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Forums Reversion

The cloud server that hosts the main Skotos web site and the forums experienced a hardware failure on Saturday morning that unfortunately led to severe database corruption. Several attempts to restore it failed.

This led us to our backups, but the timing was a bit unfortunate. Since the failure occurred on a weekend morning, we didn't see it until after a new backup occurred, which contained the corrupted data, and which removed our previous daily backup. This forced us to our weekly backup, which was unfortunately at the end of its time: six days old.

So, the forums are back, but we had a six-day reversion.

This should not have affects on the rest of the site, since the majority of our data is saved in our main-user-database or our games, all on remote machines.
2 of 5 < >

Forums REversion

The cloud server that hosts the main Skotos web site and the forums experienced a hardware failure on Saturday morning that unfortunately led to severe database corruption. Several attempts to restore it failed.

This led us to our backups, but the timing was a bit unfortunate. Since the failure occurred on a weekend morning, we didn't see it until after a new backup occurred, which contained the corrupted data, and which removed our previous daily backup. This forced us to our weekly backup, which was unfortunately at the end of its time: six days old.

So, the forums are back, but we had a six-day reversion.

This should not have affects on the rest of the site, since the majority of our data is saved in our main-user-database or our games, all on remote machines.
3 of 5 < >

Forums REversion

The cloud server that hosts the main Skotos web site and the forums experienced a hardware failure on Saturday morning that unfortunately led to severe database corruption. Several attempts to restore it failed.

This led us to our backups, but the timing was a bit unfortunate. Since the failure occurred on a weekend morning, we didn't see it until after a new backup occurred, which contained the corrupted data, and which removed our previous daily backup. This forced us to our weekly backup, which was unfortunately at the end of its time: six days old.

So, the forums are back, but we had a six-day reversion.

This should not have affects on the rest of the site, since the majority of our data is saved in our main-user-database or our games, all on remote machines.
4 of 5 < >

Forums REversion

The cloud server that hosts the main Skotos web site and the forums experienced a hardware failure on Saturday morning that unfortunately led to severe database corruption. Several attempts to restore it failed.

This led us to our backups, but the timing was a bit unfortunate. Since the failure occurred on a weekend morning, we didn't see it until after a new backup occurred, which contained the corrupted data, and which removed our previous daily backup. This forced us to our weekly backup, which was unfortunately at the end of its time: six days old.

So, the forums are back, but we had a six-day reversion.

This should not have affects on the rest of the site, since the majority of our data is saved in our main-user-database or our games, all on remote machines.
5 of 5 < >

Forums REversion

The cloud server that hosts the main Skotos web site and the forums experienced a hardware failure on Saturday morning that unfortunately led to severe database corruption. Several attempts to restore it failed.

This led us to our backups, but the timing was a bit unfortunate. Since the failure occurred on a weekend morning, we didn't see it until after a new backup occurred, which contained the corrupted data, and which removed our previous daily backup. This forced us to our weekly backup, which was unfortunately at the end of its time: six days old.

So, the forums are back, but we had a six-day reversion.

This should not have affects on the rest of the site, since the majority of our data is saved in our main-user-database or our games, all on remote machines.
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"Who" command

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  • Atama
    replied
    "Who sexy female idjit constable"?

    Nah, labeling people would be sorta hard... And even I think that's too much knowledge about people than you should have regularly available OOC. I don't need to know that a person's a constable before I meet them.

    Leave a comment:


  • Nomad
    replied
    I think this is one of those things where the object is to balence the OOC / IC features of the game and the focal point is what overloads the server and seriously detracts from the game.

    Having people constantly say "thots on" and "thots off" and constently hollering "Is Joe Blow awake yet" impedes the game to the point where an OOC measure (Who, colorized yet) is the only practical answer.

    As for the rest we might as well face it. We are noting more than a pack of grown up kids playing games. We are no different from the little kid with its arms stretched out, running thru the grocery store, lips pursed going "rrrrrRRRRrrrRRRrrrr" pretending to be an airplane.

    Perhaps it would put less strain on resources to have a "who Nomad ( or ) Jessa" command than having people constently go thru the whole list over and over again trying to find each other.

    or perhaps we could have seperate who's, like "who constable" or "who men" or "who sexy women" and of course a "who idjit " list so we know to come on only when our favorite idjit is present.



    Leave a comment:


  • Atama
    replied
    I'm not criticizing Cbecker. I'm just hoping to keep this thread going like it was... Talking about the merits of the Who command (and the Think command since they seem to go hand and hand judging by the posts). I'll try to stay more relevant myself in the future too.

    I was just concerned because this thread was becoming something else. I'm going to start a new thread in Administrivia with this topic (I think Administrivia is the most appropriate place for this) and see what people have to say.

