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Downtimes: June 24 - July 2nd

We've got another batch of shutdowns coming in late June and early July, so that the machines can be repaired for the newest bug, the ZombieLoad CPU bug.

In general, the Genesis games (Grendel, TEC, TEC-Test) all have reboots scheduled for the absolute middle of the night, so I'll be taking each down the previous evening at midnight and bringing them back up the next morning at 9am.

The SkotOS games have always been more robust about reboots, so we'll let them reboot on their own, though there's some chance for an ~2 hour data loss. In any case, I'll be checking them after the 2-hour window when I can, though Marrach has a middle-of-the-night reboot, so that'll be the next morning.

The UserDB and Web reboots will cause some downtime for the entire site, but again they will hopefully come up cleanly.

GENESIS:

- Shutdown Grendel (late Sunday 6/23)

- Startup Grendel (early Monday 6/24)

- Shutdown TEC (late Monday 6/24)

- Startup TEC (early Tuesday 6/25)

- Check TEC Client (9pm Tuesday 6/25)

- Shutdown TEC-Test (late Thursday 6/27)

- Startup TEC-Test (Friday 6/28)


SKOTOS:

- Marrach (Monday early morning 6/24)

- Ironclaw (Monday 10pm-midnight 6/24)

- Lovecraft, Lazarus (Monday 8pm-10pm 7/2)


MAIN SITE:

- UserDB (Monday 10pm-midnight 6/24)

- Web (Sunday 9pm-11pm 6/30)
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Constructive Feedback on Culling Event

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  • Felisin
    started a topic Constructive Feedback on Culling Event

    Constructive Feedback on Culling Event

    No doubt we all recognize that the GMs have put a fair amount of effort into this event, the island and everything surrounding it. Id like this post to serve as a constructive feedback loop for the GM's.

    For example I will kick it off...


    Perhaps leave lethal animal spawning until half way through the culling, searching for materials only to be killed by an NPC is a little bit of a disappointment. Perhaps using strong NPC's as the event progresses can encourage players towards certain areas (ie out of the Thick Forrest and into just the regular Forrest)

  • Guest's Avatar
    Guest replied
    Originally posted by Ssjflint View Post
    This isnít a criticism or anything, just some suggestions for next year and then on... I mean we havenít even been doing this a day yet, so Iím sure there will be more things to discuss before itís done.

    1. I like the concept of the event. Iím just not sure it can be a yearly thing. As it stands, a lot of the characters who joined are 10+ year old alt throwaways. This is not a bad thing, if this got people to get on their alts and sub, itís only good for the health of the game. Iíd also say that the majority of people who joined donít want to win anyways. Itís not really in my characterís mental programming to suicide to a spider, either. I think maybe bi-yearly or a smaller venue could work... but I donít see 100+ signups a year.

    2. The starting spot. What was stopping someone from sitting outside of the ship and murdering everyone who got off after them? That would be bad sportsmanship, imo so I decided not to do it. If the island is used in subsequent events, maybe the boat could be anchored at sea and the slaves could tender people out to different starting spots on the island?

    3. The size. Iíve been trying to get my bearings. Iíve mentally mapped an entire quadrant of the area, but I can just wander off in one direction for hours.
    Bluestacks Kodi Lucky Patcher Iím impressed with the scale, but Iím afraid as the player count dwindles we wonít be able to find other players to Ďinteractí with. Maybe a shrinking map/forcefield like PUBG? I know Iím kinda pushing a magical idea here...

    4. Scrying orbs or something in the city, so people can watch some of the highlights?

    Iíll add to the list if I can think of anything else. Again, I love the event thus far. Iím more thinking about the future (not that I plan to sign up again anytime soon).
    Here we are in the new year 2019 and your criticisms I think they did not take seriously and perhaps did not apply in the game, although it is true and I personally liked but nevertheless I hope to be implemented earlier this year
    Thank you for the initiative
    Greetings

    Leave a comment:


  • roast
    replied
    The culling event generated a lot of interest in the game again and brought people out of the woodworks to get a new character and try something new. Diving into that, I believe the event broke down the huge barrier to entry most returning players and new ones experience. The veteran character pay off was often cited as a reason for getting involved again. Food for thought, but perhaps this is a data collection opportunity to assess if lowering skill requirements and making it easier to get into some of the more interesting areas of the game would help retain and increase the player base. Increase SP gain or decrease training requirements, for example.

    Leave a comment:


  • krisslanza
    replied
    Originally posted by Tale View Post
    No no no. 50' tall fire-breathing Windwardian gargantuan dire badgers. With incredibly fluffy tails. And neon pink painted claws (the size of swords).
    At least it doesn't have dire gazebos.

    Leave a comment:


  • Kered
    replied
    What is love.
    Baby don't hurt me no more.
    (Why don't you love my goats, toat's my goats)

    Leave a comment:


  • Tale
    replied
    No no no. 50' tall fire-breathing Windwardian gargantuan dire badgers. With incredibly fluffy tails. And neon pink painted claws (the size of swords).

    Leave a comment:


  • Kered
    replied
    Fire-breathing goats finally...finally You are all Doomed

    Leave a comment:


  • Tale
    replied
    That's exactly why they are there - eaten by local wildlife is one of the largest 'dangers' of the island. They are the 'huge/black alligator' of the island - they're the 'big bad' in specific areas. Other areas are much much safer, or have different 'big bads' to watch out for. Be aware of your surroundings.

    Leave a comment:


  • Syden
    replied
    Leech spiders OP

    Leave a comment:


  • Lusama
    replied
    Yeah, I think that comes under what I read about how you can't just go there an die. You need to try and survive and not die from something that seems OOC.

    Leave a comment:


  • isgrimnur
    replied
    Actually Lusama, if you die by leech spider you do get a VC package, since my toon and a few others died via leech spider. But I do imagine you have to try and get away from it and not sit there and talk to it as it bleeds you dry.

    Leave a comment:


  • Lusama
    replied
    They are looking at each death to make sure you don't die of OOC reasons before giving you a vet char. You throw yourself at leech spiders, no VC. I imagine the same for if you never log on til the end.
    Like, you log on each day before the event but then suddenly stop once you get there. I imagine no VC for you either.

    I get that Isgrimmur, but other people do have lives outside of tec. The poisoning bit while not logged on would suck. Maybe a case-by-case thing? "You logging onto your isle character is consistent for how you normally play, sweet. you're safe.". "You play a million hours a day, but suddenly can't put 15 minutes into them over a week. Leech spiders and no VC. have fun." That would be extra work, I know, but suffering so much because of life things seems unfair.

    Was meant to send this hours ago.

    Leave a comment:


  • krisslanza
    replied
    Originally posted by Scolve View Post

    I don't have to watch, the poison does it for me.
    I knew it, it's NANOMACHINES!

    Leave a comment:


  • Scolve
    replied
    Originally posted by krisslanza View Post

    Big Brother Iridine is watching.
    I don't have to watch, the poison does it for me.

    Leave a comment:


  • krisslanza
    replied
    Originally posted by Scolve View Post

    Without giving too much away, this is being accounted for.
    Big Brother Iridine is watching.

    Leave a comment:

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