Multiple Downtimes for All Games [Updated: Rest of Phase 1 Times]

Unfortunately, the whole computing world is facing a major crisis right now thanks to Intel and other major processors missing critical security flaws in their architecture. As a result, our ISP is doing a set of emergency updates to all of their hardware. We are getting about a day's notice on this, and we're told that they're going to need to patch each machine multiple times, which very inconveniently means multiple downtimes.

Our TEC and GR games have always been the most vulnerable to downtime, so I'm going to take the care to cleanly shutdown and restart those.

GR: Sunday, Midnight (all times are PT) DONE
TEC: Monday, 10PM

Expect the games to go down 10 minutes before the downtime, to be safe.

The other games tend to be cleaner, so I'm going to let them restart on their own:

Lovecraft: Monday, 9PM
Lazarus: Monday, 9PM
Web Site: Monday, 11PM [this will affect all logins & usage of the new TEC client]
TEC Client: Tuesday, 9PM
USERDB (site login): Tuesday night, midnight

The upgrade windows have all been less than 30 minutes to date, so you can expect games and/or services will be back up within 35-40 minutes of the hour.

I believe this is now a complete list of the first phase of updates, but there will be a second in the near future.

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Coma Question

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  • Coma Question

    Do coma's still end early while logged in now that the acolytes can do their magic stuff? Been logged in for an hour and haven't seen a single vivid dream. Is it just 48 hours OR a acolyte wakes my toon up?

  • #2
    Using @coma-time should tell you how much time is left for your coma. Once this preset time wearing off (generally 48 hours like you said, but can be influenced by attributes, injury, etc. per the help files), you'll wake up. If an acolyte with appropriate abilities notices you/is alerted to your condition IGly, they may choose to attempt to rouse you. Their very existence, though, doesn't have anything to do with the length of your coma that I'm aware of.
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    • #3
      I don't think it actually has anything to do with attributes. I've got exceptional willpower, iron will, and adrenaline rush on this toon. You'd think that would lower the time. Nope.


      • #4
        I think it means it could be *longer* than 48 hours, based on your attributes, etc. Just going based off ?coma
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        • #5
          I believe the vivid dreams were for people with the Intense Nightmares trait. It actually made that trait sort of cool because it was at least -something- while you were logged in. I've never heard of anyone or personally had a character who woke up early without an acolyte to influence it. Also, the coma sickness is going to linger for about 48 hours after you're out. Stats do seem to make that go a little better, but in the form of it being less severe.