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Multiple Downtimes for All Games [Phase 1 Done]

Unfortunately, the whole computing world is facing a major crisis right now thanks to Intel and other major processors missing critical security flaws in their architecture. As a result, our ISP is doing a set of emergency updates to all of their hardware. We are getting about a day's notice on this, and we're told that they're going to need to patch each machine multiple times, which very inconveniently means multiple downtimes.

At this point, all of the Phase 1 Maintenance is Done, and we're awaiting word from our ISP on when Phase 2 will begin. We'll post a new announcement when it does.
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In Development: a new Skotos client

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  • In Development: a new Skotos client

    There's a new Skotos client in development - see the main announcement for more details.

    The client will come to Grendel's Revenge and The Eternal City first. There's two parts to the project - the client itself, and the server-side support. All the games will share the client, but the server-side work is different for GR and TEC compared to The Lazarus Project and the rest of the games. Historically the "normal" Skotos games have gotten attention for new clients first, but this time it'll be in reverse order.

    Suggestions or questions about how the client will work for The Lazarus Project are welcome here. There's a lot of space on the sidebars for new functionality if you want it, or perhaps you'd like an existing element to work differently. Post here and I'll take a look.
    Wyrhtan, Grendel's Revenge GameMaster
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