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  • #46
    Back when I looted the alleys, I would use the command to loot all the pouches from all the corpses, would've stored them into my sack using 'stow', and then I would've gone to the casino and bet it all on odd. If I lost, I'd be out 500 denar for two minutes of my time. I would then group all of the pouches and discard them. If I won, I'd be up 1000 denar, while at the same time, doing the same thing with the pouches.

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    • #47
      Remove <item> auto-corrects the bug where something is both being worn and held in your hand. (Also sends data to the GMs to help track down how and why this can sometimes happen). Mostly effects archers/bows, but not always.

      @mtarg <person or creature> will make them your <target>.

      <Target> can be used with attacks and such. So if you "@mtarg rat" and "attack <target>" you will target the first "rat" in the room. You can have multiple targets by using the | symbol. @mtarg rat|hound will make your <target> the first rat in the room. If there is no rat, then it defaults to the first hound in the room, etc.

      Inspect is a multi-use command. Inspect jewelry and weaponry for their quality.

      Guzzle can be used on liquid (or a held liquid container) to guzzle a lot of it at once. The syntax is "Guzzle <container or liquid>" and "Guzzle from <fountain or other watersource>"

      Passivecover is a command to automatically open your faceplate when a NPC asks you to.

      Passivewield is a command to automatically unwield your weapon with an NPC asks you to.

      Toss is a command to toss items into adjoining rooms: Toss <item> <direction>

      Wait for Ferry used at a space where a ferry docks, will automatically make you board the ferry when it arrives.

      Wait for Dock used on a ferry will automatically make you exit the ferry when it arrives at it's next destination.

      Shout works exactly like the Yell command.

      Passive Check will check weather you are in a passive state. Use Passive by itself to toggle your passive status.

      Place lets you set things down gently, and also on other objects: Place <who/what> [on <what>]

      Scream lets you do just that. It can be heard from a distance greater than just Yelling or Shouting, but does not allow for words. It's just a scream.

      @hp is a toggle command. When active, your current HP will be displayed every time the number changes to a lower number for any reason. If you start with 100hp, and someone or something reduces that hp by 4, then you will see 96 appear on the screen immediately, in a line all by itself.

      Clabel is only used on crates that can be labeled: Clabel <crate> [with] <title>

      Buy - If more than one type of item is listed in a stock (for example the tea shop sells 12+ different teas) you can "Buy 2nd Tea" to buy the second tea listed. "Buy 5th Tea" to buy the 5th tea listed in the Stock command, etc.

      Stock - to see specific items in a stock, instead of using the command by itself you could "Stock <item>" to only list items matching your noun. Example would be "Stock Necklace" at a jeweler, will only return a list of items that have "Necklace" in the name.

      Sstats displays an abreviated version of the Stats command.

      Sskills displays an abreviated version of the Skills command.

      Ssk cost displays the GSP/SP cost of purchasing your next entirely new skillset.

      IW displays the weight of what you're carrying.

      Inhand shows you what you currently have in your hand.


      Manacles and shackles Locksmiths are able to install locks on these to make them harder to remove. There are various shops across the Republic of Iridine that already sell them. Here is how they function:

      bind <target> <hands/feet> with [manacles/shackles]

      release <target>
      release <target> <hands/feet>
      lock [manacles/shackles] on <target> with <key>
      unlock [manacles/shackles] on <target> with <key>

      For locksmiths:

      install <tumbler> in [manacles/shackles]
      lock [manacles/shackles] on <target> with <lockpick>
      unlock [manacles/shackles] on <target> with <lockpick>

      If a character has a set of manacles or shackles locked on their hands or feet the release command will not work. You will need to use the original key or a locksmith to set them free. The regular mechanics for bound characters apply to these as well.


      @color-menu allows you to set preferences on what colors you want certain aspects of the game to be. You can also import color settings from any character on your account by adding their first name to the command:

      @color marcus
      Colors imported from Marcus.


      Using the @ symbol in conjunction with the emote ( command, you can now free-hand emotes a lot more creatively.

      This also uses the emote command, and processes things much in the same way: <target> and <target+p> are used to target objects and people, and make their name appear plural (the +p).

      You can also attach symbols such as apostrophes to the @ just fine. @'s becomes Kneller's.

      Remember to capitalize the first word after the emote command. This is not automated.

      Examples:
      :After jumping at <uzak>, @ pants.
      After jumping at Uzak, Kneller pants.
      :After ruffling <uzak+p> hair, @ grimaces.
      After ruffling Uzak's hair, Kneller grimaces.
      Game Master Tale
      Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad. Creativity is putting tomatoes in a fruit salad to make mango salsa. Philosophy is wondering if that means ketchup is actually a smoothie. Common Sense is knowing that no, ketchup is not a smoothie.

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      • #48
        Awesomesauce.

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        • #49
          Thank you Tale for the post.
          <Ioulinus thinks aloud: Need help. East of the Toga.>
          <Mausx thinks aloud: Thought you are a hero?>

          SirLocke says to you, "Its not gay if its in a three-way."

          Miri_arielle says to you, "I swing both ways"

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          • #50
            Macro Attacks.

            So I found this guide that tells me to macro my attacks. Which I did like so

            @macro Jab
            Jab <target>

            @macro Stab
            Stab <target>

            @macro Slash
            Slash <target>

            @macro Sweep
            Sweep <target>

            I thought after putting those in macro all you have to do is type slash if I want to slash my current target right?

            But it keeps saying "Additional information is required: something you can slash is needed"

            I probably macro'd that wrong or something?

