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ZEALOTRY Users: Critical Notice on Continued Use

Edit: Our new HTML5 client (Orchil) is now open for beta testing in The Eternal City. Feel free to try give it a whirl at http://test.skotos.net/orchil/

Edit: We have made great strides toward a new HTML5 client, which should offer a replacement to Zealotry. We're hoping to release that in the very near future, but in the meantime, using Pale Moon remains the best method for ensuring there is zero interruption to your game playing during the transition.

As of November 14, Mozilla will be auto-updating all copies of Mozilla Firefox to Mozilla 57, a new edition of their browser that will disable all legacy add-ons. This will probably include the majority of the plug-ins that you use on Mozilla, including the Skotos Zealotry plug-in.

This is a big problem for us because Zealotry is the most stable of our clients at this time, and the one that we believe is in the widest use. There's unfortunately no easy way to update it, because we'd have to rewrite it from practically scratch, using their new programming system.

There are tricks that you could use to to prevent Mozilla updates, but we don't particularly suggest them, as you want to have a clean, secure browser. Fortunately, there are two alternative browsers that will support Zealotry. Each of them branched off of an earlier version of Mozilla Firefox, and each of them continues to be updated for important security issues.

Pale Moon Browser

The Pale Moon browser is our suggested replacement. It is a totally separate browser that branched off of Firefox some years ago. It will continue to support the classic plug-ins.

To install it:
  • Install Pale Moon (Windows & UNIX only)
  • Install the Zealotry XPI on Pale Moon
  • Restart the Pale Moon Browser
  • Play on Pale Moon

The official version of Pale Moon only supports Windows and UNIX, but you can also get a slightly less official version of Pale Moon for the Mac. We've tested it out and it looks like it's clean and works correctly, but use your own level of caution in working with the Mac variant.

If You Have Errors

Some users are experiencing "Content Encoding Errors" when using Pale Moon and Zealotry. As best we can tell, this is due to an incompatibility between Windows 8.1, Pale Moon, and Plugins. If you have this problem (or any other), we suggest instead using Mozilla's extended-release version of Firefox, which branched at Firefox 52. It's expected to remain supported until at least June 28, 2018, by which time Mozilla is planning to jump their ESR to a post-plugin phase. This is therefore a short-term solution, but we expect to have full release of our New HTML5 client well before that.

To install it:
The Big Picture

Our larger-scale goal is to introduce a new client that will be usable on any browser and make our games generally more accessible. We've had a HTML5 client in process since last year, but are currently hitting roadblocks that make a deployment before November 14 problematic. We've also just started a second project, which would be more specifically focused as a Zealotry replacement, without worries about new bells or new whistles. Both of these possibilities are being done out-of-house, by Skotos players, but they're receiving our highest level of attention for whatever support they need, as this is all our top priority.

So, consider this a short-term fix, but in the meantime if you use Zealotry, please download one of the alternative browsers and test them out ASAP.
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Cineran Knife Fighting

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  • Cineran Knife Fighting

    Hi, all! I've just started playing again recently, and I'm thinking about starting a new character. I'm thinking about rolling a knifer, and I'd love to hear your thoughts on Cineran Knife Fighting. Has anybody found it to be an enjoyable skillset? Also, where would you put this slot? Would you put shields/acms or brawling above it in the training hierarchy of skill slots? Thanks in advance!
    [color=dark yellow]Verbal Crushings[/color]
           &nbsp ;[color=dark yellow]Now Serving #[/color][color=royal blue]7[/color]



  • #2
    It's fun for killing NPCs, it has very little to offer in PvP outside of slashing block. It's still worth picking up if you are going to take the knives route.

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    • #3
      Agree. All of the good moves are just too hard to hit with. Markad Slash is probably the best move for pvp, but often gets absorbed by armor since it auto aims mid. Face slash would be great if it were a little easier to land on PC's, as it causes bleed, does good damage since it's to the face, and can stun.

      My preferred end game order is CM's>CKF>Shields>Knives.

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      • #4
        I would take a look a the 'Character Ranks' Post in Player News and see what Ciaran has done. He likely has the most in-depth knowledge of the Knives skill set in game and having a look at his ranks might tell you a thing or two.

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        • #5
          Oh and when it comes to what order, well it only cost 250 rps to move them around and would depend on how high you are going. If you want to be in the 500/200 range then moving a skill from third to first can save alot of SP.

          Comment


          • #6
            Originally posted by Enlightener View Post
            Hi, all! I've just started playing again recently, and I'm thinking about starting a new character. I'm thinking about rolling a knifer, and I'd love to hear your thoughts on Cineran Knife Fighting. Has anybody found it to be an enjoyable skillset? Also, where would you put this slot? Would you put shields/acms or brawling above it in the training hierarchy of skill slots? Thanks in advance!
            Dont go into Knives if your only interest is the Cineran Knife Fighting off branch. In a PvP sense, the CKF off branch serves almost zero use. Purely, its main use is an additional weapon block combo'd with wristslash. The other use is, ribtickle and dirk balance serve an utility purpose. (Ribtickle allowing the break of brawling grapples and dirk the ones of hooks from axes.)

            Each cineran knife fighting attack aside from wristslash has next to zero accuracy, even compared to their knife counter-parts which are already low on accuracy to begin with.

            Marked seems unable to always hit twice, this doesn't seem to be a repeat echo thing. (Minding that marked slash separates the hits into one bruise and one cut.) Ranking punch to 60 ranks didn't seem to improve its accuracy at all.

