Announcement

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The Great Skotos Split Is Here [UPDATED]

The long-planned Skotos split is here. We are going to be separating Skotos into the four games that we're passing off to individual players (Marrach, TEC, the game formerly known as Ironclaw Online, the game formerly known as Lazarus Sleeping), and in the near future the core Skotos site will shutdown.

Here's how it will work:
* On Monday, we will turn off the ability to make any purchases through the main site. This will be the end of credit card purchases for Skotos games.
* We will run final automated credit card purchases on Tuesday morning. This is typical, in that our regular subscriptions are always set to run on the 1st through the 28th.
* On Wednesday, we will begin converting the games over to the new auth server that I've been working on for the last month and a half. All data will be converted over from the moment I grab the database. This means that all of your account information, including all payments (but not including any credit card information or Paypal information) will be duped to all the games: you'll be able to play any of them for the time you'd previously paid at the main Skotos site.
* We'll then start integrating the individual sites for each game with the new stand-alone setup.
* And likely I'll be resolving bugs in the auth server that only turn up through extensive usage.
* Meanwhile, we'll start handing off games to the individuals who will be running it in the future. I'm at this point over the time I'd initially committed to Skotos by a bit more than three weeks, but I'm expecting I'll need to offer support a little into May to make sure everyone is running well and that I've helped Christopher, Skotos, and the game leads deal with any intricacies of the hand-off.
* We'll request that all games remove all information from users who didn't stick with their game within a year.

I hope this will go as smoothly as possible. There will surely be bumps in the road. In particular, expect some random downtimes on Wednesday, when I convert over the games to the new servers, and expect the potential for problems on *next* Thursday, when I see how things work in the new setup.

A Few Updates as of 5/3:

1.) Castle Marrach, TEC, and Allegory of Empires are now split out from the main Skotos UserDB, which is the first (and biggest) step in separating these games. Multiversal Revelations will follow on Monday.

2.) Each site has a new login page of the form login.itsdomainname. This is the proper place to login to that game, and where you should access all UserDB functionality. Anything you do on the main Skotos users pages will no longer be reflected. Yes, that means you should be using the new pages to update your accounts, purchase months of play, and purchase subscriptions. Credit card payments are no longer possible, but Paypal is.

3.) Skotos is still running the games as of this moment, but they'll be transferred to the individual teams by this time next month.

4.) We've had some problems with credit cards continuing to run on the older UserDB system. We've refunded any bills that went through on the main system following the split, and apologize for the inconvenience. The plan is to turn the old UserDB off tomorrow, so that will absolutely stop the bills at this point. If you were accidentally billed, do note both that the amount was refunded the same day AND it isn't reflected on the new systems. [And as of Monday morning, those old charges seem to have been halted entirely.]

5.) We've discovered that about 20 accounts have credits of various amounts of them. This is a concept that is no longer supported in any meaningful way on the new UserDB, so we'll convert those credits to days of play at the most generous ratio.
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Attribute Caps

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  • Attribute Caps

    Did the stat caps change sometime in the past few years?

    I am 99.9% sure that I bought all possible attribute increases for one of my characters, and trained them to the maximum (200/200). At some point, those stat descriptors changed from "inhuman" to "outstanding," but I was under the impression that the actual numbers didn't change, so I assumed they were still maxed out.

    However, I notice today that I am able to buy additional increases for several stats that I thought were already maxed out.
    Last edited by Irisa; 09-20-2017, 08:15 PM.
    [Success: 95, Roll: 5] Pharse swings a cestus-covered fist sideways, lashing out at you with the blades of his weapon, but misses. You use the broad head of your short whip to knock aside the attack with a brute-force swat.

  • #2
    yes they did, outstanding is the new inhuman, with exceptional being the former phenominal, the values are the same, there's also great now, instead of exceptional. Nothing changed, other than the wording, as it was viewed as "ooc" to be inhuman.

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    • #3
      Irisa - nice to see you around.

      I am not aware of any raising of the 200 cap for stats. I would not trust the Story-Point attribute purchasing menu - my gut feeling is that is letting you purchase raises that will not be (or would improperly be) applied to your character. The Role-Point purchasing menu seems to still be an indicator of whether you have reached the cap.

      Post something if you test differently? Mucho gracias.

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      • #4
        From what I understand they added caps to your max stats now. So that might be what you're seeing. Not everyone is capable of outstanding anymore, so that cap might be where you would have been stuck if you hadn't passed it before the changes.

