ZEALOTRY Users: Critical Notice on Continued Use

Edit: Our new HTML5 client (Orchil) is now open for beta testing in The Eternal City and Grendel's Revenge. Feel free to try give it a whirl at

Edit: We have made great strides toward a new HTML5 client, which should offer a replacement to Zealotry. We're hoping to release that in the very near future, but in the meantime, using Pale Moon remains the best method for ensuring there is zero interruption to your game playing during the transition.

As of November 14, Mozilla will be auto-updating all copies of Mozilla Firefox to Mozilla 57, a new edition of their browser that will disable all legacy add-ons. This will probably include the majority of the plug-ins that you use on Mozilla, including the Skotos Zealotry plug-in.

This is a big problem for us because Zealotry is the most stable of our clients at this time, and the one that we believe is in the widest use. There's unfortunately no easy way to update it, because we'd have to rewrite it from practically scratch, using their new programming system.

There are tricks that you could use to to prevent Mozilla updates, but we don't particularly suggest them, as you want to have a clean, secure browser. Fortunately, there are two alternative browsers that will support Zealotry. Each of them branched off of an earlier version of Mozilla Firefox, and each of them continues to be updated for important security issues.

Pale Moon Browser

The Pale Moon browser is our suggested replacement. It is a totally separate browser that branched off of Firefox some years ago. It will continue to support the classic plug-ins.

To install it:
  • Install Pale Moon (Windows & UNIX only)
  • Install the Zealotry XPI on Pale Moon
  • Restart the Pale Moon Browser
  • Play on Pale Moon

The official version of Pale Moon only supports Windows and UNIX, but you can also get a slightly less official version of Pale Moon for the Mac. We've tested it out and it looks like it's clean and works correctly, but use your own level of caution in working with the Mac variant.

If You Have Errors

Some users are experiencing "Content Encoding Errors" when using Pale Moon and Zealotry. As best we can tell, this is due to an incompatibility between Windows 8.1, Pale Moon, and Plugins. If you have this problem (or any other), we suggest instead using Mozilla's extended-release version of Firefox, which branched at Firefox 52. It's expected to remain supported until at least June 28, 2018, by which time Mozilla is planning to jump their ESR to a post-plugin phase. This is therefore a short-term solution, but we expect to have full release of our New HTML5 client well before that.

To install it:
The Big Picture

Our larger-scale goal is to introduce a new client that will be usable on any browser and make our games generally more accessible. We've had a HTML5 client in process since last year, but are currently hitting roadblocks that make a deployment before November 14 problematic. We've also just started a second project, which would be more specifically focused as a Zealotry replacement, without worries about new bells or new whistles. Both of these possibilities are being done out-of-house, by Skotos players, but they're receiving our highest level of attention for whatever support they need, as this is all our top priority.

So, consider this a short-term fix, but in the meantime if you use Zealotry, please download one of the alternative browsers and test them out ASAP.
See more
See less

Lore Entries

This is a sticky topic.
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    The Creation story as it is now has been that way for at least the last RL year and a half or however long it's been since I started playing again. If it's been reworked from the original, I have no idea when it was done.

    This project is only to fill in gaps in already existing Erealite lore, not a reboot of the religion.

    According to how things currently exist for lore, Ereal gives the World her space on a regular basis, that is how winter is explained. The Cataclysm is when the world was plunged into darkness (aka Moonfall). In Erealism it is because Ereal was pissed at Man for turning away from him and using magic unwisely. It was Iridine's unwavering devotion and encouraging those who were still faithful that finally softened his anger and convinced him to return.

    This is lore taken from both the Creation and City Founding stories as they are in the help files. As I said, if there's been changes I'm not aware of them, and they had to have happened some time ago. It's been much too long since I first read them to know if there was any alteration, so this is something the GMs might be able to answer.
    I cannot pretend to be impartial about the colors. I rejoice with the brilliant ones, and am genuinely sorry for the poor browns. (Winston Churchill)


    • #17
      the current ?creation story is about 3x longer than the old one, includes a hell of a lot of details like animals and man and stuff, and draws toward a totally different event at its conclusion. At the end of the 'genesis' world story, world is abandoned.

      Ereal later returns and takes part in the iridine story for the erealites, which has ALSO changed dramatically in the current 'official' version, no longer taking place on Basran hill. These are IC 'changes' that are supposed to be noticed. They are not retcons.

      Originally posted by VinianQuartz


      • #18
        I'm actually looking at the old GM forums. The original creation story comes from Phil, who posted it on 7:59 pm, Sunday, July 11, 1999.

        What you see in the ?creation in-game help file is exactly the same as that post, with the exception of the first and last paragraphs that were not included in the original.

        Incidentally, the creation story was originally introduced as a quest event item - a document entitled 'The Tome of Creation.' It was then stored in the temple library.


        • #19
          Considering how much the lore around the moons have changed since the early days, I honestly hope you aren't suggesting that adding to Erealite lore is a problem. This is just to try and fill some very large gaps and catch up to the amount that's been added to the moon lore and give it the same level of depth. *shrug*

          And again, what is currently there is not a sudden, new change. If it was sudden, it happened quite some time ago. There has only been one addition to the Erealite lore approved and introduced IG recently as canon: a Cult version of the Priestess Iridine's life.


