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  • Tale
    replied
    Remove <item> auto-corrects the bug where something is both being worn and held in your hand. (Also sends data to the GMs to help track down how and why this can sometimes happen). Mostly effects archers/bows, but not always.

    @mtarg <person or creature> will make them your <target>.

    <Target> can be used with attacks and such. So if you "@mtarg rat" and "attack <target>" you will target the first "rat" in the room. You can have multiple targets by using the | symbol. @mtarg rat|hound will make your <target> the first rat in the room. If there is no rat, then it defaults to the first hound in the room, etc.

    Inspect is a multi-use command. Inspect jewelry and weaponry for their quality.

    Guzzle can be used on liquid (or a held liquid container) to guzzle a lot of it at once. The syntax is "Guzzle <container or liquid>" and "Guzzle from <fountain or other watersource>"

    Passivecover is a command to automatically open your faceplate when a NPC asks you to.

    Passivewield is a command to automatically unwield your weapon with an NPC asks you to.

    Toss is a command to toss items into adjoining rooms: Toss <item> <direction>

    Wait for Ferry used at a space where a ferry docks, will automatically make you board the ferry when it arrives.

    Wait for Dock used on a ferry will automatically make you exit the ferry when it arrives at it's next destination.

    Shout works exactly like the Yell command.

    Passive Check will check weather you are in a passive state. Use Passive by itself to toggle your passive status.

    Place lets you set things down gently, and also on other objects: Place <who/what> [on <what>]

    Scream lets you do just that. It can be heard from a distance greater than just Yelling or Shouting, but does not allow for words. It's just a scream.

    @hp is a toggle command. When active, your current HP will be displayed every time the number changes to a lower number for any reason. If you start with 100hp, and someone or something reduces that hp by 4, then you will see 96 appear on the screen immediately, in a line all by itself.

    Clabel is only used on crates that can be labeled: Clabel <crate> [with] <title>

    Buy - If more than one type of item is listed in a stock (for example the tea shop sells 12+ different teas) you can "Buy 2nd Tea" to buy the second tea listed. "Buy 5th Tea" to buy the 5th tea listed in the Stock command, etc.

    Stock - to see specific items in a stock, instead of using the command by itself you could "Stock <item>" to only list items matching your noun. Example would be "Stock Necklace" at a jeweler, will only return a list of items that have "Necklace" in the name.

    Sstats displays an abreviated version of the Stats command.

    Sskills displays an abreviated version of the Skills command.

    Ssk cost displays the GSP/SP cost of purchasing your next entirely new skillset.

    IW displays the weight of what you're carrying.

    Inhand shows you what you currently have in your hand.


    Manacles and shackles Locksmiths are able to install locks on these to make them harder to remove. There are various shops across the Republic of Iridine that already sell them. Here is how they function:

    bind <target> <hands/feet> with [manacles/shackles]

    release <target>
    release <target> <hands/feet>
    lock [manacles/shackles] on <target> with <key>
    unlock [manacles/shackles] on <target> with <key>

    For locksmiths:

    install <tumbler> in [manacles/shackles]
    lock [manacles/shackles] on <target> with <lockpick>
    unlock [manacles/shackles] on <target> with <lockpick>

    If a character has a set of manacles or shackles locked on their hands or feet the release command will not work. You will need to use the original key or a locksmith to set them free. The regular mechanics for bound characters apply to these as well.


    @color-menu allows you to set preferences on what colors you want certain aspects of the game to be. You can also import color settings from any character on your account by adding their first name to the command:

    @color marcus
    Colors imported from Marcus.


    Using the @ symbol in conjunction with the emote ( command, you can now free-hand emotes a lot more creatively.

    This also uses the emote command, and processes things much in the same way: <target> and <target+p> are used to target objects and people, and make their name appear plural (the +p).

    You can also attach symbols such as apostrophes to the @ just fine. @'s becomes Kneller's.

    Remember to capitalize the first word after the emote command. This is not automated.

