The Great Skotos Split Is Here [UPDATED]

The long-planned Skotos split is here. We are going to be separating Skotos into the four games that we're passing off to individual players (Marrach, TEC, the game formerly known as Ironclaw Online, the game formerly known as Lazarus Sleeping), and in the near future the core Skotos site will shutdown.

Here's how it will work:
* On Monday, we will turn off the ability to make any purchases through the main site. This will be the end of credit card purchases for Skotos games.
* We will run final automated credit card purchases on Tuesday morning. This is typical, in that our regular subscriptions are always set to run on the 1st through the 28th.
* On Wednesday, we will begin converting the games over to the new auth server that I've been working on for the last month and a half. All data will be converted over from the moment I grab the database. This means that all of your account information, including all payments (but not including any credit card information or Paypal information) will be duped to all the games: you'll be able to play any of them for the time you'd previously paid at the main Skotos site.
* We'll then start integrating the individual sites for each game with the new stand-alone setup.
* And likely I'll be resolving bugs in the auth server that only turn up through extensive usage.
* Meanwhile, we'll start handing off games to the individuals who will be running it in the future. I'm at this point over the time I'd initially committed to Skotos by a bit more than three weeks, but I'm expecting I'll need to offer support a little into May to make sure everyone is running well and that I've helped Christopher, Skotos, and the game leads deal with any intricacies of the hand-off.
* We'll request that all games remove all information from users who didn't stick with their game within a year.

I hope this will go as smoothly as possible. There will surely be bumps in the road. In particular, expect some random downtimes on Wednesday, when I convert over the games to the new servers, and expect the potential for problems on *next* Thursday, when I see how things work in the new setup.

A Few Updates as of 5/3:

1.) Castle Marrach, TEC, and Allegory of Empires are now split out from the main Skotos UserDB, which is the first (and biggest) step in separating these games. Multiversal Revelations will follow on Monday.

2.) Each site has a new login page of the form login.itsdomainname. This is the proper place to login to that game, and where you should access all UserDB functionality. Anything you do on the main Skotos users pages will no longer be reflected. Yes, that means you should be using the new pages to update your accounts, purchase months of play, and purchase subscriptions. Credit card payments are no longer possible, but Paypal is.

3.) Skotos is still running the games as of this moment, but they'll be transferred to the individual teams by this time next month.

4.) We've had some problems with credit cards continuing to run on the older UserDB system. We've refunded any bills that went through on the main system following the split, and apologize for the inconvenience. The plan is to turn the old UserDB off tomorrow, so that will absolutely stop the bills at this point. If you were accidentally billed, do note both that the amount was refunded the same day AND it isn't reflected on the new systems. [And as of Monday morning, those old charges seem to have been halted entirely.]

5.) We've discovered that about 20 accounts have credits of various amounts of them. This is a concept that is no longer supported in any meaningful way on the new UserDB, so we'll convert those credits to days of play at the most generous ratio.
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  • @stuck

    Can we possibly have a command implimented for when you fall asleep in a locked room you don't have a key for?

    For situations in which you're purposely locked in such as torture or other weird stuff, possibly make it unusable with other characters present.



    Are you sure you would like to be moved from this location? Only use this command in a vital emergency. (Y/N)

    Choosing yes would move you to the next space over. Or possibly the closest mark to the location. This would have to be kinked out for teleport abuse.

    If people are present, "sorry, you're not stuck or you're meant to be here. If it's still a vital emergency please speak to the GM staff via the proclaim command."

  • #2
    The idea could be tweaked a little.

    If you're holding someone hostage and have to leave your hostage alone for 5 minutes, perhaps add another command add hostage <name> <1-60>. This would allow the person holding the hostage to leave the room, and keep that person locked in for anywhere between 1-60 minutes without having to worry about the hostage @stuck'n his way out.

    If you use @stuck and see the emote, "<Character> seems to want to keep you in this area for <1-60> more minutes... You're SOL, for at the very most one hour.


    • #3
      The reason this is not a possibility is how hard would it then be for someone to sneak into your inn room when you open the door, wait for you to sleep and pick up everything you have then "teleport" out.

      You go into a room, you will have to wait to be let out again the same way you came in.

      Though evictions are another story, I thought that had been fixed so that if you are still in someone's room when they get evicted that you are also thrown out with all the belongings so that you don't wake up months later locked in a room rented by some unknown being, with no plausible IC excuse for why you're there.
      Amatoria crams a fist full of biscuits in her mouth.
      You pick out a biscuit from some biscuits.
      You consume the last of a biscuit.
      Dragaxus says to you, "You know you're quite sexy when you do that."
      Amatoria spits crumbs all over, "You're just saying that."

      Typically, 9 times out of 10 in TEC you are bored you just dont realize it because your brain functions at a higher rate and it keeps you from thinking about the possibility that you are simply sitting there doing absolutely nothing.


      • #4
        Don't really see how this is that big of an issue. If someone locks their door while I'm there, I expect them to put the key on the end table. If they fall asleep, I can let myself out and slide the key under the door.

        Just set up safe parameters with whoever you're cybering with Herdias


        • #5
          Bring back Taskyavik, more cyber is needed.
          Spectatum veniunt, veniunt spectentur ut ipsae.

          -- Ovid

          <Iason thinks aloud: HELP!>


          • #6
            Originally posted by Red431 View Post
            Bring back Taskyavik, more cyber is needed.
            if we want real cyber role play we just bring noelan back from nowhere.