    Leave a comment:


  • jkidd
    replied
    Atama i read your post, just its the second time i've seen you write about going off topic and telling someone where they should or should not post...I'm not getting into an arguement over this and i apologize for adding more clutter to the forums..

    Leave a comment:


  • Atama
    replied
    *catches Jkidd's hand*

    I go off topic a bit sometimes, sure. But not so much that I completely change the subject. I always keep some relevance. The lack of GM interaction had nothing to do with anything anyone previously posted had said, that's what I was objecting to.

    Of course, if you read the first 2 sentences of my post (maybe they didn't show up on your browser) you'd see that I was actually supporting what Cbecker said. It just belongs in not only a different thread, but a different forum. GM interaction has nothing to do with game mechanics. It's something that should be addressed if people feel it's lacking, and therefore I suggested that Cbecker start a new thread in another forum about it.

    Let me repeat what he said:

    As a personal opinion, I'd say EC has become less GM - player orientated, and more GM - mechanic - player orientated. (Not good!) Meaning, the GMs relate to the mechanics, as do the players, and less interaction between GM and player. Yes I do know GMs host events and such, but I don't think its very accountable. I'm not saying its anyone's fault, EC has become a massive game and it's near impossible to have the GMs relate directly to the player's gameplay, but this is why we have players who are more interested in the mechanics than the gameplay.

    I've never gone that off-topic before. Not in a serious discussion.

    Leave a comment:


  • jkidd
    replied
    *helps slap Atama*

    Atama you've went off subject in almost every forum message i've read of yours. Correct yourself, before you correct others. Chad's points were all well thought and i personally back the dismantling of think and hope the cadae are used for its replacement, which at one time i thought was its purpose.

    Leave a comment:


  • Leminarflow
    replied
    uhh..oh geez

    Uhhh....
    Ok,Chad..i advise you to stop reading this, it won't be good for your health..don't do it man! i can hardly read it anymore, i know it will kill you..

    *imagines a thinkless gameworld* ahh..how great...oh yeah, no i dont play any thieves or "bad" chars..at least..not at the moment

    Leminarflow

    Leave a comment:


  • Atama
    replied
    One more thing...

    As for unrealistic, so what? It's too late for that. There are already fantasy monsters and magic items in the game. This isn't a historical game, it's a fantasy game. So the unrealistic argument is useless.

    Leave a comment:


  • Atama
    replied
    Ens, you're right. Cbecker did make a good point about GM interaction. Unfortunately it has nothing to do with this thread (almost looks like Cbecker was wanting to change the subject). It is worthy of its own thread, though, probably in Administrivia. Let's just not get off the subject too much please.

    Jolee, I think you're right. We finally got down to the heart of it... Think is mostly opposed by thieves and other people who want to avoid consequences for their actions. If we abolish Think, then let's give Constables swords, and give them free reign to kill any thief on sight. Let the NPC constables to the same thing. Even the odds for us or the game will turn into a big PK with people trying to steal everyone else's stuff.

    Or maybe have the constables show up in groups... That, after all, is realistic. How many times have you heard the phrase "wait for backup"?

    Leave a comment:


  • jkidd
    replied
    Maybe legalize vigilanteeism, give us some means of defense against thieves
    Rindak the vigilantee. Hmmm, I like this sarcastic idea.

    Leave a comment:


  • ens
    replied
    Re: I dont know why I try...

    Originally posted by cbecker


    As a personal opinion, I'd say EC has become less GM - player orientated, and more GM - mechanic - player orientated. (Not good!) Meaning, the GMs relate to the mechanics, as do the players, and less interaction between GM and player. Yes I do know GMs host events and such, but I don't think its very accountable. I'm not saying its anyone's fault, EC has become a massive game and it's near impossible to have the GMs relate directly to the player's gameplay, but this is why we have players who are more interested in the mechanics than the gameplay.

    Enjoy!
    This is a very very good point! Not the removal of game mechanics (like who or think) is what strengthens gameplay but the involvment of the GMs into the Gameworld(designing, improving and _communication_). This is a measure I am supporting a 100%.
    The more communication between PCs and GM-Controlled NPCs happens the more gameworld details will flow into TEC and this is what achieves the kind of realism I desire.

    Regards Theo

    Leave a comment:


  • Jolee
    replied
    AHA!

    But its extremely unrealistic and it makes it EXTREMELY difficult to do thinks conterproductive to society. And every society needs counterproductivity (ie: thieving, hits, etc..) to be realistic.
    Someone finally admits it! Its what I've been saying all along. The only people that will benefit from the removal of Think and Who are the thieves and assassins. But hell. over 50%, no, make it 75% of the characters in TEC are the above mentioned (please, if there is a god in Midlight, limit the number of thieves that can be generated, or that can learn the skill slot at any one time), it really would benefit the majority of players.