          Could a mod move this discussion to a new thread? It really deserves to have it's own outside of the actual lore request thread. Thanks!
          Last edited by Xianna; 09-08-2013, 04:28 PM. Reason: added mod request
          I cannot pretend to be impartial about the colors. I rejoice with the brilliant ones, and am genuinely sorry for the poor browns. (Winston Churchill)


          • #20
            Originally posted by Armataan View Post
            Ereal later returns and takes part in the iridine story for the erealites, which has ALSO changed dramatically in the current 'official' version, no longer taking place on Basran hill. These are IC 'changes' that are supposed to be noticed. They are not retcons.
            I just read ?creation again, there's nothing different in there that hasn't been there for a very long time, I think perhaps you need to read it again, because you're coming to incorrect conclusions, for instance, the iridine story DOES take place on basran hill, the cataclysm isn't anything to do with abandoning world, and winter doesn't involve ereal saying bye, I'm not coming back, it's more along the lines of whoa.... I'm going to be over here... you let me know when you're not so angry.

            plus, the animals were always there, it demonstrates why man is better than animals. Maybe you should talk to someone about your understandings, so you'd be able to understand this better, a sounding board, is always better than nothing. just don't do it with a closed mind thinking that your way is the only way.


            • #21
              EDITED: Cleaned up
              Japes, Pascal got attribution for the creation myth didn't he? Not Phil?

              There's also a much shorter version of the story. The story that is 4 paragraphs instead of 23. It's been in a game for just as long, perhaps even longer. Armataan had a copy in 2003? Culexus got a copy in 2008? mythos evolve with every new edition the gms have made to it since 1997. There definitely were long conversations with Abeldor's champion of Ravan as early as 2001, with Iotrus and Surtoi and Dre and... oh god I can't remember the friggin unraveller's name.. theological discussions in game with Tharius Allende over what exactly a thinking feeling knowing creature that existed along with Ereal before anything else exists can possibly be, if not a god. These are active parts of the game world that have been breathign since creation.

              The whole mythos of Ereal is being expanded and modified, or having elements added wholecloth in the same way that an actual Cthulhian god named after a famous Shakespearean deity was put into the game in its entire original form with no modification.

              Adding new stuff to the game is awesome. Expanding the old stuff is great. But there is a much shorter creation myth than the one in "?creation" that shares a lot of similarities, but is also different. It was my first exposure to the myth so it stuck with me. It is also currently in game.

              Originally posted by VinianQuartz
              HAIL CULEXUS


              • #22
                ?Creation has had that same '99 version of the Ereal story for years and years. The only difference, really, was the first and last paragraph - which themselves seem to be nearly as old as the original story. And it was Phil that posted it.

                I'm not sure how you're getting the idea that the Erealite mythos have been heavily expanded based on whatever it is that your characters have been reading. It's been operating under the same fundamental creation story and guidelines since the inception of the religion, circa 1999.

                There are some other random things to note.
                - Shakespeare predates Lovecraft.
                - Gods based on celestial objects are not the only types of gods worshiped in the gameworld. (see, e.g., Parcines).
                - Texts and messages communicated by GM NPCs can and will be biased, slanted, or outright deceptions. People trying to get you to believe in the existence, or nonexistence, of supernatural beings almost certainly have an agenda.

                Whatever the case, all this is a bit beside the point. Long story short, there hasn't been a 'retcon' or 'ic changes' or whatever of the Erealite story. Fundamentally, it's the same as its always been. Any additions, whether player-made or from the GM side (as with the recent Bright Hope Codex), are simply elaborations on vague elements of the faith.


                • #23
                  Shakespeare predates lovecraft. And Lovecraft may have created Cthulhu but the mythos is not just by him.

                  The Tempest is a great story that brushes very very briefly upon a certain character's faith.

                  Browning is far more responsible for the modern treatment of the 'god', and since that time the god that would be has received writeups in quite a few Cthulhu dictionaries. I am sure I am not the only one who saw the wholecloth lift of the myth.

                  Originally posted by VinianQuartz
                  HAIL CULEXUS


                  • #24
                    Like the kitchen sink construction approach of Forgotten Realms, many 'Lovecraftian' compilations freely pick and choose from a wide range of cultural references, then bulk up those references with details that assimilate the idea into their mythos. To say that Setebos is a 'Lovecraftian' god is to say that Tyr originates in D&D.

                    Browning wrote the poem 'Caliban upon Setebos.' Caliban is, of course, a savage and violent individual, imprisoned and tormented. The poem is a sophisticated dialogue in which such a brutal character reflects upon the nature of godhood and divine power. That the imagined figure mirrors Caliban's own thought process is, perhaps, no surprise.

                    If you believe Browning wrote that poem to create a myth about a fictional god, then you're missing quite a lot of nuance. Some commentators have suggested that Browning was critiquing certain forms of theology prevalent during his time.

                    Given all that, the inclusion of a Setebos reference in TEC was far from careless 'whole cloth lifting.' It was an intentional allusion to the relationship between the faith of the worshipers and the identity / personality of the deities being worshiped.

                    Anyways, Erealite lore needs more submissions. Send mails to Xianna's player if you have ideas.


                    • #25
                      Aphellia, if anyone remembers, did a well received play about the creation story. If anyone has information on that, it would do well in the accepted gameworld lore.
                      Blame Skotos.

                      Signatures should not exceed the length of this.