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        • #5
          I have just had this same issue. I had maxed dex until I recently attempted to put rps into it to check and managed to add an additional 17 increases and about 23 into willpower. However when I try to run the courses it tells me I’m already capped.

          i have put in a report And awaiting an answer. It was confirmed by a GM that there is an issue though but it was above his skills.
          .

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          • #6
            Take a look at this. It may clear up some of the confusion.

            http://forum.skotos.net/forum/our-ga...77#post1720877
            Game Master Sceadu

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            • #7
              How do stat skills work with this? If I get 90 in grip, do I still have very good dex if I have a trait that should lower my dex? or will I be at very good minus my trait penalty?

              Also so I understand the ranks going up to Very Good, Great, Exceptional, and Outstanding - and I would have assumed phenominal and inhuman are next. But I have a "remarkable" stat. What in the world is that? Also I have 3 stats with a trait bonuses and penalties, but the word values didn't change, is this likely because the trait bonuses and penalties are too small to move the word levels?

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              • #8
                Thanks for clearing this up Sceadu. As per my report there is still an issue on the courses though. I have a stat that's not outstanding which i recently put 20+ points in and each pass tells me that i'm already maxed.
                .

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                • #9
                  Dexterity: remarkable

                  Woot
                  .

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                  • #10
                    Hrm, I'm not sure exactly how things changed.

                    If I had a stat at 200 before (maxed fro what I could purchase). Which also had say, a +10 bonus from a trait, which of the following is now true:

                    1) I'm currently at 210 (remarkable)
                    2) I'm currently at 200 (remarkable's new starting point?) but can purchase 10 more potential increases and then course them
                    3) I'm currently at 200 but have a potential of 210 and can course them
                    4) Something else

                    What's throwing me off, is that there does seem to have been a change, but maybe by 1-2 points. Which doesn't make sense for a "Significant bonus" according to the trait.

                    Also do the three chosen word-descriptors made during char-gen also affect the shift from the base?

                    In other words if you chose say "stout" "enduring" and "solid" would each of these possibly give a bonus/penalty in addition to traits? If so is there any way to recall what was chosen?

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                    • #11
                      2) I'm currently at 200 (remarkable's new starting point?) but can purchase 10 more potential increases and then course them

                      But if you manage to run the courses and get a successful increase let me know because I cant.
                      .

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                      • #12
                        Originally posted by Syden View Post
                        2) I'm currently at 200 (remarkable's new starting point?) but can purchase 10 more potential increases and then course them

                        But if you manage to run the courses and get a successful increase let me know because I cant.
                        oh, well... good and bad I suppose now I gotta pay again to get rp's and buy attribute points.... I see your ploy GM's!!!

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                        • #13
                          Originally posted by Syden View Post
                          2) I'm currently at 200 (remarkable's new starting point?) but can purchase 10 more potential increases and then course them

                          But if you manage to run the courses and get a successful increase let me know because I cant.
                          Using Sceadu's examples I understood the opposite. You only could pass 200 (or "10") to overcome a negative trait. if you had a positive trait you didn't need to use as many rps to reach 200. (eg at 180 + trait you were now 200).

                          The only time he talks about going above "10" is if you're overcoming a negative trait.

                          "Same character, now with an 8 base and reached a true 8 in agility, purchases enough potential to 10 and actually trains agility up to 10. So now they’re 10/10. That 10 gets run through the code that figures in traits and other factors and it returns an 8. That character could then go and increase that base to 12 to overcome whatever negative trait it was that was holding them back."

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                          • #14
                            I had max dex and can now purchase 39... this should be interesting.

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                            • #15
                              Originally posted by jkidd View Post

                              Using Sceadu's examples I understood the opposite. You only could pass 200 (or "10") to overcome a negative trait. if you had a positive trait you didn't need to use as many rps to reach 200. (eg at 180 + trait you were now 200).

                              The only time he talks about going above "10" is if you're overcoming a negative trait.

                              "Same character, now with an 8 base and reached a true 8 in agility, purchases enough potential to 10 and actually trains agility up to 10. So now they’re 10/10. That 10 gets run through the code that figures in traits and other factors and it returns an 8. That character could then go and increase that base to 12 to overcome whatever negative trait it was that was holding them back."
                              Yeah, but with the changes, you can now hit 10 then the bonus from the traits and other things will push you further. While you can hit 10 with the negative traits, but the penalty will drop you below that. Or at least that's what I got from it.

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