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Belhrad Tossing Characters out

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  • #31
    Scolve can we rename this thread like "Behlrad's shop suggestions and problems"?

    A lot of the weapons are super buggy. I have an ash iron-capped quarterstave made from dursc. I have two tin-tined tridents made from hardwood and black walnut that shows up as a bronze trident with tin tines in combat yet there's no mention of bronze in the description. (I know the base item is "bronze trident with tin-tines.") Some of the generator's mechanics are just deceptive or wrong especially for wooden weapons. Also, there's now leather tunics in Rhiella's shop that don't provide the same protection as a leather tunic. Same with leather pants. Also some of the hilt materials show as $material_tourlamine_ or something similar.

    Also I think the new shop broke the pathfinding system within a few paces. I have to walk all the way to the fountain to use a walk to marker.

    The shop is great I just don't want it to get too out of hand and people start trying to sell items that aren't what they say they are.

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    • #32
      Originally posted by herdias View Post
      Scolve can we rename this thread like "Behlrad's shop suggestions and problems"?

      A lot of the weapons are super buggy. I have an ash iron-capped quarterstave made from dursc. I have two tin-tined tridents made from hardwood and black walnut that shows up as a bronze trident with tin tines in combat yet there's no mention of bronze in the description. (I know the base item is "bronze trident with tin-tines.") Some of the generator's mechanics are just deceptive or wrong especially for wooden weapons. Also, there's now leather tunics in Rhiella's shop that don't provide the same protection as a leather tunic. Same with leather pants. Also some of the hilt materials show as $material_tourlamine_ or something similar.

      Also I think the new shop broke the pathfinding system within a few paces. I have to walk all the way to the fountain to use a walk to marker.

      The shop is great I just don't want it to get too out of hand and people start trying to sell items that aren't what they say they are.
      I can confirm the new shop would not affect pathfinding and walk-to mechanics. Everywhere you see an issue like any of these generation errors, please bug report it with Belhrad in the title and I will grab and resolve asap (I fixed a couple of the substance ones today, as well).
      GM Scolve

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