No doubt we all recognize that the GMs have put a fair amount of effort into this event, the island and everything surrounding it. Id like this post to serve as a constructive feedback loop for the GM's.
For example I will kick it off...
Perhaps leave lethal animal spawning until half way through the culling, searching for materials only to be killed by an NPC is a little bit of a disappointment. Perhaps using strong NPC's as the event progresses can encourage players towards certain areas (ie out of the Thick Forrest and into just the regular Forrest)
For example I will kick it off...
Perhaps leave lethal animal spawning until half way through the culling, searching for materials only to be killed by an NPC is a little bit of a disappointment. Perhaps using strong NPC's as the event progresses can encourage players towards certain areas (ie out of the Thick Forrest and into just the regular Forrest)
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