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The Great Skotos Split Is Here [UPDATED]

The long-planned Skotos split is here. We are going to be separating Skotos into the four games that we're passing off to individual players (Marrach, TEC, the game formerly known as Ironclaw Online, the game formerly known as Lazarus Sleeping), and in the near future the core Skotos site will shutdown.

Here's how it will work:
* On Monday, we will turn off the ability to make any purchases through the main site. This will be the end of credit card purchases for Skotos games.
* We will run final automated credit card purchases on Tuesday morning. This is typical, in that our regular subscriptions are always set to run on the 1st through the 28th.
* On Wednesday, we will begin converting the games over to the new auth server that I've been working on for the last month and a half. All data will be converted over from the moment I grab the database. This means that all of your account information, including all payments (but not including any credit card information or Paypal information) will be duped to all the games: you'll be able to play any of them for the time you'd previously paid at the main Skotos site.
* We'll then start integrating the individual sites for each game with the new stand-alone setup.
* And likely I'll be resolving bugs in the auth server that only turn up through extensive usage.
* Meanwhile, we'll start handing off games to the individuals who will be running it in the future. I'm at this point over the time I'd initially committed to Skotos by a bit more than three weeks, but I'm expecting I'll need to offer support a little into May to make sure everyone is running well and that I've helped Christopher, Skotos, and the game leads deal with any intricacies of the hand-off.
* We'll request that all games remove all information from users who didn't stick with their game within a year.

I hope this will go as smoothly as possible. There will surely be bumps in the road. In particular, expect some random downtimes on Wednesday, when I convert over the games to the new servers, and expect the potential for problems on *next* Thursday, when I see how things work in the new setup.

A Few Updates as of 5/3:

1.) Castle Marrach, TEC, and Allegory of Empires are now split out from the main Skotos UserDB, which is the first (and biggest) step in separating these games. Multiversal Revelations will follow on Monday.

2.) Each site has a new login page of the form login.itsdomainname. This is the proper place to login to that game, and where you should access all UserDB functionality. Anything you do on the main Skotos users pages will no longer be reflected. Yes, that means you should be using the new pages to update your accounts, purchase months of play, and purchase subscriptions. Credit card payments are no longer possible, but Paypal is.

3.) Skotos is still running the games as of this moment, but they'll be transferred to the individual teams by this time next month.

4.) We've had some problems with credit cards continuing to run on the older UserDB system. We've refunded any bills that went through on the main system following the split, and apologize for the inconvenience. The plan is to turn the old UserDB off tomorrow, so that will absolutely stop the bills at this point. If you were accidentally billed, do note both that the amount was refunded the same day AND it isn't reflected on the new systems. [And as of Monday morning, those old charges seem to have been halted entirely.]

5.) We've discovered that about 20 accounts have credits of various amounts of them. This is a concept that is no longer supported in any meaningful way on the new UserDB, so we'll convert those credits to days of play at the most generous ratio.
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  • 2ha stats

    Best to roll strength and endurance and get reflexes with a 2 handed axer? Was thinking of making one
    Argued with GM Tale on forums.
    Character wakes up with 2hp and 2 fatigue, mangled face.
    Skotos didn't care.

    Originally posted by Elowynn
    It's not a good sign if glenh makes more sense than you, L.
    Originally posted by Tale
    My apologies to Glenh.

  • #2
    Short term, yes. Long term, no.
    Originally posted by glenh
    Maybe a new 'general' skill called "wait". Which allows you to wait for boats/caravans etc. Each rank could give you a 1% chance not to miss it so at rank 100 you'd be best at catching the boats whilst AFK, and it would also provide a benefit to ranking it up.

    Comment


    • #3
      More than any other weapon in the game, 2ha -in its current state- is reliant on being as fast as possible.

      inhuman speed gives a far more substantial boost to the power of 2ha, in most situations, than it does to the power of any other weapon.

      In the hands of an average strength, inhuman speed, fighter a two-handed bronze axe is far more deadly than a two-handed boison is in the hands of an inhuman strength, 90 reflexes fighter.

      Originally posted by VinianQuartz
      HAIL CULEXUS

      Comment


      • #4
        Why is that exactly? I believe you, I'm just looking for more specifics.

        It makes 2-handed axes sound incredibly messed up.
        Don't tread on me.

        Comment


        • #5
          anklehook, armhook, weaponhook, and feint, all benefit vastly from inhuman speed.

          Strength's great and all, especially for consistently being able to benefit from the hooks, but the speed matters more.

          edit: Following up a 1+mos cchop with an MOS uslash, MOS bstrike, is great too... if you happen to have a prone/berserk opponent.

