Announcement

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The Great Skotos Split Is Here [UPDATED]

The long-planned Skotos split is here. We are going to be separating Skotos into the four games that we're passing off to individual players (Marrach, TEC, the game formerly known as Ironclaw Online, the game formerly known as Lazarus Sleeping), and in the near future the core Skotos site will shutdown.

Here's how it will work:
* On Monday, we will turn off the ability to make any purchases through the main site. This will be the end of credit card purchases for Skotos games.
* We will run final automated credit card purchases on Tuesday morning. This is typical, in that our regular subscriptions are always set to run on the 1st through the 28th.
* On Wednesday, we will begin converting the games over to the new auth server that I've been working on for the last month and a half. All data will be converted over from the moment I grab the database. This means that all of your account information, including all payments (but not including any credit card information or Paypal information) will be duped to all the games: you'll be able to play any of them for the time you'd previously paid at the main Skotos site.
* We'll then start integrating the individual sites for each game with the new stand-alone setup.
* And likely I'll be resolving bugs in the auth server that only turn up through extensive usage.
* Meanwhile, we'll start handing off games to the individuals who will be running it in the future. I'm at this point over the time I'd initially committed to Skotos by a bit more than three weeks, but I'm expecting I'll need to offer support a little into May to make sure everyone is running well and that I've helped Christopher, Skotos, and the game leads deal with any intricacies of the hand-off.
* We'll request that all games remove all information from users who didn't stick with their game within a year.

I hope this will go as smoothly as possible. There will surely be bumps in the road. In particular, expect some random downtimes on Wednesday, when I convert over the games to the new servers, and expect the potential for problems on *next* Thursday, when I see how things work in the new setup.

A Few Updates as of 5/3:

1.) Castle Marrach, TEC, and Allegory of Empires are now split out from the main Skotos UserDB, which is the first (and biggest) step in separating these games. Multiversal Revelations will follow on Monday.

2.) Each site has a new login page of the form login.itsdomainname. This is the proper place to login to that game, and where you should access all UserDB functionality. Anything you do on the main Skotos users pages will no longer be reflected. Yes, that means you should be using the new pages to update your accounts, purchase months of play, and purchase subscriptions. Credit card payments are no longer possible, but Paypal is.

3.) Skotos is still running the games as of this moment, but they'll be transferred to the individual teams by this time next month.

4.) We've had some problems with credit cards continuing to run on the older UserDB system. We've refunded any bills that went through on the main system following the split, and apologize for the inconvenience. The plan is to turn the old UserDB off tomorrow, so that will absolutely stop the bills at this point. If you were accidentally billed, do note both that the amount was refunded the same day AND it isn't reflected on the new systems. [And as of Monday morning, those old charges seem to have been halted entirely.]

5.) We've discovered that about 20 accounts have credits of various amounts of them. This is a concept that is no longer supported in any meaningful way on the new UserDB, so we'll convert those credits to days of play at the most generous ratio.
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Franlius Ship Speed

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  • Franlius Ship Speed

    Attention all citizens and foreigners alike!! :


    Iridine's finest scholars have been in the library studying and crunching numbers for years to come up with some faster ship technology! And finally they are going to try installing it on the Franlius ship!
    They've retrofitted the sails with lighters stronger material and increased the surface area, also increased the hull's hydrodynamics by 10 fold!

    Now the Franlius ship time from dock to dock has been cut in half! Enjoy good citizens!!!!!


    But really, is there any reason we can't increase the ships speed? No one comes here specifically because this ship is a hassle, can we upgrade it a bit? Maybe a second ship could be an easy answer.

  • #2
    It does have a magic orb that makes it invisible...not a far stretch to make it go faster.

    Comment


    • #3
      The Franlius ship looks to me like a supply ship. They are not usually known to be very fast or quick but usually spacious to move supplies to a war effort area and wounded coming home a transport back/maybe slaves and other goods seized as part of the conflict.

      Now if they added some slaves rowing the boat I could see it moving a bit faster, but still it is moving some distance on the world map.

      I would disagree that no one comes to Franlius because the ship is a hassle. I find that most people just do not want to group up for the content, but that is just my experience with that area so far and what I've read on the forums.
      TEC Discord Link!

      VOTE FOR TEC!

      Originally posted by Dyro
      "Good RP is consistency."


      Originally posted by Cloudy
      "Shiloboy wins.
      Fatality.
      Keep up the good work."

      Comment


      • #4
        Originally posted by Shiloboy View Post
        I would disagree that no one comes to Franlius because the ship is a hassle. I find that most people just do not want to group up for the content, but that is just my experience with that area so far and what I've read on the forums.
        I stopped going to RV because of the drover. Sometimes it wouldn't appear, or you'd miss it by seconds and be stuck waiting. I don't mind some waiting, but this is a game. I don't want to have to wait an hour to just walk some more before I can actually do something. Now I go to RV because I can go when I want, with minimal waiting.

        Comment


        • #5
          I like the way you have the option for buying a speedier (when the drovers are working) drover for RV. Perhaps a similar thing could be added for the Franlius boat?

          > A sailor asks you, "Sure, I can cut down the travel time for this trip by feeding the rowing slaves some extra rations and water, but it'll cost you. Do you still wish to pay XX to speed up this trip?"

          Or something similar. Gives the ones who don't want to wait as long a way to pay to speed it up.

          The position being taken is not to be mistaken for attempted education or righteous accusation- Only a description, just an observation of the pitiful condition of our degeneration.

