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ZEALOTRY Users: Critical Notice on Continued Use

Edit: Our new HTML5 client (Orchil) is now open for beta testing in The Eternal City and Grendel's Revenge. Feel free to try give it a whirl at http://test.skotos.net/orchil/

Edit: We have made great strides toward a new HTML5 client, which should offer a replacement to Zealotry. We're hoping to release that in the very near future, but in the meantime, using Pale Moon remains the best method for ensuring there is zero interruption to your game playing during the transition.

As of November 14, Mozilla will be auto-updating all copies of Mozilla Firefox to Mozilla 57, a new edition of their browser that will disable all legacy add-ons. This will probably include the majority of the plug-ins that you use on Mozilla, including the Skotos Zealotry plug-in.

This is a big problem for us because Zealotry is the most stable of our clients at this time, and the one that we believe is in the widest use. There's unfortunately no easy way to update it, because we'd have to rewrite it from practically scratch, using their new programming system.

There are tricks that you could use to to prevent Mozilla updates, but we don't particularly suggest them, as you want to have a clean, secure browser. Fortunately, there are two alternative browsers that will support Zealotry. Each of them branched off of an earlier version of Mozilla Firefox, and each of them continues to be updated for important security issues.

Pale Moon Browser

The Pale Moon browser is our suggested replacement. It is a totally separate browser that branched off of Firefox some years ago. It will continue to support the classic plug-ins.

To install it:
  • Install Pale Moon (Windows & UNIX only)
  • Install the Zealotry XPI on Pale Moon
  • Restart the Pale Moon Browser
  • Play on Pale Moon

The official version of Pale Moon only supports Windows and UNIX, but you can also get a slightly less official version of Pale Moon for the Mac. We've tested it out and it looks like it's clean and works correctly, but use your own level of caution in working with the Mac variant.

If You Have Errors

Some users are experiencing "Content Encoding Errors" when using Pale Moon and Zealotry. As best we can tell, this is due to an incompatibility between Windows 8.1, Pale Moon, and Plugins. If you have this problem (or any other), we suggest instead using Mozilla's extended-release version of Firefox, which branched at Firefox 52. It's expected to remain supported until at least June 28, 2018, by which time Mozilla is planning to jump their ESR to a post-plugin phase. This is therefore a short-term solution, but we expect to have full release of our New HTML5 client well before that.

To install it:
The Big Picture

Our larger-scale goal is to introduce a new client that will be usable on any browser and make our games generally more accessible. We've had a HTML5 client in process since last year, but are currently hitting roadblocks that make a deployment before November 14 problematic. We've also just started a second project, which would be more specifically focused as a Zealotry replacement, without worries about new bells or new whistles. Both of these possibilities are being done out-of-house, by Skotos players, but they're receiving our highest level of attention for whatever support they need, as this is all our top priority.

So, consider this a short-term fix, but in the meantime if you use Zealotry, please download one of the alternative browsers and test them out ASAP.
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Attribute Caps

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  • Attribute Caps

    Did the stat caps change sometime in the past few years?

    I am 99.9% sure that I bought all possible attribute increases for one of my characters, and trained them to the maximum (200/200). At some point, those stat descriptors changed from "inhuman" to "outstanding," but I was under the impression that the actual numbers didn't change, so I assumed they were still maxed out.

    However, I notice today that I am able to buy additional increases for several stats that I thought were already maxed out.
    Last edited by Irisa; 09-20-2017, 09:15 PM.
    [Success: 95, Roll: 5] Pharse swings a cestus-covered fist sideways, lashing out at you with the blades of his weapon, but misses. You use the broad head of your short whip to knock aside the attack with a brute-force swat.

  • #2
    yes they did, outstanding is the new inhuman, with exceptional being the former phenominal, the values are the same, there's also great now, instead of exceptional. Nothing changed, other than the wording, as it was viewed as "ooc" to be inhuman.

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    • #3
      Irisa - nice to see you around.

      I am not aware of any raising of the 200 cap for stats. I would not trust the Story-Point attribute purchasing menu - my gut feeling is that is letting you purchase raises that will not be (or would improperly be) applied to your character. The Role-Point purchasing menu seems to still be an indicator of whether you have reached the cap.

      Post something if you test differently? Mucho gracias.

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      • #4
        From what I understand they added caps to your max stats now. So that might be what you're seeing. Not everyone is capable of outstanding anymore, so that cap might be where you would have been stuck if you hadn't passed it before the changes.

