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Multiple Downtimes for All Games [Updated: Rest of Phase 1 Times]

Unfortunately, the whole computing world is facing a major crisis right now thanks to Intel and other major processors missing critical security flaws in their architecture. As a result, our ISP is doing a set of emergency updates to all of their hardware. We are getting about a day's notice on this, and we're told that they're going to need to patch each machine multiple times, which very inconveniently means multiple downtimes.

Our TEC and GR games have always been the most vulnerable to downtime, so I'm going to take the care to cleanly shutdown and restart those.

GR: Sunday, Midnight (all times are PT) DONE
TEC: Monday, 10PM

Expect the games to go down 10 minutes before the downtime, to be safe.

The other games tend to be cleaner, so I'm going to let them restart on their own:

Lovecraft: Monday, 9PM
Lazarus: Monday, 9PM
Web Site: Monday, 11PM [this will affect all logins & usage of the new TEC client]
TEC Client: Tuesday, 9PM
USERDB (site login): Tuesday night, midnight

The upgrade windows have all been less than 30 minutes to date, so you can expect games and/or services will be back up within 35-40 minutes of the hour.

I believe this is now a complete list of the first phase of updates, but there will be a second in the near future.

Shannon
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Twohanded swords as a weapon

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  • Twohanded swords as a weapon

    I like the idea, of a TWOhanded, Battle-Sword; or Claymore... or something like that.... Or, Twohanded Sword; something like this..

    Useable only by NELSOR and basic gladius; like an Altene Doublemace in str... but just as fast as basic gladius; without a shield... having only sword blocks..

    Make it like... as strong as a two handed axe or something, but just as fast, maybe a little slower..

    Whatever is necssary so that.... a user of a Twohanded Sword using Nelsor; would be in par with a Panker, or Spearsman, or Twohanded axer, with same ranks.

    Give the twohanded sword enough dmg to be on par in the GM dummy room; practice room; with other two handed weapons....

    Sounds good to me

  • #2
    If anyone else like this Idea..... @request the GMS to make, a sword that is twohanded; and when using nelsor with same ranks as a twohanded axer, or spearsman; or panker.....

    THen, add to the Nelsor trainer, (Twohanded Sword blocks) For twohanded only; by copy/pasting sword blocks from gladius set, and then naming them Twohanded Sword only Nelsor Blocks... added to the nelsor list..

    BAM, new skill and weapon set (sorta...)

    Make it equal to twohanded axes in the dummy fighting room.

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    • #3
      Maybe a little stronger, since there isn't the benefit of Ankleflop, RT which allows a hit to a laying target's neck like twohanded axes.. so make equally strong in dmg as twohanded axes... so that the twohiter move adds dmg to make up for the fact you cannot knockdown/flop/hit neck, like you can with twohanded axes.. makes sense to me.

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      • #4
        Since my main character uses Nelsor exclusively, I felt compelled to comment on this. I don't much like the idea of a complete overhaul of multiple skill sets I've put a lot of work into. People have @requested two handed swords in the past, and were largely denied because they're not historically accurate to Roman time period. It takes a lot more metal to make a 2 handed sword versus a one handed, and that type of combat really came about during the medieval era due to the implementation of plate armor to replace chainmail. This armor type worked well enough to discourage the use of shields, as they were no longer as necessary, but the additional power needed to cleave through said armor made the two-handed swords more needed.


        https://en.wikipedia.org/wiki/Zweih%C3%A4nder
        https://en.wikipedia.org/wiki/Longsword
        http://ejmas.com/jwma/articles/2000/...ville_0100.htm

        Here are a few different articles talking about how two handed swords didn't really appear until the 1500-1600's era, although a few notable exceptions have dated back to the 12th and 13th century.
        Originally posted by Marren
        YOU CAN'T HIDE CRAZY WITH MAKEUP, I PROMISE YOU.

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        • #5
          it wouldn't really be an overhaul of nelsor... nelsor would work exactly the same, with gladius and shields...

          all you do, is create a weapon that has enough DPS that it compares fine against someone with shields, but not as good...

          So, that you would just need to rank up sword blocks after 100, your defenses wouldn't be as good as the guy wielding a shield.

          so that someone 200 in sword blocks, would beat someone, 100 sword blocks 50 shields.... something like that...

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          • #6
            and just because two handed swords were not popular, it's not possible that they could not exist.... any smith could imagine, a two handed sword... and make one... and it get temporarily popular in the colosseum games.....

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            • #7
              the way you're asking for two handed swords, is incorrect. A two handed sword is SLOW, not just as fast as a one handed sword, but doing more damage. Also, if you want something implemented try using the @feedback, or @request feature.

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