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            • #51
              Ignore this post!
              Last edited by Cidusii; 01-10-2013, 01:57 AM. Reason: Livak knows best.

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              • #52
                Originally posted by AshrammIX View Post
                Macro Attacks.

                So I found this guide that tells me to macro my attacks. Which I did like so

                @macro Jab
                Jab <target>

                @macro Stab
                Stab <target>

                @macro Slash
                Slash <target>

                @macro Sweep
                Sweep <target>

                I thought after putting those in macro all you have to do is type slash if I want to slash my current target right?

                But it keeps saying "Additional information is required: something you can slash is needed"

                I probably macro'd that wrong or something?
                That looks correct. Are you setting your target with the target command?
                "I would have written of me on my stone: I had a lover's quarrel with the world," Robert Frost

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                • #53
                  Originally posted by Livak View Post
                  That looks correct. Are you setting your target with the target command?
                  I am setting my target via @mtarg thug|brut|rat|beet|snak|crab|slave|man

                  I was at Ludus earlier when I was trying the macro, when a slave walks in i type Slash, but it keeps saying "Additional information is required: something you can slash is needed". But when I click the 1-15 macro on the window browser. (i macro'd a few attacks there). It attacks the slave just fine.

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                  • #54
                    Hmm. Strange. Look at your macro list. Do you see what you macroed there appearing like this?

                    punch punch <target>
                    kick kick <target>
                    hardslap hardslap <target>
                    knee knee <target>
                    butt butt <target>
                    street street <target>
                    stomp stomp <target>

                    From the echo you are getting, it looks like the macro was never set to begin with.
                    "I would have written of me on my stone: I had a lover's quarrel with the world," Robert Frost

                    Comment


                    • #55
                      Originally posted by AshrammIX View Post
                      I am setting my target via @mtarg thug|brut|rat|beet|snak|crab|slave|man

                      I was at Ludus earlier when I was trying the macro, when a slave walks in i type Slash, but it keeps saying "Additional information is required: something you can slash is needed". But when I click the 1-15 macro on the window browser. (i macro'd a few attacks there). It attacks the slave just fine.
                      You can't use the same name as the actual attack command for a macro. When you enter the macro command 'slash', it thinks you are typing in slash which of course requires a target. You can do it with the buttons because the buttons aren't called 'slash' 'chop' and so on. They are listed as fe1, fe2, etc.

                      Try it this way...

                      @macro slasht
                      slash <target>

                      @macro slashh
                      slash <target> high

                      @macro stabl
                      stab <target> low

                      @macro dumps
                      tar rat|hound|man|woman|danasei

                      That way you can type the name of each hunting ground as you enter it and automatically configure your targets. Man|woman is for any masks, hoods, plates. And then you have the famous bad guy, Danasei.
                      Si vis pacem, para bellum.

                      (ಠ_ಠ)
                      (ಠ_ಠ)ノ-■-■
                      (-■_■)

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                      • #56
                        Originally posted by Tale View Post
                        Wait for Ferry used at a space where a ferry docks, will automatically make you board the ferry when it arrives.

                        Wait for Dock used on a ferry will automatically make you exit the ferry when it arrives at it's next destination.
                        I wish I had known this before now!

                        Originally posted by Tale View Post
                        This also uses the emote command, and processes things much in the same way: <target> and <target+p> are used to target objects and people, and make their name appear plural (the +p).

                        You can also attach symbols such as apostrophes to the @ just fine. @'s becomes Kneller's.

                        Remember to capitalize the first word after the emote command. This is not automated.

                        Examples:
                        :After jumping at <uzak>, @ pants.
                        After jumping at Uzak, Kneller pants.
                        :After ruffling <uzak+p> hair, @ grimaces.
                        After ruffling Uzak's hair, Kneller grimaces.
                        Does it make it plural or possessive?

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                        • #57
                          Ashram

                          I dont know if you fixed your problem. I would advise setting your target like this.
                          target man|slave|blah|blah skip the @mtarg stuff
                          never had a problem with my way

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                          • #58
                            That way you still have to type the attacks in manually. That is too much work.

                            Setup your target priority,
                            Macro attacks to keypad 1-9 approach/fallback to + and - feint to *

                            Now you're playing one handed TEC.

                            If you want to be more advanced, macro your attacks in a sequence with low/mid/high. Ie:

                            1 = slash <target> low
                            11 = slash <target>
                            111 = slash <target> high

                            2 = stab <target> low
                            22 = stab <target>
                            222 = stab <target> high

                            * = feint <target> low
                            ** = feint <target>
                            *** = feint <target> high

                            Now you can go stomp your local hunting ground with one hand, while doing other 'things' with your other.
                            Spectatum veniunt, veniunt spectentur ut ipsae.

                            -- Ovid

                            <Iason thinks aloud: HELP!>

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                            • #59
                              Good advice. When done correctly you can pretty much fight any hunting ground with 5-6 basic commands + a few numbers. I wish I knew about this stuff when it first came out instead of 2 years later.

                              Comment


                              • #60
                                Originally posted by AshrammIX View Post
                                I am setting my target via @mtarg thug|brut|rat|beet|snak|crab|slave|man

                                I was at Ludus earlier when I was trying the macro, when a slave walks in i type Slash, but it keeps saying "Additional information is required: something you can slash is needed". But when I click the 1-15 macro on the window browser. (i macro'd a few attacks there). It attacks the slave just fine.
                                You might be adding a space afterwards, remember it has to be entered "slash", if you type "slash " it won't accept it as your macro.

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