for them. The reason they aren't taught at Gilvens, is because Gilven would be arrested if he publicly taught people how to rob others of their belongings.

    It's probably harder to find the SS trainers in the steps.

    But I do agree with Mikeand's sentiment. I'd rather have it how it is now than made harder to do exactly the same thing, or made completely useless.
    i think what hes referring to are the 'secret' skills, i can think of a couple of trainers and none teach them

    Leave a comment:


  • Rupert
    replied
    There are 5 NPC trainers in the game that I know of off the top of my head. The skills are readily available to nearly anyone willing to go for them. The reason they aren't taught at Gilvens, is because Gilven would be arrested if he publicly taught people how to rob others of their belongings.

    It's probably harder to find the SS trainers in the steps.

    But I do agree with Mikeand's sentiment. I'd rather have it how it is now than made harder to do exactly the same thing, or made completely useless.

    Leave a comment:

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