Announcement

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ZEALOTRY Users: Critical Notice on Continued Use

Edit: Our new HTML5 client (Orchil) is now open for beta testing in The Eternal City and Grendel's Revenge. Feel free to try give it a whirl at http://test.skotos.net/orchil/

Edit: We have made great strides toward a new HTML5 client, which should offer a replacement to Zealotry. We're hoping to release that in the very near future, but in the meantime, using Pale Moon remains the best method for ensuring there is zero interruption to your game playing during the transition.

As of November 14, Mozilla will be auto-updating all copies of Mozilla Firefox to Mozilla 57, a new edition of their browser that will disable all legacy add-ons. This will probably include the majority of the plug-ins that you use on Mozilla, including the Skotos Zealotry plug-in.

This is a big problem for us because Zealotry is the most stable of our clients at this time, and the one that we believe is in the widest use. There's unfortunately no easy way to update it, because we'd have to rewrite it from practically scratch, using their new programming system.

There are tricks that you could use to to prevent Mozilla updates, but we don't particularly suggest them, as you want to have a clean, secure browser. Fortunately, there are two alternative browsers that will support Zealotry. Each of them branched off of an earlier version of Mozilla Firefox, and each of them continues to be updated for important security issues.

Pale Moon Browser

The Pale Moon browser is our suggested replacement. It is a totally separate browser that branched off of Firefox some years ago. It will continue to support the classic plug-ins.

To install it:
  • Install Pale Moon (Windows & UNIX only)
  • Install the Zealotry XPI on Pale Moon
  • Restart the Pale Moon Browser
  • Play on Pale Moon

The official version of Pale Moon only supports Windows and UNIX, but you can also get a slightly less official version of Pale Moon for the Mac. We've tested it out and it looks like it's clean and works correctly, but use your own level of caution in working with the Mac variant.

If You Have Errors

Some users are experiencing "Content Encoding Errors" when using Pale Moon and Zealotry. As best we can tell, this is due to an incompatibility between Windows 8.1, Pale Moon, and Plugins. If you have this problem (or any other), we suggest instead using Mozilla's extended-release version of Firefox, which branched at Firefox 52. It's expected to remain supported until at least June 28, 2018, by which time Mozilla is planning to jump their ESR to a post-plugin phase. This is therefore a short-term solution, but we expect to have full release of our New HTML5 client well before that.

To install it:
The Big Picture

Our larger-scale goal is to introduce a new client that will be usable on any browser and make our games generally more accessible. We've had a HTML5 client in process since last year, but are currently hitting roadblocks that make a deployment before November 14 problematic. We've also just started a second project, which would be more specifically focused as a Zealotry replacement, without worries about new bells or new whistles. Both of these possibilities are being done out-of-house, by Skotos players, but they're receiving our highest level of attention for whatever support they need, as this is all our top priority.

So, consider this a short-term fix, but in the meantime if you use Zealotry, please download one of the alternative browsers and test them out ASAP.
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Franlius Question

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  • Franlius Question

    Do the tiered fighting area SP penalties include all ranks or just combat ranks?
    Nothing much to say.

  • #2
    just combat ranks, no hunting, or outdoors ranks will affect you.

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    • #3
      I was looking at the Unofficial TEC Wiki: Rank Threshold: 25% penalty at 1250 ranks, 50% penalty at 1500 ranks, 75% penalty at 1750 ranks, Cutoff at 2000 ranks

      What does that mean and is that the same as the SP penalties in the opening post?
      Signature.

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      • #4
        It means, that franlius gives a skill point gain bonus, with reduction in said bonus at those ranks, and when you reach the cutoff threshold, you have to move to a harder area, the legion won't let you in anymore.

        And yes, same penalties.

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        • #5
          Thank You ArchMagi
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          • #6
            No. The penalty has absolutely nothing to do with SP gain. I believe those numbers aren't accurate either. From your example you will see an increase in difficulty at points between 1000 to 2000 ranks. Think of it as them changing their fighting style from half-serious to all-out. There is actually a "fight level" programmed into many NPCs that allows them to be spawned at 2x, 3x, etc. of what they're usually capable of. This isn't a problem until a GM typos and spawns 15 bandits on you at 40x fighting ability instead of 4x (which still isn't a cake walk).

            The game checks your total combat ranks then dumbs the cineran down to your level. This is unique to every person fighting the cineran as well. If I have 1999 combat ranks and you have 999 combat ranks you will have a significantly easier time fighting the same target at the same exact time. You will be encountering one fighting at around 75% of its skill while I will be fighting it at somewhere around 150% of its skill.

            The SP bonus is for areas. I believe it went 1.1x for the SE, 1.2x for the SW, 1.3x for the NE, 1.4x for the NW and 1.5x for the docks. This used to apply to min gains too, but was fixed.

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            • #7
              I've been visiting two zones in Franlius, my character's ranks just shy of the cutoff of the easier zone, and it does not feel like there's a noticeable difference in the difficulty of the two.
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              • #8
                The way it's set up, the easier of the two areas should be slightly more difficult when you're about ready to be kicked out of it. For example, if you have ~1900 ranks you'll probably find that your success is slightly better in the SW area, but you can still get in the SE. The point of this was to urge people along the path. The reputation rewards are better for moving up, and the SP bonus increases 10%. From my experience this held true until nearing the point of being forced into the NW side. I have personally never liked that area and just moved to the docks.

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                • #9
                  Originally posted by Lantraste View Post
                  The way it's set up, the easier of the two areas should be slightly more difficult when you're about ready to be kicked out of it. For example, if you have ~1900 ranks you'll probably find that your success is slightly better in the SW area, but you can still get in the SE. The point of this was to urge people along the path. The reputation rewards are better for moving up, and the SP bonus increases 10%. From my experience this held true until nearing the point of being forced into the NW side. I have personally never liked that area and just moved to the docks.
                  I purposely kept my ranks just below the threshold (of being kicked out) of the NW area with an alt for the longest because I thought, "Farming here solo is better than teaming up at the docks". Boy was I wrong! I was able to solo the docks easier (mainly because no stupid hounds or whips) and found it more enjoyable.

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