Co-Lo Stability Problems

Unfortunately, our co-lo had some stability problems Friday morning.

First up, they lost all of their connectivity to the facility that holds all of our games. This took them about 40 minutes to diagnose and a bit longer to restore.

Much more astonishingly, they rebooted all of their machines (which means all of our machines) while they were fixing the problem, with no notice. This probably had minimal repercussions on the SkotOS games (Marrach, Ironclaw, Lazarus, and Lovecraft). There may have been a rollback of an hour or two.

TEC and Grendel's Revenge are more troublesome. TEC will suffer a rollback of 10 hours, to midnight (PT) last night, since the unannounced reboot happened one hour before the next backups. GR suffered a more complete failure. We're being forced to restore the entire machine from its backups, then we'll need to restore the game from the backups stored within that backup. The lineup of dates look promising (which is how we laid them out, 'lo these many years ago), so the hope is that we'll only suffer a 7 hour rollback, to the 3am (PT) game backup, but it's a bit dicey at the moment.

Apologies for the inconvenience; we're now making sure everything is stable, and we're looking into whether our most recent upgrades to TEC will support increasing the backups to every 6 hours.

Edit: The GR problem is proving even more intractable than hoped. As best I can tell, our colo is still having some issues because I can't boot the first restore I made of GR and I can't build a new node either. I expect this will just clear when they get their act together, but in the meantime I'm not able to get GR back online until they fix these problems.
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My Official Final Complaint.

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  • #31
    Originally posted by yezrah7 View Post

    What can it be used with?

    And if it can be used as you say, then I believe there are reasons to be luminescent, but still...

    lots of useless traits still exist that could be revamped and made more useful.
    gotta find that out ig but, yeah it can be really useful for certain things

    and to add, yeah ive made a bunch of characters over the years with crap traits for the fun of it. even made a safelander or 2
    Slyteavisius says to Canadadry, "Did someone beat you while explaining how the Beatles were too emo for them or something?"

    Rupert1 cheats, "Jeans are too loud. Nothing says stealth like light white cotton and sunflowers."

    Originally Posted by urek23
    Rules only apply to specific people, something everyone that plays will learn very shortly after they start.


    • #32
      Not all of it must be found out in game. Sometimes things like this just take a little effort, be that out of game or in. Both even helps!
      Please see:
      This post regarding an in game item.
      This post regarding an addition to the game.
      This post regarding a couple items in the game.

      These were all found with just a cursory search on the public forums. Didn't even take much sleuthing. The wealth of things you can find out by formulating intelligible questions and approaching things with a non-combative stance is massive. Despite how the forums sometimes portray us, most of the players are actually quite happy to help with things. That doesn't include everything but I've yet to be completely denied even being pointed in the right direction. In fact, the vast majority of the time even people whose characters are played as quite harsh have been incredibly helpful.

      For those of you of the future who are reading search results flooded with nonsense, have faith.
      Last edited by ToothlessRebel; 01-30-2018, 02:26 PM. Reason: Minor spelling correction