    Oh, yeah. Force players into face to face situations. Make them be in the same square so they have to fight off thieves and assassins. Make us all go nuts with the screen scroll while we park out arses at the thief-infested Toga drinking the umpteenth ale watching morons we have no wish to be around while waiting on an original role-playing opportunity with those we truly DO wish to RP with.

    Maybe legalize vigilanteeism, give us some means of defense against thieves (TEC is too geared to the pickpocketing skillset) and you've got a deal.

    Yeah, I'm being sarcastic.

    Leave a comment:


  • cbecker
    replied
    I dont know why I try...

    This is my position: I present what will make EC a more realistic and Rome replica game, because that is what I believe will make EC a better game. The arguments you present are merely hypothesis; ideas which MAY occur if the given circumstances are put into effect. True, all of them COULD happen, but that's not to say that they will. Actually, it makes little difference given the position of my argument, which as I stated is to make it as realistic as possible. I merely give the simplist solutions (which I and many others happen to prefer..)

    About think being OOC. Technically, it isn't OOC, you're right. But its extremely unrealistic and it makes it EXTREMELY difficult to do thinks conterproductive to society. And every society needs counterproductivity (ie: thieving, hits, etc..) to be realistic. Now I know a lot of you play EC to "skill" and get away from life. However, a true RPG isn't centered around skilling, but rather around storyplaying. Skilling is just a minor detail which you can incorporate into your storyplaying to add a realistic effect. So the problem with power gamers isn't removing social aspects, its people who play EC for its mechanics, and not for the role-playing experience it began as.

    As a personal opinion, I'd say EC has become less GM - player orientated, and more GM - mechanic - player orientated. (Not good!) Meaning, the GMs relate to the mechanics, as do the players, and less interaction between GM and player. Yes I do know GMs host events and such, but I don't think its very accountable. I'm not saying its anyone's fault, EC has become a massive game and it's near impossible to have the GMs relate directly to the player's gameplay, but this is why we have players who are more interested in the mechanics than the gameplay.

    Enjoy!

    Leave a comment:


  • Atama
    replied
    By the way cbecker, I don't know if you pay attention but you're completely wrong about Think being OOC. It's 100% IC. People act on what is said in Think, and people can only speak ICly in Think. It exists IC. It's completely ridiculous to try to pretend otherwise.

    And what I was saying is that eliminating something because it's OOC is wrong. Enforce the fact that it can only be used OOC, and never IC. Don't get rid of it. Next you'll want to get rid of the WA, huh? After all, people talk OOC in there. That's wrong! This is an IC game! And if you say something in the WA, people can act on that in the game, and that is wrong! Please.

    Getting rid of Who is dumb and serves no purpose other than to make the game even more unplayable for newer players and more inconvenient for older players.

    Leave a comment:


  • ens
    replied
    I really really want to hear, at least once, one good reason why making things inconvinient adds something to TEC. Without doubt removing Think aswell as Who make things more inconvinient for the players. As a result(assuming that they dont use external messaging systems, which by the way is idiotic to belive) people will start spending time looking for each other. In my eyes this is not spend time but wasted time. I dont want a game of "Hide and seek". This is not what I am playing for.
    Great part of any RPG is the ladder of skill improvment not only socialzing(that is a part too but not the major nor the minor part).
    Wasting time for this hide and seek is contraproductive for the "Leveling" part of the game on the first look. But if you go deeper and take a closer look you will have the follwing effect:

    -People go hunting/practicing etc alone instead of spending time looking for company.

    -People will spend less time to socialize since it became harder to arrange dates and instead of taking this burden they will refocus on skill advancement

    Removing Think will achive exaclty the opposite of what you cbecker wish. It will weaken the side of socializing and strengthen the side of "powergaming". Do you want that?

    Oh and by the way if you are an expirenced role player and ever played with more than just one party you should know that there are as many opinions about what Role-playing is as there are players and GMs on this world(probably even more )
    I for myself think that you just defined the what a character knows (the two layers theory).
    However you did not define how a character acts. Reasoning and knowledge are probably the least important points in making a decision in life. Far more important are emotions. You do things even though you know they are dangerous(or because of it?? ) and so on. This however has nothing to do with IC or OOC. IC or OOC simply defines the two layers of knowledge.
    Acting and roleplaying are different from that.

    The term "Role-Playing" derivates from world of Theater and probably psychotherapie(?). You assume a role for a "short period of time" to put yourself into a _certain_ situation. You do not emulate another persons life.
    Hamlet is not about how he went to the bathroom it is about determining and important moments in his life.
    Role-play used in, for example, Softskill trainings, has the purpose to expose you into a _certain_ situation(like conflict-management). One guy is boss the other the employee and they roleplay the situation of conflict management. That is role playing.


    Regards Theo

    Leave a comment:

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