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Archery speed

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  • Ilkilyn
    replied
    Originally posted by Syden View Post
    That is the most reassuring post we have ever had on these forums.

    I cried

    234

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  • Syden
    replied
    That is the most reassuring post we have ever had on these forums.

    Leave a comment:


  • munteanudorica
    replied
    IT S OK
    ____________________
    apartamente focsani Numar telefon proprietar

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  • Ilkilyn
    replied
    the seconds in regards to roundtime have nothing to do with RL seconds or IG time. They're code timing "ticks" that they just named seconds. From what I can tell each populated room has its own tick timer, and people spamming in the same room can cause lag in the timer. Also, if you spam your next attack before the "no longer busy message", you will effectively slow down the tick timer slightly and cause a longer wait. Everyone in the room doing this, causes this but the difference doesn't seem to stack linearly and generally each tick is no more than a couple RL seconds even at the worse level of lag. Put two people in different rooms, same speed, attacks, etc. And have one spam their attack commands while the other waits for the perfect time to input, and the one waiting will have more attacks per second on average.

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  • ArchMagi
    replied
    no, it doesn't lie. it tells you the most complete thing... so... 6 days for a seven day cycle, because it's 6 days 23 hours, 59 minutes, 59 seconds... so it shortens it to 6 days... it says 6 seconds for a round time, because it's under seven but more than 6. the middle of something should be less than a second, not more than one. the only time it's more, is if there's a lag issue involved that makes a second take longer than it should, server side, or client side. It has always been this way, and you can call me a liar if you want. it's the truth. (people have argued before)

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  • Psilac
    replied
    Huh, so the game client lies to us about time? That's a bit of fuckery right there.

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  • Irisa
    replied
    Originally posted by Psilac View Post
    Uh.. I have a six second round time for rapid fire. With no reflex training and SA average speed. Not sure where you are getting your numbers from LeanFrank.
    The game tells you that "you will be busy for six more seconds." However, the true, measured roundtime is about eight seconds. It looks like that's what LeanFrank was measuring.

    On a related note, Rapid Fire becomes kind of useless if you have outstanding Speed, because you'll be equally as fast firing off two Basic Shots. Unlike Basic Shot, you can't aim Rapid Fire or use it when engaged with an enemy, and you suffer a penalty to the success of the two Rapid Fire shots.

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  • Psilac
    replied
    Uh.. I have a six second round time for rapid fire. With no reflex training and SA average speed. Not sure where you are getting your numbers from LeanFrank.

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  • LeanFrank
    replied
    With 90 reflexes, you'll see 4 second round times for non-rapid fire shots, and 8 seconds for rapid fire. Shot time distributions: http://jsfiddle.net/y4a4o1fu/embedded/result

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  • Rinduck
    replied
    Parting shot is much faster.

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  • Tweninger
    replied
    Thanks for the knowledge. What about the RT on parting shot? Forgot about that one.

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  • Pkticketsarefun
    replied
    Yes, reflexes effect all shots except rapid fire, that round time will stay the same. with 90 reflexes you will have a 2 second rt for headshot, footshot,basic shot, hand shot.

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  • Kered
    replied
    I'd talk to Rue/Kivas or Spire they all seem to be really knowledgeable

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  • Tweninger
    started a topic Archery speed

    Archery speed

    Does increasing reflexes help decrease the RT for certain moves? Right now my rapid-fire has 6+ and head/hand and foot are all 4+

    Reflexes 8

    Speed: above average

    Another question..

    Rapidfire, basic shot, head, hand, and foot.. these are the only SP making moves in the skillset, right?
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