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        • #5
          I have just had this same issue. I had maxed dex until I recently attempted to put rps into it to check and managed to add an additional 17 increases and about 23 into willpower. However when I try to run the courses it tells me I’m already capped.

          i have put in a report And awaiting an answer. It was confirmed by a GM that there is an issue though but it was above his skills.
          .

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          • #6
            Take a look at this. It may clear up some of the confusion.

            http://forum.skotos.net/forum/our-ga...77#post1720877
            Game Master Sceadu

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            • #7
              How do stat skills work with this? If I get 90 in grip, do I still have very good dex if I have a trait that should lower my dex? or will I be at very good minus my trait penalty?

              Also so I understand the ranks going up to Very Good, Great, Exceptional, and Outstanding - and I would have assumed phenominal and inhuman are next. But I have a "remarkable" stat. What in the world is that? Also I have 3 stats with a trait bonuses and penalties, but the word values didn't change, is this likely because the trait bonuses and penalties are too small to move the word levels?

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              • #8
                Thanks for clearing this up Sceadu. As per my report there is still an issue on the courses though. I have a stat that's not outstanding which i recently put 20+ points in and each pass tells me that i'm already maxed.
                .

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                • #9
                  Dexterity: remarkable

                  Woot
                  .

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                  • #10
                    Hrm, I'm not sure exactly how things changed.

                    If I had a stat at 200 before (maxed fro what I could purchase). Which also had say, a +10 bonus from a trait, which of the following is now true:

                    1) I'm currently at 210 (remarkable)
                    2) I'm currently at 200 (remarkable's new starting point?) but can purchase 10 more potential increases and then course them
                    3) I'm currently at 200 but have a potential of 210 and can course them
                    4) Something else

                    What's throwing me off, is that there does seem to have been a change, but maybe by 1-2 points. Which doesn't make sense for a "Significant bonus" according to the trait.

                    Also do the three chosen word-descriptors made during char-gen also affect the shift from the base?

                    In other words if you chose say "stout" "enduring" and "solid" would each of these possibly give a bonus/penalty in addition to traits? If so is there any way to recall what was chosen?

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                    • #11
                      2) I'm currently at 200 (remarkable's new starting point?) but can purchase 10 more potential increases and then course them

                      But if you manage to run the courses and get a successful increase let me know because I cant.
                      .

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                      • #12
                        Originally posted by Syden View Post
                        2) I'm currently at 200 (remarkable's new starting point?) but can purchase 10 more potential increases and then course them

                        But if you manage to run the courses and get a successful increase let me know because I cant.
                        oh, well... good and bad I suppose now I gotta pay again to get rp's and buy attribute points.... I see your ploy GM's!!!

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                        • #13
                          Originally posted by Syden View Post
                          2) I'm currently at 200 (remarkable's new starting point?) but can purchase 10 more potential increases and then course them

                          But if you manage to run the courses and get a successful increase let me know because I cant.
                          Using Sceadu's examples I understood the opposite. You only could pass 200 (or "10") to overcome a negative trait. if you had a positive trait you didn't need to use as many rps to reach 200. (eg at 180 + trait you were now 200).

                          The only time he talks about going above "10" is if you're overcoming a negative trait.

                          "Same character, now with an 8 base and reached a true 8 in agility, purchases enough potential to 10 and actually trains agility up to 10. So now they’re 10/10. That 10 gets run through the code that figures in traits and other factors and it returns an 8. That character could then go and increase that base to 12 to overcome whatever negative trait it was that was holding them back."
                          Originally posted by urek23
                          On a scale from spawning-monsters-is-an-event to three-armors-fit-in-a-sack-on-purpose, how useless am I?

                          Fixed12345

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                          • #14
                            I had max dex and can now purchase 39... this should be interesting.

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                            • #15
                              Originally posted by jkidd View Post

                              Using Sceadu's examples I understood the opposite. You only could pass 200 (or "10") to overcome a negative trait. if you had a positive trait you didn't need to use as many rps to reach 200. (eg at 180 + trait you were now 200).

                              The only time he talks about going above "10" is if you're overcoming a negative trait.

                              "Same character, now with an 8 base and reached a true 8 in agility, purchases enough potential to 10 and actually trains agility up to 10. So now they’re 10/10. That 10 gets run through the code that figures in traits and other factors and it returns an 8. That character could then go and increase that base to 12 to overcome whatever negative trait it was that was holding them back."
                              Yeah, but with the changes, you can now hit 10 then the bonus from the traits and other things will push you further. While you can hit 10 with the negative traits, but the penalty will drop you below that. Or at least that's what I got from it.

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