Announcement

Collapse

ZEALOTRY Users: Critical Notice on Continued Use

Edit: Our new HTML5 client (Orchil) is now open for beta testing in The Eternal City and Grendel's Revenge. Feel free to try give it a whirl at http://test.skotos.net/orchil/

Edit: We have made great strides toward a new HTML5 client, which should offer a replacement to Zealotry. We're hoping to release that in the very near future, but in the meantime, using Pale Moon remains the best method for ensuring there is zero interruption to your game playing during the transition.

As of November 14, Mozilla will be auto-updating all copies of Mozilla Firefox to Mozilla 57, a new edition of their browser that will disable all legacy add-ons. This will probably include the majority of the plug-ins that you use on Mozilla, including the Skotos Zealotry plug-in.

This is a big problem for us because Zealotry is the most stable of our clients at this time, and the one that we believe is in the widest use. There's unfortunately no easy way to update it, because we'd have to rewrite it from practically scratch, using their new programming system.

There are tricks that you could use to to prevent Mozilla updates, but we don't particularly suggest them, as you want to have a clean, secure browser. Fortunately, there are two alternative browsers that will support Zealotry. Each of them branched off of an earlier version of Mozilla Firefox, and each of them continues to be updated for important security issues.

Pale Moon Browser

The Pale Moon browser is our suggested replacement. It is a totally separate browser that branched off of Firefox some years ago. It will continue to support the classic plug-ins.

To install it:
  • Install Pale Moon (Windows & UNIX only)
  • Install the Zealotry XPI on Pale Moon
  • Restart the Pale Moon Browser
  • Play on Pale Moon

The official version of Pale Moon only supports Windows and UNIX, but you can also get a slightly less official version of Pale Moon for the Mac. We've tested it out and it looks like it's clean and works correctly, but use your own level of caution in working with the Mac variant.

If You Have Errors

Some users are experiencing "Content Encoding Errors" when using Pale Moon and Zealotry. As best we can tell, this is due to an incompatibility between Windows 8.1, Pale Moon, and Plugins. If you have this problem (or any other), we suggest instead using Mozilla's extended-release version of Firefox, which branched at Firefox 52. It's expected to remain supported until at least June 28, 2018, by which time Mozilla is planning to jump their ESR to a post-plugin phase. This is therefore a short-term solution, but we expect to have full release of our New HTML5 client well before that.

To install it:
The Big Picture

Our larger-scale goal is to introduce a new client that will be usable on any browser and make our games generally more accessible. We've had a HTML5 client in process since last year, but are currently hitting roadblocks that make a deployment before November 14 problematic. We've also just started a second project, which would be more specifically focused as a Zealotry replacement, without worries about new bells or new whistles. Both of these possibilities are being done out-of-house, by Skotos players, but they're receiving our highest level of attention for whatever support they need, as this is all our top priority.

So, consider this a short-term fix, but in the meantime if you use Zealotry, please download one of the alternative browsers and test them out ASAP.
See more
See less

Minor Changes as found by players

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Minor Changes as found by players

    *Fatigue drain for hide has been increased. (City hiding and Simple hiding (outdoors))
    *You can no longer hide on the ride to Rock Valley.
    *You can no longer follow the Rock Valley drover on the Iridine side and then hide and continue to follow him.
    *More ranks are required in Quick Reveal to get the old results.

  • #2
    Originally posted by TaylorMDavis View Post
    *Fatigue drain for hide has been increased. (City hiding and Simple hiding (outdoors))
    *You can no longer hide on the ride to Rock Valley.
    *You can no longer follow the Rock Valley drover on the Iridine side and then hide and continue to follow him.
    *More ranks are required in Quick Reveal to get the old results.
    Ha, just tested this, hilarious. Can we have the option to get gsp back for these skillsets? It has been heavily nerfed a half dozen times in just the past two years and I am not interested in having a worthless skillset that does not operate in the same manner as when I started.

    Comment


    • #3
      Qqqqqqqqqq
      <Aux-chat> Flirt: I could be a jewish hermaphrodite with cancer, and you guys could have just totally insulted me with your well-wishes and happiness.

      Comment


      • #4
        my character with the skill set was PK'd, so nerf it all you want! lol

        Comment


        • #5
          *Avros Pivot Lunge no longer retreats you on a failed roll.

          Comment


          • #6
            Originally posted by Cloudy View Post
            *Avros Pivot Lunge no longer retreats you on a failed roll.
            Maybe they should do that with all parting moves?

            Comment


            • #7
              Originally posted by TaylorMDavis View Post
              Maybe they should do that with all parting moves?
              This only makes sense if the parting moves are FAR easier to hit with (and thus do far lower damage).

              Originally posted by VinianQuartz
              HAIL CULEXUS

              Comment


              • #8
                Originally posted by TaylorMDavis View Post
                Maybe they should do that with all parting moves?
                I'd say doing it to all non-polearm parting moves makes sense, doing it to staves, spears and tridents would be a little over the top.


                Vote!

                Comment


                • #9
                  Well, Avros Pivot Lunge falls back, then immediately lunges back at the target, leaving you basically the same position you were in to start, minus any additional people you may have advanced to you. I don't see a need to make any changes to the Parting Moves of Spears, Staves, Tridents, or Two-Handed Axes, as they're meant to attack and get completely away from your opponents.
                  Hey, remember me!?!

                  Comment


                  • #10
                    *You can slug people whilst unconscious.

                    Comment


                    • #11
                      Originally posted by Holypaladin View Post
                      Well, Avros Pivot Lunge falls back, then immediately lunges back at the target, leaving you basically the same position you were in to start, minus any additional people you may have advanced to you. I don't see a need to make any changes to the Parting Moves of Spears, Staves, Tridents, or Two-Handed Axes, as they're meant to attack and get completely away from your opponents.
                      Ah, thank you for the clarification. That makes more sense as to how a parallel between that and polearm parting moves is just retarded.

                      Think this is a change, but not sure.
                      *If you take a caravan to Vet or BV and don't ever attack an enemy you will not receive payment. I thought you used to regardless.


                      Vote!

                      Comment


                      • #12
                        They stopped that a long time ago when Caravans started preventing anyone who would just sign up, run to Vetallun, and recieve their payment without doing any work.

                        Comment


                        • #13
                          I want spear charge to be able to retreat away from whoever and charge your target without having to retreat/fallback first.....kinda like all those leap strikes and whatever other moves do that....

                          Comment


                          • #14
                            Originally posted by Cecil78 View Post
                            I want spear charge to be able to retreat away from whoever and charge your target without having to retreat/fallback first.....kinda like all those leap strikes and whatever other moves do that....
                            Send in an @request for that.

                            This is more of a thread to post changes the GMs are doing or have done without them posting in the 'minor fixes/changes' thread.

                            Comment


                            • #15
                              *Edited a bug with the fertility stat in the flophouse
                              *Dsiabled the video poker machine in the casino

                              Comment

                              Working...
                              X