          Originally posted by VinianQuartz
          HAIL CULEXUS

          Comment


          • #6
            So far this thread is just further proof that Strength in this game is pointless except for carrying load and hooks/pins/grapples and that Speed trumps all other stats in combat.
            Wombat responds from afar, "Allupindat Booty is probably less acceptable than President Clinton."
            Tale responds from afar, "Downs Endrum? Really?"
            Arconn9 in "Best gladiators of all time project" thread - Wehttam (for beating Rizer,Drexus and like 5 other characters with a bow in the first Gladiator fights I ever been too and when we were are all newbie characters, just for that time lol)

            Comment


            • #7
              Originally posted by Dragonion View Post
              So far this thread is just further proof that Strength in this game is pointless except for carrying load and hooks/pins/grapples and that Speed trumps all other stats in combat.
              Yeah!

              And if it wasn't, we'd just pretend it was, right?

              Oh, and average and inhuman strength do the same quality of crits, because strength doesn't play into crits, right? That's what you said in the other thread, isn't it?

              Originally posted by VinianQuartz
              HAIL CULEXUS

              Comment


              • #8
                Originally posted by glenh View Post
                Best to roll strength and endurance and get reflexes with a 2 handed axer? Was thinking of making one
                Strength and speed is what you really need for 2ha. Endurance, agility, and dexterity would all be secondary in my opinion. Then again, what do I know about 2ha.

                Comment


                • #9
                  Originally posted by Armataan View Post
                  Yeah!

                  And if it wasn't, we'd just pretend it was, right?

                  Oh, and average and inhuman strength do the same quality of crits, because strength doesn't play into crits, right? That's what you said in the other thread, isn't it?
                  I really don't know what to believe anymore.
                  Signature.

                  Comment


                  • #10
                    Originally posted by Max Powers View Post
                    Then again, what do I know about 2ha.
                    For serious. Not like you've ever had a REAL 2haer. You just do beta. And everyone knows beta is different from the real game.

                    Originally posted by VinianQuartz
                    HAIL CULEXUS

                    Comment


                    • #11
                      Originally posted by Armataan View Post
                      Yeah!

                      And if it wasn't, we'd just pretend it was, right?

                      Oh, and average and inhuman strength do the same quality of crits, because strength doesn't play into crits, right? That's what you said in the other thread, isn't it?
                      I think you're mixing up me and Dragonus. I said Strength doesn't affect QUALITY of crits. A "painful" crit is going to add a set amount regardless of whether the regular damage would be a faint wound or a gaping wound.

                      Also, as the game stands. Inhuman speed is what you want regardless of the weapon you're using. Because speed + disabling move = win. Stomp, aim neck as many times as you can before they get up. Once they do, use the first disable you can find and repeat aiming at neck. This is the current rinse/repeat tactic that works in TEC and the weapon doesn't matter, so long as it's fast.
                      Wombat responds from afar, "Allupindat Booty is probably less acceptable than President Clinton."
                      Tale responds from afar, "Downs Endrum? Really?"
                      Arconn9 in "Best gladiators of all time project" thread - Wehttam (for beating Rizer,Drexus and like 5 other characters with a bow in the first Gladiator fights I ever been too and when we were are all newbie characters, just for that time lol)

                      Comment


                      • #12
                        If you want 'fair', then go be a gladiator. If you don't want to lose, train your defense better.

                        Comment


                        • #13
                          Originally posted by TaylorMDavis View Post
                          If you want 'fair', then go be a gladiator. If you don't want to lose, train your defense better.
                          Go be a gladiator where? TEC's gladiator system is one of the most unbalanced things I've ever seen due to not being allowed to discuss ranks in-game (and I'm not saying you should be able to). Because of this, fights are almost never set up with people of equal ranks.

                          Please stop holding his hand Taylor, it's not helping his defense of a speed-bias combat system. Strength is pointless in this game except for the things mentioned above, which are too few and far between to make it worth rolling a strength based character.
                          Wombat responds from afar, "Allupindat Booty is probably less acceptable than President Clinton."
                          Tale responds from afar, "Downs Endrum? Really?"
                          Arconn9 in "Best gladiators of all time project" thread - Wehttam (for beating Rizer,Drexus and like 5 other characters with a bow in the first Gladiator fights I ever been too and when we were are all newbie characters, just for that time lol)

                          Comment


                          • #14
                            It depends on your playing style and weapon. Instead of doing a deep at 5/90 and severe puncture at 5/91 with average strength you could do a severe puncture at 5/90 and a gaping wound at 5/91 with inhuman with a specific move. You also get less critical hit failures. Higher damage will also make limbs start to hurt, make you wince, fumble or fall much quicker. It makes you go through armor that much easier.

                            All of the above for one second difference. You also get to carry twice as much armor to defend yourself which can make up a huge difference in damage taken.

                            Comment


                            • #15
                              If I had to choose strength or speed, i would go for strength for sure. The hooks are amazing, but if you have average strength, hooks are POINTLESS. Your opponent will break out right away, and you will have a hell of a time flinging them to the ground.

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