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Multiple Downtimes for All Games [Updated: Rest of Phase 1 Times]

Unfortunately, the whole computing world is facing a major crisis right now thanks to Intel and other major processors missing critical security flaws in their architecture. As a result, our ISP is doing a set of emergency updates to all of their hardware. We are getting about a day's notice on this, and we're told that they're going to need to patch each machine multiple times, which very inconveniently means multiple downtimes.

Our TEC and GR games have always been the most vulnerable to downtime, so I'm going to take the care to cleanly shutdown and restart those.

GR: Sunday, Midnight (all times are PT) DONE
TEC: Monday, 10PM

Expect the games to go down 10 minutes before the downtime, to be safe.

The other games tend to be cleaner, so I'm going to let them restart on their own:

Lovecraft: Monday, 9PM
Lazarus: Monday, 9PM
Web Site: Monday, 11PM [this will affect all logins & usage of the new TEC client]
TEC Client: Tuesday, 9PM
USERDB (site login): Tuesday night, midnight

The upgrade windows have all been less than 30 minutes to date, so you can expect games and/or services will be back up within 35-40 minutes of the hour.

I believe this is now a complete list of the first phase of updates, but there will be a second in the near future.

Shannon
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Archery Strength

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  • Archery Strength

    Anyone have any input on strength's effects on the individual skills of Archery? It seems strength doesn't really affect Foot Shot at all, it might affect stun time on Head Shot, and Hand Shot (yet to be determined). Definitely affects damage of wounds, but regular arrows always seem to cap out at Severe Wounds.

    What I'm really interested in, is it seems that top tier strength causes targets to get fatigued WAY faster than lower tier strength when shot with almost any arrow. Can anyone confirm this?
    "...only you can prevent forest fires" The Legendary Smokey the Bear

  • #2
    Strength actually has a large part to play in archery,Including overall damage, and frequency in which disabling attacks actually disable

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    • #3
      And crit frequency/quality.

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