            Triplecut has the ability to constantly hit thrice after ranking, jab, chop and slash to 100 ranks. However, the skill itself is one second slower than its knife counterparts and lacks accuracy. In most cases when this skill is reliable, you're better off throwing out a doublecut neck instead.

            Faceslash is capable of tier 5 damage, stunning and creating a bleeder. However, the stun can be unreliable at best. The accuracy as well is let's say, horribly bad even against PvE. Edgebash from shields is typically a far better choice.

            The simple truth most people refuse to face is Knives as a skillset is weak PvP. The majority of useful attacks are considered jabs/stabs by the system. This causes them to go against simple/easy weapon blocks as well easy dodges vastly reducing its accuracy. The only solution to this is aiming the attack for weak openings. By aiming, you reduce you accuracy by 20 points. Knives do now have the back and forth system in place, however its bonus is limited to certain techniques. In most cases doesn't compare to the weapon stance given to other weapons. (CKF stance doesnt benefit anything from the knives skillset, something I wish would be changed.) Outside of chop (which is unable to bypass armor), you will notice a vast lack of offense. Knives main advantage in pvp is the ability to do well against two handed weapons due to pushaside.

            That being said, Knives and Staves in my opinion continue to be the funnest weapons to use versus PvE. Knives get pretty awesome critical hits. Honestly, I can argue that knives possibly get the coolest critical hits in the game. If you enjoy beating down npcs and seeing what critical hits pop out, it's the best weapon for it. It can also possibly ditch out the highest DPS for any single weapon in the game. That DPS typically requires a prone or stunned target plus critical hits to show itself. Just keep in mind once knives hit top tier PvP, you're going to crash and you're going to crash hard. It's not the worst PvP weapon in the game, but its mid-tier at best. I noticed severely better results with my 500/200 staves than my 1150/500 knives in most cases.

            In terms of rotation, I would keep Knives-Combat Manuvers-CKF-Shields-Brawling in that order. Outside of slashing block, CKF doesn't have much worthwhile return to invest tons of SP into. The same can be said about brawling, stomp and kneebreak is severely limited for people using it with a shield/weapon inhand in a pvp sense. PvE, its obviously pretty useful to have the knockdown in rotation since they lack the same defense as PC's in most cases. Amyntas is right though, take advantage of the 250 rps to move slots. It's vastly important and can save a ton of time.

            This post seems stupidly long, but I wanted to cover each aspect of the questions.

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            • #7
              Suppose Ciaran, if I may ask. Had your time over would you take knives as high as you did? Would you settle for 500/200 and move onto another weapon?

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              • #8
                Originally posted by Amyntas View Post
                Suppose Ciaran, if I may ask. Had your time over would you take knives as high as you did? Would you settle for 500/200 and move onto another weapon?
                If I had it over again, I wouldn't do knives at all. The nerf to plain knives being mos pretty much ruined any interest in knives for me. (Fun fact: Did you know at reflexes speed clubs have 1+mos attacks but knives don't? ) But, I suppose if my hands were tied and I had to train knives again. If you want to be competitive top tier pvp, you absolutely have to go as high as I went and have maxed stats. But honestly, there's like three weapon I can think of that would surpass knives at 500/200 versus 1150/500 in terms of fighting ability. ( Keeping in mind the difference between 500/200 and 1150/500 is a lot higher than people expect.) So, if I was smart, I would of just unlearned when I had a chance instead of investing all the time I did. The sins of this game is all the funnest weaponsets won't win you fights PvP. Whips, Knives, Cestii all super fun weapons with weak PvP ability. Whips still have ankletrap, atleast.

                Comment


                • #9
                  Brawling/pank used to be top tier until I got it nerfed to hell
                  Knives alone are still a decent skillset. CKF isn't meant to add bread and butter moves like the sword skillsets, mostly just meant to increase the fluidity of the set. I would like to see better bonuses for Markad slash and backhand slash, and have triplecut's round time dropped a second to make moves in the set a bit more viable, but there is still the fore/backhand bonses to play with and other fun qualities to the skillset. It's probably the most advanced skillset in the game

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                  • #10
                    Originally posted by Rinduck View Post
                    Brawling/pank used to be top tier until I got it nerfed to hell
                    Knives alone are still a decent skillset. CKF isn't meant to add bread and butter moves like the sword skillsets, mostly just meant to increase the fluidity of the set. I would like to see better bonuses for Markad slash and backhand slash, and have triplecut's round time dropped a second to make moves in the set a bit more viable, but there is still the fore/backhand bonses to play with and other fun qualities to the skillset. It's probably the most advanced skillset in the game
                    I blame that Shizdain guy, totally his fault for those brawling nerfs.

                    Comment


                    • #11
                      Originally posted by Ciaran View Post
                      The sins of this game is all the funnest weaponsets won't win you fights PvP. Whips, Knives, Cestii all super fun weapons with weak PvP ability. Whips still have ankletrap, atleast.
                      The sad part is each one of those can be fixed with a couple of minor changes.

                      Comment


                      • #12
                        That won’t happen though

                        Comment


                        • #13
                          You all are missing the obvious message here. All you have to do is abuse every other move that's overpowered, until they are nerfed to match the underpowered moves. Look at every single combat change in the last what...2 years? Only nerfs.

                          Comment


                          • #14
                            Didn't sweep take a recent, unannounced hit?
                            Tale responds from afar, "Decided to give out t-shirts to all the people I murder. Three so far. This way you can all say, "Tale murdered me! .....and all I got was this stupid t-shirt!!""

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