          Oh doom and gloom, oh doom and gloom, the GMs are fools and do not realize what a position they have put us in. They could not possibly have thought of all of this already, for they are but tiny brained fools.
          Keep on keepin' on, can ya dig it?

          Comment


          • #6
            Originally posted by Stonespyder View Post
            I like the way you have the option for buying a speedier (when the drovers are working) drover for RV. Perhaps a similar thing could be added for the Franlius boat?

            > A sailor asks you, "Sure, I can cut down the travel time for this trip by feeding the rowing slaves some extra rations and water, but it'll cost you. Do you still wish to pay XX to speed up this trip?"

            Or something similar. Gives the ones who don't want to wait as long a way to pay to speed it up.
            Or they could make the dock on the other side (to the east): Where you could grab a seat on a smaller, faster ship and buy a ticket for it? The sailor is right there, he could easily sell a ticket on the Trireme - the faster boat ride to Franlius?

            Just a suggestion.
            TEC Discord Link!

            VOTE FOR TEC!

            Originally posted by Dyro
            "Good RP is consistency."


            Originally posted by Cloudy
            "Shiloboy wins.
            Fatality.
            Keep up the good work."

            Comment


            • #7
              I think if they just added another ship it would work. You could even decrease the wait time as there's another coming and make it that much faster.
              Originally posted by Arconn9
              First time I used Sabinus today, since my old main got Cuttongued. So was the IC event for his change; was it him getting hit in the head repeatedly by someone? Because I think he's a retard now.

              Comment


              • #8
                It cost players over 1000 talents to get the wagon going to RV to speed things up. How much is an extra ship going to cost?

                Comment


                • #9
                  Originally posted by Shiloboy View Post

                  Or they could make the dock on the other side (to the east): Where you could grab a seat on a smaller, faster ship and buy a ticket for it? The sailor is right there, he could easily sell a ticket on the Trireme - the faster boat ride to Franlius?

                  Just a suggestion.
                  I like this a lot better!
                  The position being taken is not to be mistaken for attempted education or righteous accusation- Only a description, just an observation of the pitiful condition of our degeneration.

                  Oh doom and gloom, oh doom and gloom, the GMs are fools and do not realize what a position they have put us in. They could not possibly have thought of all of this already, for they are but tiny brained fools.
                  Keep on keepin' on, can ya dig it?

                  Comment


                  • #10
                    Originally posted by Stonespyder View Post

                    I like this a lot better!
                    As long as it has a 1 in 1000 chance of getting caught in a storm and landing you on Cullaiden island for permanent banishment

                    Comment


                    • #11
                      Originally posted by Ilkilyn View Post

                      As long as it has a 1 in 1000 chance of getting caught in a storm and landing you on Cullaiden island for permanent banishment
                      I never like the idea of random chance built into the system which would result in permanent end to a character. Especially a game such as this where you spend literal years training up characters.

                      If that was a thing, then not permanent. Make it so there is a monthly or bi monthly event in which there is rescue for the shipwrecked, which would also introduce the slight chance of those banished to the island to sneak aboard the rescue ships and make it back to the city.

                      Comment


                      • #12
                        But seriously... Can some sort of option be looked at to ease the travel time to Franlius since it's not the hunting ground au du jour anymore? Some diehards go out there but anytime I try to bring new company they say "hard pass, that voyage sucks." It's pretty punishing to the player with the wait times, and if you miss a boat by seconds you're literally stuck for another hour. I'm all for realism but can we just suspend the disbelief a tad or look into one of the options suggested above (and many times by other people?).
                        The position being taken is not to be mistaken for attempted education or righteous accusation- Only a description, just an observation of the pitiful condition of our degeneration.

                        Oh doom and gloom, oh doom and gloom, the GMs are fools and do not realize what a position they have put us in. They could not possibly have thought of all of this already, for they are but tiny brained fools.
                        Keep on keepin' on, can ya dig it?

                        Comment


                        • #13
                          Originally posted by Stonespyder View Post
                          But seriously... Can some sort of option be looked at to ease the travel time to Franlius since it's not the hunting ground au du jour anymore? Some diehards go out there but anytime I try to bring new company they say "hard pass, that voyage sucks." It's pretty punishing to the player with the wait times, and if you miss a boat by seconds you're literally stuck for another hour. I'm all for realism but can we just suspend the disbelief a tad or look into one of the options suggested above (and many times by other people?).
                          Originally posted by Shiloboy View Post
                          Or they could make the dock on the other side (to the east): Where you could grab a seat on a smaller, faster ship and buy a ticket for it? The sailor is right there, he could easily sell a ticket on the Trireme - the faster boat ride to Franlius?

                          Just a suggestion.

                          ************************************************** ***

                          The funny thing is I do not mind the trip to and from Franlius. It does take some time but that makes the place have a bit more meaning and value to it in my opinion. If the boat isn't there I just walk around the city, get in some casual RP and wait for the horn to blow.

                          I guess I could put in an actual IG suggestion and see what they say?
                          TEC Discord Link!

                          VOTE FOR TEC!

                          Originally posted by Dyro
                          "Good RP is consistency."


                          Originally posted by Cloudy
                          "Shiloboy wins.
                          Fatality.
                          Keep up the good work."

                          Comment


                          • #14
                            Its a Legion transport ship, if the Legion wants more help, they should spring for another ship. And set it up like RV wagoneers are with two ships, one at each port of call and have them only leave when someone boards it. Have the horn and crier sound when the ship is about to leave so anyone wanting to leave has time to run to the ship.
                            I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image.
                            Steven Hawkings

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