Announcement

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ZEALOTRY Users: Critical Notice on Continued Use

Edit: Our new HTML5 client (Orchil) is now open for beta testing in The Eternal City and Grendel's Revenge. Feel free to try give it a whirl at http://test.skotos.net/orchil/

Edit: We have made great strides toward a new HTML5 client, which should offer a replacement to Zealotry. We're hoping to release that in the very near future, but in the meantime, using Pale Moon remains the best method for ensuring there is zero interruption to your game playing during the transition.

As of November 14, Mozilla will be auto-updating all copies of Mozilla Firefox to Mozilla 57, a new edition of their browser that will disable all legacy add-ons. This will probably include the majority of the plug-ins that you use on Mozilla, including the Skotos Zealotry plug-in.

This is a big problem for us because Zealotry is the most stable of our clients at this time, and the one that we believe is in the widest use. There's unfortunately no easy way to update it, because we'd have to rewrite it from practically scratch, using their new programming system.

There are tricks that you could use to to prevent Mozilla updates, but we don't particularly suggest them, as you want to have a clean, secure browser. Fortunately, there are two alternative browsers that will support Zealotry. Each of them branched off of an earlier version of Mozilla Firefox, and each of them continues to be updated for important security issues.

Pale Moon Browser

The Pale Moon browser is our suggested replacement. It is a totally separate browser that branched off of Firefox some years ago. It will continue to support the classic plug-ins.

To install it:
  • Install Pale Moon (Windows & UNIX only)
  • Install the Zealotry XPI on Pale Moon
  • Restart the Pale Moon Browser
  • Play on Pale Moon

The official version of Pale Moon only supports Windows and UNIX, but you can also get a slightly less official version of Pale Moon for the Mac. We've tested it out and it looks like it's clean and works correctly, but use your own level of caution in working with the Mac variant.

If You Have Errors

Some users are experiencing "Content Encoding Errors" when using Pale Moon and Zealotry. As best we can tell, this is due to an incompatibility between Windows 8.1, Pale Moon, and Plugins. If you have this problem (or any other), we suggest instead using Mozilla's extended-release version of Firefox, which branched at Firefox 52. It's expected to remain supported until at least June 28, 2018, by which time Mozilla is planning to jump their ESR to a post-plugin phase. This is therefore a short-term solution, but we expect to have full release of our New HTML5 client well before that.

To install it:
The Big Picture

Our larger-scale goal is to introduce a new client that will be usable on any browser and make our games generally more accessible. We've had a HTML5 client in process since last year, but are currently hitting roadblocks that make a deployment before November 14 problematic. We've also just started a second project, which would be more specifically focused as a Zealotry replacement, without worries about new bells or new whistles. Both of these possibilities are being done out-of-house, by Skotos players, but they're receiving our highest level of attention for whatever support they need, as this is all our top priority.

So, consider this a short-term fix, but in the meantime if you use Zealotry, please download one of the alternative browsers and test them out ASAP.
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IMPORTANT NOTICE: Quicksand

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  • #46
    Originally posted by Syden View Post
    Tried this. The character being held just gets released and left on the ground.

    The best bet is to lock someone up in iron manacles and drop them in the snake pit.
    Nope. I did that once and the GMs yelled at me cause literally no one knew how to get there to save them.

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    • #47
      So does anyone have any messages to share about how quicksand death looks like, either as the victim or as a witness? Possibly before and after death?

      Comment


      • #48
        Probably something like:
        You feel yourself slip into a coma.
        You cannot do that while you are comatose.
        You cannot do that while you are comatose.

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        • #49
          Unless something changed in the last year, you cannot die from quicksand.
          I was stuck in quicksand up to my neck and failed my swim, no shit, 40 times in a row and sunk no further.

          I proclaimed and was told by a surprised GM that I was "just extremely unlucky" and let me out.

          Hidden changes happen all the time, so by all means test for yourselves.

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          • #50
            Originally posted by Matt View Post
            Unless something changed in the last year, you cannot die from quicksand.
            I was stuck in quicksand up to my neck and failed my swim, no shit, 40 times in a row and sunk no further.

            I proclaimed and was told by a surprised GM that I was "just extremely unlucky" and let me out.

            Hidden changes happen all the time, so by all means test for yourselves.
            I have seen it tell one of my characters it was up to his nose before he was rescued. I am still under the impression though that it will currently put you in a comatose state.

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            • #51
              Yeah I'm mostly curious about the mechanics, like what you observe on your screen while its happening, and at what point does your status become dead and what messages you get or if it boots you back to the ooc room after you die or if it chagnes any menu items.

              I tried logging in to find this out for myself but I'm having problems logging in.

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              • #52
                Originally posted by Matt View Post
                Unless something changed in the last year, you cannot die from quicksand.
                I was stuck in quicksand up to my neck and failed my swim, no shit, 40 times in a row and sunk no further.

                I proclaimed and was told by a surprised GM that I was "just extremely unlucky" and let me out.

                Hidden changes happen all the time, so by all means test for yourselves.
                This same thing happened to me, minus the GM save. after the 20th failed roll in a row I assumed I couldn't die from it and just kept spamming swim.

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