    Examples:
    :After jumping at <uzak>, @ pants.
    After jumping at Uzak, Kneller pants.
    :After ruffling <uzak+p> hair, @ grimaces.
    After ruffling Uzak's hair, Kneller grimaces.

    Leave a comment:


  • Tweninger
    replied
    Back when I looted the alleys, I would use the command to loot all the pouches from all the corpses, would've stored them into my sack using 'stow', and then I would've gone to the casino and bet it all on odd. If I lost, I'd be out 500 denar for two minutes of my time. I would then group all of the pouches and discard them. If I won, I'd be up 1000 denar, while at the same time, doing the same thing with the pouches.

    Leave a comment:


  • thebigbang
    replied
    Originally posted by Herdias86 View Post
    Is there a way to loot pouches, empty them and discard them with the collect command? Or atleast empty them?
    What I do is take a thug's sack and put all the pouches in it as I collect them.
    collect pouch from <1-21> corp
    put pouch in faded
    Take the sack some place secluded and empty it. Then...
    Collect contents <1-21> pouch into faded sack
    Then, I just take the money from the faded sack and discard the sack along with all the invaluable lame things inside like bruised apples and dice.
    Finally trying to keep the game world somewhat clean I group together all the pouches and discard them.

    It isn't near as much trouble as it sounds. Especially with a large number of pouches.

    Leave a comment:


  • Herdias86
    replied
    Is there a way to loot pouches, empty them and discard them with the collect command? Or atleast empty them?

    Leave a comment:


  • Krakyll
    replied
    Originally posted by TaylorMDavis View Post
    ac .

    ac<space>period

    ac .

    Checks the approach status of every PC/NPC in the same area as you, and if they're approached to you or vice versa. It's also a silent 'count people' command.

    By the way, you can still do 'match .' while KO and see where you are and what's in your area.
    Ok, that is awesome.

    Leave a comment:


  • The Great Troll
    replied
    ac .

    ac<space>period

    ac .

    Checks the approach status of every PC/NPC in the same area as you, and if they're approached to you or vice versa. It's also a silent 'count people' command.

    By the way, you can still do 'match .' while KO and see where you are and what's in your area.

    Leave a comment:


  • Miri_arielle
    replied
    Originally posted by Max Powers View Post
    Collect pouch from <1-20> corp

    This has just changed my life.

    Leave a comment:


  • Cloudy
    replied
    Yaaaaay. Thanx.

    Leave a comment:


  • Max Powers
    replied
    Originally posted by Cloudy View Post
    I could have sworn there was a command to take pouches in queue from just typing a command like.

    Like "Take pouch from corpse #1, 2, 3, 4, 5" or something. Anyone remember what the command was?
    Collect pouch from <1-20> corp

    Leave a comment:


  • Cloudy
    replied
    I could have sworn there was a command to take pouches in queue from just typing a command like.

    Like "Take pouch from corpse #1, 2, 3, 4, 5" or something. Anyone remember what the command was?

    Leave a comment:


  • Tiresius
    replied
    Leap

    Leap <direction>

    You must be standing on a roof to leap.

    I assume that was from back in the day when roof tops were being introduced as a fun place to dart about away from vigilantes? Never were though I think...

    Leave a comment:


  • Ardjun
    replied
    Thanks alot, it worked.

    Leave a comment:


  • The Great Troll
    replied
    There's a bug that I forgot to report regarding that. Sometimes archers shoot iron_arrows or something to that extent. That underscore is f**king you in the a**.

    Try this following command...


    rip . from shield

    Leave a comment:


  • Ardjun
    replied
    The proper command for taking an arrow from the shield is 'rip arrow from shield' or is there something else too?

    Leave a comment:


  • Ardjun
    replied
    Originally posted by sammus12
    Since they implemented stat increases by doing actions, do pushups and situps increase strength as well? Because they should. Great alternative to the climbing wall. Running should also increase endurance and maybe speed.

    But if this is the case, they should develop actions to help increase all stats. Little things you can do so that we can avoid the courses all together. It would be wonderful.
    Link to the announcement.

    Leave a comment:

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